compositor-wayland: Flush the display on commit

This fixes the problem where animations will wait to play until input is
received.  In general, it also makes the backend far more responsive.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>

https://bugs.freedesktop.org/show_bug.cgi?id=68221
dev
Jason Ekstrand 11 years ago committed by Kristian Høgsberg
parent 453de7a7e5
commit 286ff6817b
  1. 3
      src/compositor-wayland.c

@ -194,6 +194,8 @@ static void
wayland_output_start_repaint_loop(struct weston_output *output_base) wayland_output_start_repaint_loop(struct weston_output *output_base)
{ {
struct wayland_output *output = (struct wayland_output *) output_base; struct wayland_output *output = (struct wayland_output *) output_base;
struct wayland_compositor *wc =
(struct wayland_compositor *)output->base.compositor;
struct wl_callback *callback; struct wl_callback *callback;
/* If this is the initial frame, we need to attach a buffer so that /* If this is the initial frame, we need to attach a buffer so that
@ -210,6 +212,7 @@ wayland_output_start_repaint_loop(struct weston_output *output_base)
callback = wl_surface_frame(output->parent.surface); callback = wl_surface_frame(output->parent.surface);
wl_callback_add_listener(callback, &frame_listener, output); wl_callback_add_listener(callback, &frame_listener, output);
wl_surface_commit(output->parent.surface); wl_surface_commit(output->parent.surface);
wl_display_flush(wc->parent.wl_display);
} }
static int static int

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