simple-client: Create GLES2 context

dev
Kristian Høgsberg 14 years ago
parent a1015b9e8c
commit 1a11fac8fa
  1. 10
      clients/simple-client.c

@ -92,6 +92,7 @@ static const char *vert_shader_text =
"}\n";
static const char *frag_shader_text =
"precision mediump float;\n"
"varying vec4 v_color;\n"
"void main() {\n"
" gl_FragColor = v_color;\n"
@ -100,6 +101,11 @@ static const char *frag_shader_text =
static void
init_egl(struct display *display)
{
static const EGLint context_attribs[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
EGLint major, minor;
EGLBoolean ret;
@ -108,11 +114,11 @@ init_egl(struct display *display)
ret = eglInitialize(display->egl.dpy, &major, &minor);
assert(ret == EGL_TRUE);
ret = eglBindAPI(EGL_OPENGL_API);
ret = eglBindAPI(EGL_OPENGL_ES_API);
assert(ret == EGL_TRUE);
display->egl.ctx = eglCreateContext(display->egl.dpy, NULL,
EGL_NO_CONTEXT, NULL);
EGL_NO_CONTEXT, context_attribs);
assert(display->egl.ctx);
ret = eglMakeCurrent(display->egl.dpy, NULL, NULL, display->egl.ctx);
assert(ret == EGL_TRUE);

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