compositor: handle YUV buffers.

Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
dev
Gwenole Beauchesne 13 years ago committed by Kristian Høgsberg
parent 76574d1fb7
commit 28f59b027a
  1. 2
      src/compositor-wayland.c
  2. 78
      src/compositor.c
  3. 3
      src/compositor.h

@ -188,7 +188,7 @@ draw_border(struct wayland_output *output)
glUniformMatrix4fv(shader->proj_uniform, glUniformMatrix4fv(shader->proj_uniform,
1, GL_FALSE, output->base.matrix.d); 1, GL_FALSE, output->base.matrix.d);
glUniform1i(shader->tex_uniform, 0); glUniform1i(shader->tex_uniforms[0], 0);
glUniform1f(shader->alpha_uniform, 1); glUniform1f(shader->alpha_uniform, 1);
glUniform1f(shader->texwidth_uniform, 1); glUniform1f(shader->texwidth_uniform, 1);

@ -728,7 +728,8 @@ weston_surface_attach(struct wl_surface *surface, struct wl_buffer *buffer)
{ {
struct weston_surface *es = (struct weston_surface *) surface; struct weston_surface *es = (struct weston_surface *) surface;
struct weston_compositor *ec = es->compositor; struct weston_compositor *ec = es->compositor;
int i; EGLint attribs[3], components;
int i, num_planes;
if (es->buffer) { if (es->buffer) {
weston_buffer_post_release(es->buffer); weston_buffer_post_release(es->buffer);
@ -774,20 +775,56 @@ weston_surface_attach(struct wl_surface *surface, struct wl_buffer *buffer)
es->blend = 0; es->blend = 0;
else else
es->blend = 1; es->blend = 1;
} else { } else if (ec->query_buffer(ec->egl_display, buffer,
if (es->images[0] != EGL_NO_IMAGE_KHR) EGL_WAYLAND_BUFFER_COMPONENTS_WL,
&components)) {
for (i = 0; i < es->num_images; i++)
ec->destroy_image(ec->egl_display, es->images[0]); ec->destroy_image(ec->egl_display, es->images[0]);
es->images[0] = ec->create_image(ec->egl_display, NULL, es->num_images = 0;
EGL_WAYLAND_BUFFER_WL,
buffer, NULL);
es->num_images = 1;
ensure_textures(es, 1); switch (components) {
glBindTexture(GL_TEXTURE_2D, es->textures[0]); case EGL_WAYLAND_BUFFER_RGB_WL:
ec->image_target_texture_2d(GL_TEXTURE_2D, es->images[0]); case EGL_WAYLAND_BUFFER_RGBA_WL:
default:
num_planes = 1;
es->shader = &ec->texture_shader_rgba;
break;
case EGL_WAYLAND_BUFFER_Y_UV_WL:
num_planes = 2;
es->shader = &ec->texture_shader_y_uv;
break;
case EGL_WAYLAND_BUFFER_Y_U_V_WL:
num_planes = 3;
es->shader = &ec->texture_shader_y_u_v;
break;
case EGL_WAYLAND_BUFFER_Y_XUXV_WL:
num_planes = 2;
es->shader = &ec->texture_shader_y_xuxv;
break;
}
ensure_textures(es, num_planes);
for (i = 0; i < num_planes; i++) {
attribs[0] = EGL_WAYLAND_PLANE_WL;
attribs[1] = i;
attribs[2] = EGL_NONE;
es->images[i] = ec->create_image(ec->egl_display,
NULL,
EGL_WAYLAND_BUFFER_WL,
buffer, attribs);
if (!es->images[i])
continue;
es->num_images++;
glActiveTexture(GL_TEXTURE0 + i);
glBindTexture(GL_TEXTURE_2D, es->textures[i]);
ec->image_target_texture_2d(GL_TEXTURE_2D,
es->images[i]);
}
es->pitch = buffer->width; es->pitch = buffer->width;
es->shader = &ec->texture_shader_rgba; } else {
/* unhandled buffer type */
} }
} }
@ -856,7 +893,7 @@ weston_surface_draw(struct weston_surface *es, struct weston_output *output,
GLfloat *v; GLfloat *v;
pixman_region32_t repaint; pixman_region32_t repaint;
GLint filter; GLint filter;
int n; int i, n;
pixman_region32_init(&repaint); pixman_region32_init(&repaint);
pixman_region32_intersect(&repaint, pixman_region32_intersect(&repaint,
@ -879,7 +916,6 @@ weston_surface_draw(struct weston_surface *es, struct weston_output *output,
