ivi-shell: clean-up transition animation code.

ivi_layout_transition_layer_render_order is not necesary called. Remove
the method and methods called by it.

Signed-off-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
dev
Nobuhiko Tanibata 10 years ago committed by Pekka Paalanen
parent 4bb9929411
commit 2822136671
  1. 5
      ivi-shell/hmi-controller.c
  2. 194
      ivi-shell/ivi-layout-transition.c

@ -254,11 +254,6 @@ mode_divided_into_tiling(struct hmi_controller *hmi_ctrl,
ivi_layout_layer_set_transition(layer->ivilayer,
IVI_LAYOUT_TRANSITION_LAYER_VIEW_ORDER,
duration);
//TODO: implement IVI_LAYOUT_TRANSITION_LAYER_VIEW_ORDER later.
ivi_layout_transition_layer_render_order(layer->ivilayer,
new_order,
surf_num,
duration);
}
free(surfaces);

@ -849,200 +849,6 @@ ivi_layout_transition_fade_layer(
return;
}
/* render order transition */
struct surface_reorder {
uint32_t id_surface;
uint32_t new_index;
};
struct change_order_data {
struct ivi_layout_layer *layer;
uint32_t surface_num;
struct surface_reorder *reorder;
};
struct surf_with_index {
uint32_t id_surface;
float surface_index;
};
static int
cmp_order_asc(const void *lhs, const void *rhs)
{
const struct surf_with_index *l = lhs;
const struct surf_with_index *r = rhs;
return l->surface_index > r->surface_index;
}
/*
render oerder transition
index 0 1 2
old surfA, surfB, surfC
new surfB, surfC, surfA
(-1) (-1) (+2)
after 10% of time elapsed
0.2 0.9 1.9
surfA, surfB, surfC
after 50% of time elapsed
0.5 1.0 1.5
surfB, surfA, surfC
*/
static void
transition_change_order_user_frame(struct ivi_layout_transition *transition)
{
uint32_t i, old_index;
double current = time_to_nowpos(transition);
struct change_order_data *data = transition->private_data;
struct surf_with_index *swi = malloc(sizeof(*swi) * data->surface_num);
struct ivi_layout_surface **new_surface_order = NULL;
uint32_t surface_num = 0;
if (swi == NULL) {
weston_log("%s: memory allocation fails\n", __func__);
return;
}
for (old_index = 0; old_index < data->surface_num; old_index++) {
swi[old_index].id_surface = data->reorder[old_index].id_surface;
swi[old_index].surface_index = (float)old_index +
((float)data->reorder[old_index].new_index - (float)old_index) * current;
}
qsort(swi, data->surface_num, sizeof(*swi), cmp_order_asc);
new_surface_order =
malloc(sizeof(*new_surface_order) * data->surface_num);
if (new_surface_order == NULL) {
weston_log("%s: memory allocation fails\n", __func__);
return;
}
for (i = 0; i < data->surface_num; i++) {
struct ivi_layout_surface *surf =
ivi_layout_get_surface_from_id(swi[i].id_surface);
if(surf)
new_surface_order[surface_num++] = surf;
}
ivi_layout_layer_set_render_order(data->layer, new_surface_order,
surface_num);
free(new_surface_order);
free(swi);
}
static void
transition_change_order_destroy(struct ivi_layout_transition *transition)
{
struct change_order_data *data = transition->private_data;
free(data->reorder);
free(data);
}
static int32_t find_surface(struct ivi_layout_surface **surfaces,
uint32_t surface_num,
struct ivi_layout_surface *target)
{
uint32_t i = 0;
for(i = 0; i < surface_num; i++) {
if (surfaces[i] == target)
return i;
}
return -1;
}
static int32_t
is_transition_change_order_func(struct change_order_data *data,
struct ivi_layout_layer *layer)
{
return data->layer == layer;
}
WL_EXPORT void
ivi_layout_transition_layer_render_order(struct ivi_layout_layer *layer,
struct ivi_layout_surface **new_order,
uint32_t surface_num,
uint32_t duration)
{
struct surface_reorder *reorder;
struct ivi_layout_surface *surf;
uint32_t old_index = 0;
struct ivi_layout_transition *transition;
struct change_order_data *data = NULL;
int32_t new_index = 0;
uint32_t id = 0;
reorder = malloc(sizeof(*reorder) * surface_num);
if (reorder == NULL) {
weston_log("%s: memory allocation fails\n", __func__);
return;
}
wl_list_for_each(surf, &layer->order.surface_list, order.link) {
new_index = find_surface(new_order, surface_num, surf);
id = ivi_layout_get_id_of_surface(surf);
if(new_index < 0){
fprintf(stderr, "invalid render order!!!\n");
return;
}
reorder[old_index].id_surface = id;
reorder[old_index].new_index = new_index;
old_index++;
}
transition = get_transition_from_type_and_id(
IVI_LAYOUT_TRANSITION_LAYER_VIEW_ORDER,
layer);
if (transition) {
/* update transition */
struct change_order_data *data = transition->private_data;
transition->time_start = 0; /* timer reset */
if (duration != 0) {
transition->time_duration = duration;
}
free(data->reorder);
data->reorder = reorder;
return;
}
transition = create_layout_transition();
data = malloc(sizeof(*data));
if (data == NULL) {
weston_log("%s: memory allocation fails\n", __func__);
return;
}
transition->type = IVI_LAYOUT_TRANSITION_LAYER_VIEW_ORDER;
transition->is_transition_func = (ivi_layout_is_transition_func)is_transition_change_order_func;
transition->private_data = data;
transition->frame_func = transition_change_order_user_frame;
transition->destroy_func = transition_change_order_destroy;
if (duration != 0)
transition->time_duration = duration;
data->layer = layer;
data->reorder = reorder;
data->surface_num = old_index;
layout_transition_register(transition);
}
WL_EXPORT int32_t
ivi_layout_surface_set_transition(struct ivi_layout_surface *ivisurf,
enum ivi_layout_transition_type type,

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