clients: Nested compositor example

A wayland compositor doesn't provide a mechanism for buffer sharing between
clients.  Under X, one client can render to a Pixmap and another can use it
as a source in a subsequent drawing operations.  Wayland doesn't have a
mechanims to share Pixmaps or textures between clients like that, but it's
possible for one client to act as a nested compositor to another client.

This less work than it sounds, since the nested compositor won't have to
provide input devices or even any kind of shell extension.  The nested
compositor and its client can be very tightly coupled and have very specific
expectations of what the other process should provide.

In this example, nested.c is a toytoolkit application that uses cairo-gl
for rendering and forks and execs nested-client.c.  As it execs the client,
it passes it one end of a socketpair that will be the clients connection
to the nested compositor.  The nested compositor doesn't even create a
listening socket.

The client is a minimal GLES2 application, which just renders a spinning
triangle in its frame callback.
dev
Kristian Høgsberg 12 years ago
parent 8ccb7cc258
commit 1cc5ac34b5
  1. 8
      clients/Makefile.am
  2. 361
      clients/nested-client.c
  3. 608
      clients/nested.c
  4. 6
      clients/window.c
  5. 3
      clients/window.h

@ -60,6 +60,8 @@ clients_programs = \
dnd \
smoke \
resizor \
nested \
nested-client \
eventdemo \
clickdot \
transformed \
@ -121,6 +123,12 @@ smoke_LDADD = libtoytoolkit.la
resizor_SOURCES = resizor.c
resizor_LDADD = libtoytoolkit.la
nested_SOURCES = nested.c
nested_LDADD = libtoytoolkit.la
nested_client_SOURCES = nested-client.c
nested_client_LDADD = $(SIMPLE_EGL_CLIENT_LIBS) -lm
eventdemo_SOURCES = eventdemo.c
eventdemo_LDADD = libtoytoolkit.la

@ -0,0 +1,361 @@
/*
* Copyright © 2013 Intel Corporation
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that copyright
* notice and this permission notice appear in supporting documentation, and
* that the name of the copyright holders not be used in advertising or
* publicity pertaining to distribution of the software without specific,
* written prior permission. The copyright holders make no representations
* about the suitability of this software for any purpose. It is provided "as
* is" without express or implied warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
* EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
* OF THIS SOFTWARE.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <wayland-egl.h>
#include <wayland-cursor.h>
#include <GLES2/gl2.h>
#include <EGL/egl.h>
struct window;
struct seat;
struct nested_client {
struct wl_display *display;
struct wl_registry *registry;
struct wl_compositor *compositor;
EGLDisplay egl_display;
EGLContext egl_context;
EGLConfig egl_config;
EGLSurface egl_surface;
struct program *color_program;
GLuint vert, frag, program;
GLuint rotation;
GLuint pos;
GLuint col;
struct wl_surface *surface;
struct wl_egl_window *native;
int width, height;
};
#define POS 0
#define COL 1
static GLuint
create_shader(const char *source, GLenum shader_type)
{
GLuint shader;
GLint status;
shader = glCreateShader(shader_type);
if (shader == 0)
return 0;
glShaderSource(shader, 1, (const char **) &source, NULL);
glCompileShader(shader);
glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
if (!status) {
char log[1000];
GLsizei len;
glGetShaderInfoLog(shader, 1000, &len, log);
fprintf(stderr, "Error: compiling %s: %*s\n",
shader_type == GL_VERTEX_SHADER ? "vertex" : "fragment",
len, log);
return 0;
}
return shader;
}
static void
create_program(struct nested_client *client,
const char *vert, const char *frag)
{
GLint status;
client->vert = create_shader(vert, GL_VERTEX_SHADER);
client->frag = create_shader(frag, GL_FRAGMENT_SHADER);
client->program = glCreateProgram();
glAttachShader(client->program, client->frag);
glAttachShader(client->program, client->vert);
glBindAttribLocation(client->program, POS, "pos");
glBindAttribLocation(client->program, COL, "color");