glUniformMatrix4fv(es->shader->proj_uniform, glUniformMatrix4fv(es->shader->proj_uniform,
1, GL_FALSE, output->matrix.d); 1, GL_FALSE, output->matrix.d);
glUniform1i(es->shader->tex_uniform, 0);
glUniform4fv(es->shader->color_uniform, 1, es->color); glUniform4fv(es->shader->color_uniform, 1, es->color);
glUniform1f(es->shader->alpha_uniform, es->alpha); glUniform1f(es->shader->alpha_uniform, es->alpha);
glUniform1f(es->shader->texwidth_uniform, glUniform1f(es->shader->texwidth_uniform,
@ -896,9 +932,13 @@ weston_surface_draw(struct weston_surface *es, struct weston_output *output,
n = texture_region(es, &repaint); n = texture_region(es, &repaint);
glBindTexture(GL_TEXTURE_2D, es->textures[0]); for (i = 0; i < es->num_textures; i++) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter); glUniform1i(es->shader->tex_uniforms[i], i);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter); glActiveTexture(GL_TEXTURE0 + i);
glBindTexture(GL_TEXTURE_2D, es->textures[i]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
}
v = ec->vertices.data; v = ec->vertices.data;
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]); glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
@ -2898,7 +2938,9 @@ weston_shader_init(struct weston_shader *shader,
} }
shader->proj_uniform = glGetUniformLocation(shader->program, "proj"); shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
shader->tex_uniform = glGetUniformLocation(shader->program, "tex"); shader->tex_uniforms[0] = glGetUniformLocation(shader->program, "tex");
shader->tex_uniforms[1] = glGetUniformLocation(shader->program, "tex1");
shader->tex_uniforms[2] = glGetUniformLocation(shader->program, "tex2");
shader->alpha_uniform = glGetUniformLocation(shader->program, "alpha"); shader->alpha_uniform = glGetUniformLocation(shader->program, "alpha");
shader->color_uniform = glGetUniformLocation(shader->program, "color"); shader->color_uniform = glGetUniformLocation(shader->program, "color");
shader->texwidth_uniform = glGetUniformLocation(shader->program, "texwidth"); shader->texwidth_uniform = glGetUniformLocation(shader->program, "texwidth");
@ -3158,6 +3200,8 @@ weston_compositor_init_gl(struct weston_compositor *ec)
(void *) eglGetProcAddress("eglBindWaylandDisplayWL"); (void *) eglGetProcAddress("eglBindWaylandDisplayWL");
ec->unbind_display = ec->unbind_display =
(void *) eglGetProcAddress("eglUnbindWaylandDisplayWL"); (void *) eglGetProcAddress("eglUnbindWaylandDisplayWL");
ec->query_buffer =
(void *) eglGetProcAddress("eglQueryWaylandBufferWL");
extensions = (const char *) glGetString(GL_EXTENSIONS); extensions = (const char *) glGetString(GL_EXTENSIONS);
if (!extensions) { if (!extensions) {

@ -244,7 +244,7 @@ struct weston_shader {
GLuint program; GLuint program;
GLuint vertex_shader, fragment_shader; GLuint vertex_shader, fragment_shader;
GLint proj_uniform; GLint proj_uniform;
GLint tex_uniform; GLint tex_uniforms[3];
GLint alpha_uniform; GLint alpha_uniform;
GLint color_uniform; GLint color_uniform;
GLint texwidth_uniform; GLint texwidth_uniform;
@ -331,6 +331,7 @@ struct weston_compositor {
PFNEGLBINDWAYLANDDISPLAYWL bind_display; PFNEGLBINDWAYLANDDISPLAYWL bind_display;
PFNEGLUNBINDWAYLANDDISPLAYWL unbind_display; PFNEGLUNBINDWAYLANDDISPLAYWL unbind_display;
PFNEGLQUERYWAYLANDBUFFERWL query_buffer;
int has_bind_display; int has_bind_display;
void (*destroy)(struct weston_compositor *ec); void (*destroy)(struct weston_compositor *ec);

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