matrix: track transform type

Introduce several matrix transform types and track type for matrix.
Could be usefull for activating some fastpath that depends on some
transform type.

Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
dev
Vasily Khoruzhick 12 years ago committed by Kristian Høgsberg
parent 15336e8b5c
commit 1bbf372e31
  1. 23
      shared/matrix.c
  2. 10
      shared/matrix.h
  3. 3
      src/compositor.c
  4. 17
      src/shell.c

@ -21,6 +21,7 @@
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#include <float.h>
#include <string.h>
#include <stdlib.h>
#include <math.h>
@ -46,7 +47,8 @@ WL_EXPORT void
weston_matrix_init(struct weston_matrix *matrix)
{
static const struct weston_matrix identity = {
{ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 }
.d = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 },
.type = 0,
};
memcpy(matrix, &identity, sizeof identity);
@ -69,6 +71,7 @@ weston_matrix_multiply(struct weston_matrix *m, const struct weston_matrix *n)
for (j = 0; j < 4; j++)
tmp.d[i] += row[j] * column[j * 4];
}
tmp.type = m->type | n->type;
memcpy(m, &tmp, sizeof tmp);
}
@ -76,7 +79,8 @@ WL_EXPORT void
weston_matrix_translate(struct weston_matrix *matrix, float x, float y, float z)
{
struct weston_matrix translate = {
{ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, x, y, z, 1 }
.d = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, x, y, z, 1 },
.type = WESTON_MATRIX_TRANSFORM_TRANSLATE,
};
weston_matrix_multiply(matrix, &translate);
@ -86,12 +90,24 @@ WL_EXPORT void
weston_matrix_scale(struct weston_matrix *matrix, float x, float y,float z)
{
struct weston_matrix scale = {
{ x, 0, 0, 0, 0, y, 0, 0, 0, 0, z, 0, 0, 0, 0, 1 }
.d = { x, 0, 0, 0, 0, y, 0, 0, 0, 0, z, 0, 0, 0, 0, 1 },
.type = WESTON_MATRIX_TRANSFORM_SCALE,
};
weston_matrix_multiply(matrix, &scale);
}
WL_EXPORT void
weston_matrix_rotate_xy(struct weston_matrix *matrix, float cos, float sin)
{
struct weston_matrix translate = {
.d = { cos, sin, 0, 0, -sin, cos, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 },
.type = WESTON_MATRIX_TRANSFORM_ROTATE,
};
weston_matrix_multiply(matrix, &translate);
}
/* v <- m * v */
WL_EXPORT void
weston_matrix_transform(struct weston_matrix *matrix, struct weston_vector *v)
@ -249,6 +265,7 @@ weston_matrix_invert(struct weston_matrix *inverse,
weston_matrix_init(inverse);
for (c = 0; c < 4; ++c)
inverse_transform(LU, perm, &inverse->d[c * 4]);
inverse->type = matrix->type;
return 0;
}

@ -24,8 +24,16 @@
#ifndef WESTON_MATRIX_H
#define WESTON_MATRIX_H
enum weston_matrix_transform_type {
WESTON_MATRIX_TRANSFORM_TRANSLATE = (1 << 0),
WESTON_MATRIX_TRANSFORM_SCALE = (1 << 1),
WESTON_MATRIX_TRANSFORM_ROTATE = (1 << 2),
WESTON_MATRIX_TRANSFORM_OTHER = (1 << 3),
};
struct weston_matrix {
float d[16];
unsigned int type;
};
struct weston_vector {
@ -42,6 +50,8 @@ void
weston_matrix_translate(struct weston_matrix *matrix,
float x, float y, float z);
void
weston_matrix_rotate_xy(struct weston_matrix *matrix, float cos, float sin);
void
weston_matrix_transform(struct weston_matrix *matrix, struct weston_vector *v);
int

@ -539,6 +539,7 @@ weston_surface_update_transform_enable(struct weston_surface *surface)
surface->transform.enabled = 1;
/* Otherwise identity matrix, but with x and y translation. */
surface->transform.position.matrix.type = WESTON_MATRIX_TRANSFORM_TRANSLATE;
surface->transform.position.matrix.d[12] = surface->geometry.x;
surface->transform.position.matrix.d[13] = surface->geometry.y;
@ -2754,12 +2755,14 @@ weston_output_compute_transform(struct weston_output *output)
int flip;
weston_matrix_init(&transform);
transform.type = WESTON_MATRIX_TRANSFORM_ROTATE;
switch(output->transform) {
case WL_OUTPUT_TRANSFORM_FLIPPED:
case WL_OUTPUT_TRANSFORM_FLIPPED_90:
case WL_OUTPUT_TRANSFORM_FLIPPED_180:
case WL_OUTPUT_TRANSFORM_FLIPPED_270:
transform.type |= WESTON_MATRIX_TRANSFORM_OTHER;
flip = -1;
break;
default:

@ -1876,6 +1876,8 @@ shell_map_popup(struct shell_surface *shsurf)
} else {
/* construct x, y translation matrix */
weston_matrix_init(&shsurf->popup.parent_transform.matrix);
shsurf->popup.parent_transform.matrix.type =
WESTON_MATRIX_TRANSFORM_TRANSLATE;
shsurf->popup.parent_transform.matrix.d[12] =
parent->geometry.x;
shsurf->popup.parent_transform.matrix.d[13] =
@ -2502,10 +2504,7 @@ rotate_grab_motion(struct wl_pointer_grab *grab,
&shsurf->rotation.transform.matrix;
weston_matrix_init(&rotate->rotation);
rotate->rotation.d[0] = dx / r;
rotate->rotation.d[4] = -dy / r;
rotate->rotation.d[1] = -rotate->rotation.d[4];
rotate->rotation.d[5] = rotate->rotation.d[0];
weston_matrix_rotate_xy(&rotate->rotation, dx / r, dy / r);
weston_matrix_init(matrix);
weston_matrix_translate(matrix, -cx, -cy, 0.0f);
@ -2600,17 +2599,11 @@ rotate_binding(struct wl_seat *seat, uint32_t time, uint32_t button,
struct weston_matrix inverse;
weston_matrix_init(&inverse);
inverse.d[0] = dx / r;
inverse.d[4] = dy / r;
inverse.d[1] = -inverse.d[4];
inverse.d[5] = inverse.d[0];
weston_matrix_rotate_xy(&inverse, dx / r, -dy / r);
weston_matrix_multiply(&surface->rotation.rotation, &inverse);
weston_matrix_init(&rotate->rotation);
rotate->rotation.d[0] = dx / r;
rotate->rotation.d[4] = -dy / r;
rotate->rotation.d[1] = -rotate->rotation.d[4];
rotate->rotation.d[5] = rotate->rotation.d[0];
weston_matrix_rotate_xy(&rotate->rotation, dx / r, dy / r);
} else {
weston_matrix_init(&surface->rotation.rotation);
weston_matrix_init(&rotate->rotation);

Loading…
Cancel
Save