glLinkProgram(client->program);
glGetProgramiv(client->program, GL_LINK_STATUS, &status);
if (!status) {
char log[1000];
GLsizei len;
glGetProgramInfoLog(client->program, 1000, &len, log);
fprintf(stderr, "Error: linking:\n%*s\n", len, log);
exit(1);
}
client->rotation =
glGetUniformLocation(client->program, "rotation");
}
static const char vertex_shader_text[] =
"uniform mat4 rotation;\n"
"attribute vec4 pos;\n"
"attribute vec4 color;\n"
"varying vec4 v_color;\n"
"void main() {\n"
" gl_Position = rotation * pos;\n"
" v_color = color;\n"
"}\n";
static const char color_fragment_shader_text[] =
"precision mediump float;\n"
"varying vec4 v_color;\n"
"void main() {\n"
" gl_FragColor = v_color;\n"
"}\n";
static void
render_triangle(struct nested_client *client, uint32_t time)
{
static const GLfloat verts[3][2] = {
{ -0.5, -0.5 },
{ 0.5, -0.5 },
{ 0, 0.5 }
};
static const GLfloat colors[3][3] = {
{ 1, 0, 0 },
{ 0, 1, 0 },
{ 0, 0, 1 }
};
GLfloat angle;
GLfloat rotation[4][4] = {
{ 1, 0, 0, 0 },
{ 0, 1, 0, 0 },
{ 0, 0, 1, 0 },
{ 0, 0, 0, 1 }
};
static const int32_t speed_div = 5;
static uint32_t start_time = 0;
if (client->program == 0)
create_program(client, vertex_shader_text,
color_fragment_shader_text);
if (start_time == 0)
start_time = time;
angle = ((time - start_time) / speed_div) % 360 * M_PI / 180.0;
rotation[0][0] = cos(angle);
rotation[0][2] = sin(angle);
rotation[2][0] = -sin(angle);
rotation[2][2] = cos(angle);
glClearColor(0.4, 0.4, 0.4, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
glUseProgram(client->program);
glViewport(0, 0, client->width, client->height);
glUniformMatrix4fv(client->rotation, 1, GL_FALSE,
(GLfloat *) rotation);
glVertexAttribPointer(POS, 2, GL_FLOAT, GL_FALSE, 0, verts);
glVertexAttribPointer(COL, 3, GL_FLOAT, GL_FALSE, 0, colors);
glEnableVertexAttribArray(POS);
glEnableVertexAttribArray(COL);
glDrawArrays(GL_TRIANGLES, 0, 3);
glDisableVertexAttribArray(POS);
glDisableVertexAttribArray(COL);
glFlush();
}
static void
frame_callback(void *data, struct wl_callback *callback, uint32_t time);
static const struct wl_callback_listener frame_listener = {
frame_callback
};
static void
frame_callback(void *data, struct wl_callback *callback, uint32_t time)
{
struct nested_client *client = data;
if (callback)
wl_callback_destroy(callback);
callback = wl_surface_frame(client->surface);
wl_callback_add_listener(callback, &frame_listener, client);
render_triangle(client, time);
eglSwapBuffers(client->egl_display, client->egl_surface);
}
static void
registry_handle_global(void *data, struct wl_registry *registry,
uint32_t name, const char *interface, uint32_t version)
{
struct nested_client *client = data;
if (strcmp(interface, "wl_compositor") == 0) {
client->compositor =
wl_registry_bind(registry, name,
&wl_compositor_interface, 1);
}
}
static void
registry_handle_global_remove(void *data, struct wl_registry *registry,
uint32_t name)
{
}
static const struct wl_registry_listener registry_listener = {
registry_handle_global,
registry_handle_global_remove
};
static struct nested_client *
nested_client_create(void)
{
static const EGLint context_attribs[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
static const EGLint config_attribs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RED_SIZE, 1,
EGL_GREEN_SIZE, 1,
EGL_BLUE_SIZE, 1,
EGL_ALPHA_SIZE, 1,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_NONE
};
EGLint major, minor, n;
EGLBoolean ret;
struct nested_client *client;
client = malloc(sizeof *client);
if (client == NULL)
return NULL;
client->width = 250;
client->height = 250;
client->display = wl_display_connect(NULL);
client->registry = wl_display_get_registry(client->display);
wl_registry_add_listener(client->registry,
&registry_listener, client);
/* get globals */
wl_display_roundtrip(client->display);
client->egl_display = eglGetDisplay(client->display);
if (client->egl_display == NULL)
return NULL;
ret = eglInitialize(client->egl_display, &major, &minor);
if (!ret)
return NULL;
ret = eglBindAPI(EGL_OPENGL_ES_API);
if (!ret)
return NULL;
ret = eglChooseConfig(client->egl_display, config_attribs,
&client->egl_config, 1, &n);
if (!ret || n != 1)
return NULL;
client->egl_context = eglCreateContext(client->egl_display,
client->egl_config,
EGL_NO_CONTEXT,
context_attribs);
if (!client->egl_context)
return NULL;
client->surface = wl_compositor_create_surface(client->compositor);
client->native = wl_egl_window_create(client->surface,
client->width, client->height);
client->egl_surface =
eglCreateWindowSurface(client->egl_display,
client->egl_config,
client->native, NULL);
eglMakeCurrent(client->egl_display, client->egl_surface,
client->egl_surface, client->egl_context);
wl_egl_window_resize(client->native,
client->width, client->height, 0, 0);
frame_callback(client, NULL, 0);
return client;
}
static void
nested_client_destroy(struct nested_client *client)
{
eglMakeCurrent(client->egl_display,
EGL_NO_SURFACE, EGL_NO_SURFACE,
EGL_NO_CONTEXT);
wl_egl_window_destroy(client->native);
wl_surface_destroy(client->surface);
if (client->compositor)
wl_compositor_destroy(client->compositor);
wl_registry_destroy(client->registry);
wl_display_flush(client->display);
wl_display_disconnect(client->display);
}
int
main(int argc, char **argv)
{
struct nested_client *client;
int ret = 0;
if (getenv("WAYLAND_SOCKET") == NULL) {
fprintf(stderr,
"must be run by nested, don't run standalone\n");
return -1;
}
client = nested_client_create();
while (ret != -1)
ret = wl_display_dispatch(client->display);
nested_client_destroy(client);
return 0;
}

@ -0,0 +1,608 @@
/*
* Copyright © 2013 Intel Corporation
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that copyright
* notice and this permission notice appear in supporting documentation, and
* that the name of the copyright holders not be used in advertising or
* publicity pertaining to distribution of the software without specific,
* written prior permission. The copyright holders make no representations
* about the suitability of this software for any purpose. It is provided "as
* is" without express or implied warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
* EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
* OF THIS SOFTWARE.
*/
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <cairo.h>
#include <math.h>
#include <assert.h>
#include <pixman.h>
#include <sys/epoll.h>
#include <sys/socket.h>
#include <unistd.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <cairo-gl.h>
#include <wayland-client.h>
#include <wayland-server.h>
#include "window.h"
struct nested {
struct display *display;
struct window *window;
struct widget *widget;
struct wl_display *child_display;
struct task child_task;
EGLDisplay egl_display;
struct program *texture_program;
struct wl_list surface_list;
struct wl_list frame_callback_list;
};
struct nested_region {
struct wl_resource resource;
pixman_region32_t region;
};
struct nested_surface {
struct wl_resource resource;
struct wl_resource *buffer_resource;
struct nested *nested;
EGLImageKHR *image;
GLuint texture;
struct wl_list link;
cairo_surface_t *cairo_surface;
};
struct nested_frame_callback {
struct wl_resource resource;
struct wl_list link;
};
static PFNGLEGLIMAGETARGETTEXTURE2DOESPROC image_target_texture_2d;
static PFNEGLCREATEIMAGEKHRPROC create_image;
static PFNEGLDESTROYIMAGEKHRPROC destroy_image;
static PFNEGLBINDWAYLANDDISPLAYWL bind_display;
static PFNEGLUNBINDWAYLANDDISPLAYWL unbind_display;
static PFNEGLQUERYWAYLANDBUFFERWL query_buffer;
static void
frame_callback(void *data, struct wl_callback *callback, uint32_t time)
{
struct nested *nested = data;
struct nested_frame_callback *nc, *next;
if (callback)
wl_callback_destroy(callback);
wl_list_for_each_safe(nc, next, &nested->frame_callback_list, link) {
wl_callback_send_done(&nc->resource, time);
wl_resource_destroy(&nc->resource);
}
wl_list_init(&nested->frame_callback_list);
/* FIXME: toytoolkit need a pre-block handler where we can
* call this. */
wl_display_flush_clients(nested->child_display);
}
static const struct wl_callback_listener frame_listener = {
frame_callback
};
static void
redraw_handler(struct widget *widget, void *data)
{
struct nested *nested = data;
cairo_surface_t *surface;
cairo_t *cr;
struct rectangle allocation;
struct wl_callback *callback;
struct nested_surface *s;
widget_get_allocation(nested->widget, &allocation);
surface = window_get_surface(nested->window);
cr = cairo_create(surface);
cairo_set_operator(cr, CAIRO_OPERATOR_SOURCE);
cairo_rectangle(cr,
allocation.x,
allocation.y,
allocation.width,
allocation.height);
cairo_set_source_rgba(cr, 0, 0, 0, 0.8);
cairo_fill(cr);
wl_list_for_each(s, &nested->surface_list, link) {
cairo_set_operator(cr, CAIRO_OPERATOR_OVER);
cairo_set_source_surface(cr, s->cairo_surface,
allocation.x + 10,
allocation.y + 10);
cairo_rectangle(cr, allocation.x + 10,
allocation.y + 10,
allocation.width - 10,
allocation.height - 10);
cairo_fill(cr);
}
cairo_destroy(cr);
cairo_surface_destroy(surface);
callback = wl_surface_frame(window_get_wl_surface(nested->window));
wl_callback_add_listener(callback, &frame_listener, nested);
}
static void
keyboard_focus_handler(struct window *window,
struct input *device, void *data)
{
struct nested *nested = data;
window_schedule_redraw(nested->window);
}
static void
handle_child_data(struct task *task, uint32_t events)
{
struct nested *nested = container_of(task, struct nested, child_task);
struct wl_event_loop *loop;
loop = wl_display_get_event_loop(nested->child_display);
wl_event_loop_dispatch(loop, -1);
wl_display_flush_clients(nested->child_display);
}
struct nested_client {
struct wl_client *client;
pid_t pid;
};
static struct nested_client *
launch_client(struct nested *nested, const char *path)
{
int sv[2];
pid_t pid;
struct nested_client *client;
client = malloc(sizeof *client);
if (client == NULL)
return NULL;
if (socketpair(AF_UNIX, SOCK_STREAM | SOCK_CLOEXEC, 0, sv) < 0) {
fprintf(stderr, "launch_client: "
"socketpair failed while launching '%s': %m\n",
path);
return NULL;
}
pid = fork();
if (pid == -1) {
close(sv[0]);
close(sv[1]);
fprintf(stderr, "launch_client: "
"fork failed while launching '%s': %m\n", path);
return NULL;
}
if (pid == 0) {
int clientfd;
char s[32];
/* SOCK_CLOEXEC closes both ends, so we dup the fd to
* get a non-CLOEXEC fd to pass through exec. */
clientfd = dup(sv[1]);
if (clientfd == -1) {
fprintf(stderr, "compositor: dup failed: %m\n");
exit(-1);
}
snprintf(s, sizeof s, "%d", clientfd);
setenv("WAYLAND_SOCKET", s, 1);
execl(path, path, NULL);
fprintf(stderr, "compositor: executing '%s' failed: %m\n",
path);
exit(-1);
}
close(sv[1]);
client->client = wl_client_create(nested->child_display, sv[0]);
if (!client->client) {
close(sv[0]);
fprintf(stderr, "launch_client: "
"wl_client_create failed while launching '%s'.\n",
path);
return NULL;
}
client->pid = pid;
return client;
}
static void
destroy_surface(struct wl_resource *resource)
{
struct nested_surface *surface =
container_of(resource, struct nested_surface, resource);
free(surface);
}
static void
surface_destroy(struct wl_client *client, struct wl_resource *resource)
{
wl_resource_destroy(resource);
}
static void
surface_attach(struct wl_client *client,
struct wl_resource *resource,
struct wl_resource *buffer_resource, int32_t sx, int32_t sy)
{
struct nested_surface *surface = resource->data;
struct nested *nested = surface->nested;
struct wl_buffer *buffer = buffer_resource->data;
EGLint format, width, height;
cairo_device_t *device;
if (surface->buffer_resource)
wl_buffer_send_release(surface->buffer_resource);
surface->buffer_resource = buffer_resource;
if (!query_buffer(nested->egl_display, buffer,
EGL_TEXTURE_FORMAT, &format)) {
fprintf(stderr, "attaching non-egl wl_buffer\n");
return;
}
if (surface->image != EGL_NO_IMAGE_KHR)
destroy_image(nested->egl_display, surface->image);
if (surface->cairo_surface)
cairo_surface_destroy(surface->cairo_surface);
switch (format) {
case EGL_TEXTURE_RGB:
case EGL_TEXTURE_RGBA:
break;
default:
fprintf(stderr, "unhandled format: %x\n", format);
return;
}
surface->image = create_image(nested->egl_display, NULL,
EGL_WAYLAND_BUFFER_WL, buffer, NULL);
if (surface->image == EGL_NO_IMAGE_KHR) {
fprintf(stderr, "failed to create img\n");
return;
}
query_buffer(nested->egl_display, buffer, EGL_WIDTH, &width);
query_buffer(nested->egl_display, buffer, EGL_HEIGHT, &height);
device = display_get_cairo_device(nested->display);
surface->cairo_surface =
cairo_gl_surface_create_for_texture(device,
CAIRO_CONTENT_COLOR_ALPHA,
surface->texture,
width, height);
glBindTexture(GL_TEXTURE_2D, surface->texture);
image_target_texture_2d(GL_TEXTURE_2D, surface->image);
window_schedule_redraw(nested->window);
}
static void
surface_damage(struct wl_client *client,
struct wl_resource *resource,
int32_t x, int32_t y, int32_t width, int32_t height)
{
}
static void
surface_frame(struct wl_client *client,
struct wl_resource *resource, uint32_t id)
{
struct nested_frame_callback *callback;
struct nested_surface *surface = resource->data;
struct nested *nested = surface->nested;
callback = malloc(sizeof *callback);
if (callback == NULL) {
wl_resource_post_no_memory(resource);
return;
}
wl_resource_init(&callback->resource, &wl_callback_interface,
NULL, id, callback);
wl_client_add_resource(client, &callback->resource);
wl_list_insert(nested->frame_callback_list.prev, &callback->link);
}
static void
surface_set_opaque_region(struct wl_client *client,
struct wl_resource *resource,
struct wl_resource *region_resource)
{
fprintf(stderr, "surface_set_opaque_region\n");
}
static void
surface_set_input_region(struct wl_client *client,
struct wl_resource *resource,
struct wl_resource *region_resource)
{
fprintf(stderr, "surface_set_input_region\n");
}
static void
surface_commit(struct wl_client *client, struct wl_resource *resource)
{
}
static void
surface_set_buffer_transform(struct wl_client *client,
struct wl_resource *resource, int transform)
{
fprintf(stderr, "surface_set_buffer_transform\n");
}
static const struct wl_surface_interface surface_interface = {
surface_destroy,
surface_attach,
surface_damage,
surface_frame,
surface_set_opaque_region,
surface_set_input_region,
surface_commit,
surface_set_buffer_transform
};
static void
compositor_create_surface(struct wl_client *client,
struct wl_resource *resource, uint32_t id)
{
struct nested *nested = resource->data;
struct nested_surface *surface;
surface = malloc(sizeof *surface);
if (surface == NULL) {
wl_resource_post_no_memory(resource);
return;
}
memset(surface, 0, sizeof *surface);
surface->nested = nested;
display_acquire_window_surface(nested->display,
nested->window, NULL);
glGenTextures(1, &surface->texture);
glBindTexture(GL_TEXTURE_2D, surface->texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
display_release_window_surface(nested->display, nested->window);
wl_resource_init(&surface->resource, &wl_surface_interface,
&surface_interface, id, surface);
surface->resource.destroy = destroy_surface;
wl_client_add_resource(client, &surface->resource);
wl_list_insert(nested->surface_list.prev, &surface->link);
}
static void
destroy_region(struct wl_resource *resource)
{
struct nested_region *region =
container_of(resource, struct nested_region, resource);
pixman_region32_fini(&region->region);
free(region);
}
static void
region_destroy(struct wl_client *client, struct wl_resource *resource)
{
wl_resource_destroy(resource);
}
static void
region_add(struct wl_client *client, struct wl_resource *resource,
int32_t x, int32_t y, int32_t width, int32_t height)
{
struct nested_region *region = resource->data;
pixman_region32_union_rect(&region->region, &region->region,
x, y, width, height);
}
static void
region_subtract(struct wl_client *client, struct wl_resource *resource,
int32_t x, int32_t y, int32_t width, int32_t height)
{
struct nested_region *region = resource->data;
pixman_region32_t rect;
pixman_region32_init_rect(&rect, x, y, width, height);
pixman_region32_subtract(&region->region, &region->region, &rect);
pixman_region32_fini(&rect);
}
static const struct wl_region_interface region_interface = {
region_destroy,
region_add,
region_subtract
};
static void
compositor_create_region(struct wl_client *client,
struct wl_resource *resource, uint32_t id)
{
struct nested_region *region;
region = malloc(sizeof *region);
if (region == NULL) {
wl_resource_post_no_memory(resource);
return;
}
wl_resource_init(&region->resource, &wl_region_interface,
&region_interface, id, region);
region->resource.destroy = destroy_region;
pixman_region32_init(&region->region);
wl_client_add_resource(client, &region->resource);
}
static const struct wl_compositor_interface compositor_interface = {
compositor_create_surface,
compositor_create_region
};
static void
compositor_bind(struct wl_client *client,
void *data, uint32_t version, uint32_t id)
{
struct nested *nested = data;
wl_client_add_object(client, &wl_compositor_interface,
&compositor_interface, id, nested);
}
static int
nested_init_compositor(struct nested *nested)
{
const char *extensions;
struct wl_event_loop *loop;
int fd, ret;
wl_list_init(&nested->surface_list);
wl_list_init(&nested->frame_callback_list);
nested->child_display = wl_display_create();
loop = wl_display_get_event_loop(nested->child_display);
fd = wl_event_loop_get_fd(loop);
nested->child_task.run = handle_child_data;
display_watch_fd(nested->display, fd,
EPOLLIN, &nested->child_task);
if (!wl_display_add_global(nested->child_display,
&wl_compositor_interface,
nested, compositor_bind))
return -1;
wl_display_init_shm(nested->child_display);
nested->egl_display = display_get_egl_display(nested->display);
extensions = eglQueryString(nested->egl_display, EGL_EXTENSIONS);
if (strstr(extensions, "EGL_WL_bind_wayland_display") == NULL) {
fprintf(stderr, "no EGL_WL_bind_wayland_display extension\n");
return -1;
}
bind_display = (void *) eglGetProcAddress("eglBindWaylandDisplayWL");
unbind_display = (void *) eglGetProcAddress("eglUnbindWaylandDisplayWL");
create_image = (void *) eglGetProcAddress("eglCreateImageKHR");
destroy_image = (void *) eglGetProcAddress("eglDestroyImageKHR");
query_buffer = (void *) eglGetProcAddress("eglQueryWaylandBufferWL");
image_target_texture_2d =
(void *) eglGetProcAddress("glEGLImageTargetTexture2DOES");
ret = bind_display(nested->egl_display, nested->child_display);
if (!ret) {
fprintf(stderr, "failed to bind wl_display\n");
return -1;
}
return 0;
}
static struct nested *
nested_create(struct display *display)
{
struct nested *nested;
nested = malloc(sizeof *nested);
if (nested == NULL)
return nested;
memset(nested, 0, sizeof *nested);
nested->window = window_create(display);
nested->widget = frame_create(nested->window, nested);
window_set_title(nested->window, "Wayland Nested");
nested->display = display;
window_set_user_data(nested->window, nested);
widget_set_redraw_handler(nested->widget, redraw_handler);
window_set_keyboard_focus_handler(nested->window,
keyboard_focus_handler);
nested_init_compositor(nested);
widget_schedule_resize(nested->widget, 400, 400);
return nested;
}
static void
nested_destroy(struct nested *nested)
{
widget_destroy(nested->widget);
window_destroy(nested->window);
free(nested);
}
int
main(int argc, char *argv[])
{
struct display *display;
struct nested *nested;
display = display_create(&argc, argv);
if (display == NULL) {
fprintf(stderr, "failed to create display: %m\n");
return -1;
}
nested = nested_create(display);
launch_client(nested, "nested-client");
display_run(display);
nested_destroy(nested);
display_destroy(display);
return 0;
}

@ -5109,6 +5109,12 @@ display_get_display(struct display *display)
return display->display;
}
cairo_device_t *
display_get_cairo_device(struct display *display)
{
return display->argb_device;
}
struct output *
display_get_output(struct display *display)
{

@ -68,6 +68,9 @@ display_get_user_data(struct display *display);
struct wl_display *
display_get_display(struct display *display);
cairo_device_t *
display_get_cairo_device(struct display *display);
struct wl_compositor *
display_get_compositor(struct display *display);

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