libweston: Clean-up timeline to make room for a new approach

With it this removes the parts responsible for creating the file,
timeline_log class, removes the debug key binding when creating the
compositor instace, keeping only what can be re-used.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
dev
Marius Vlad 5 years ago
parent d0d89d0d5f
commit 2a1b7865dd
  1. 24
      libweston/compositor.c
  2. 3
      libweston/renderer-gl/gl-renderer.c
  3. 87
      libweston/timeline.c
  4. 12
      libweston/timeline.h
  5. 7
      man/weston-bindings.man

@ -2368,8 +2368,7 @@ surface_flush_damage(struct weston_surface *surface)
wl_shm_buffer_get(surface->buffer_ref.buffer->resource))
surface->compositor->renderer->flush_damage(surface);
if (weston_timeline_enabled_ &&
pixman_region32_not_empty(&surface->damage))
if (pixman_region32_not_empty(&surface->damage))
TL_POINT("core_flush_damage", TLP_SURFACE(surface),
TLP_OUTPUT(surface->output), TLP_END);
@ -3528,9 +3527,8 @@ weston_surface_commit_state(struct weston_surface *surface,
state->buffer_viewport.changed = 0;
/* wl_surface.damage and wl_surface.damage_buffer */
if (weston_timeline_enabled_ &&
(pixman_region32_not_empty(&state->damage_surface) ||
pixman_region32_not_empty(&state->damage_buffer)))
if (pixman_region32_not_empty(&state->damage_surface) ||
pixman_region32_not_empty(&state->damage_buffer))
TL_POINT("core_commit_damage", TLP_SURFACE(surface), TLP_END);
pixman_region32_union(&surface->damage, &surface->damage,
@ -6919,19 +6917,6 @@ weston_environment_get_fd(const char *env)
return fd;
}
static void
timeline_key_binding_handler(struct weston_keyboard *keyboard,
const struct timespec *time, uint32_t key,
void *data)
{
struct weston_compositor *compositor = data;
if (weston_timeline_enabled_)
weston_timeline_close();
else
weston_timeline_open(compositor);
}
static const char *
output_repaint_status_text(struct weston_output *output)
{
@ -7303,9 +7288,6 @@ weston_compositor_create(struct wl_display *display,
weston_layer_set_position(&ec->cursor_layer,
WESTON_LAYER_POSITION_CURSOR);
weston_compositor_add_debug_binding(ec, KEY_T,
timeline_key_binding_handler, ec);
ec->debug_scene =
weston_compositor_add_log_scope(ec->weston_log_ctx, "scene-graph",
"Scene graph details\n",

@ -287,8 +287,7 @@ timeline_submit_render_sync(struct gl_renderer *gr,
int fd;
struct timeline_render_point *trp;
if (!weston_timeline_enabled_ ||
!gr->has_native_fence_sync ||
if (!gr->has_native_fence_sync ||
sync == EGL_NO_SYNC_KHR)
return;

@ -1,6 +1,6 @@
/*
* Copyright © 2014 Pekka Paalanen <pq@iki.fi>
* Copyright © 2014 Collabora, Ltd.
* Copyright © 2014, 2019 Collabora, Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
@ -34,87 +34,8 @@
#include "timeline.h"
#include <libweston/libweston.h>
#include "shared/file-util.h"
struct timeline_log {
clock_t clk_id;
FILE *file;
unsigned series;
struct wl_listener compositor_destroy_listener;
};
WL_EXPORT int weston_timeline_enabled_;
static struct timeline_log timeline_ = { CLOCK_MONOTONIC, NULL, 0 };
static int
weston_timeline_do_open(void)
{
const char *prefix = "weston-timeline-";
const char *suffix = ".log";
char fname[1000];
timeline_.file = file_create_dated(NULL, prefix, suffix,
fname, sizeof(fname));
if (!timeline_.file) {
const char *msg;
switch (errno) {
case ETIME:
msg = "failure in datetime formatting";
break;
default:
msg = strerror(errno);
}
weston_log("Cannot open '%s*%s' for writing: %s\n",
prefix, suffix, msg);
return -1;
}
weston_log("Opened timeline file '%s'\n", fname);
return 0;
}
static void
timeline_notify_destroy(struct wl_listener *listener, void *data)
{
weston_timeline_close();
}
void
weston_timeline_open(struct weston_compositor *compositor)
{
if (weston_timeline_enabled_)
return;
if (weston_timeline_do_open() < 0)
return;
timeline_.compositor_destroy_listener.notify = timeline_notify_destroy;
wl_signal_add(&compositor->destroy_signal,
&timeline_.compositor_destroy_listener);
if (++timeline_.series == 0)
++timeline_.series;
weston_timeline_enabled_ = 1;
}
void
weston_timeline_close(void)
{
if (!weston_timeline_enabled_)
return;
weston_timeline_enabled_ = 0;
wl_list_remove(&timeline_.compositor_destroy_listener.link);
fclose(timeline_.file);
timeline_.file = NULL;
weston_log("Timeline log file closed.\n");
}
struct timeline_emit_context {
FILE *cur;
@ -262,15 +183,12 @@ weston_timeline_point(const char *name, ...)
char buf[512];
struct timeline_emit_context ctx;
clock_gettime(timeline_.clk_id, &ts);
clock_gettime(CLOCK_MONOTONIC, &ts);
ctx.out = timeline_.file;
ctx.cur = fmemopen(buf, sizeof(buf), "w");
ctx.series = timeline_.series;
if (!ctx.cur) {
weston_log("Timeline error in fmemopen, closing.\n");
weston_timeline_close();
return;
}
@ -295,7 +213,6 @@ weston_timeline_point(const char *name, ...)
fflush(ctx.cur);
if (ferror(ctx.cur)) {
weston_log("Timeline error in constructing entry, closing.\n");
weston_timeline_close();
} else {
fprintf(ctx.out, "%s", buf);
}

@ -1,6 +1,6 @@
/*
* Copyright © 2014 Pekka Paalanen <pq@iki.fi>
* Copyright © 2014 Collabora, Ltd.
* Copyright © 2014, 2019 Collabora, Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
@ -29,14 +29,6 @@
extern int weston_timeline_enabled_;
struct weston_compositor;
void
weston_timeline_open(struct weston_compositor *compositor);
void
weston_timeline_close(void);
enum timeline_type {
TLT_END = 0,
TLT_OUTPUT,
@ -45,7 +37,7 @@ enum timeline_type {
TLT_GPU,
};
#define TYPEVERIFY(type, arg) ({ \
#define TYPEVERIFY(type, arg) ({ \
typeof(arg) tmp___ = (arg); \
(void)((type)0 == tmp___); \
tmp___; })

@ -124,10 +124,9 @@ Rotate the window (if supported)
.SS DEBUG BINDINGS
The combination \fBmod + Shift + Space\fR begins a debug binding. Debug
bindings are completed by pressing an additional key. For example, pressing
T next may toggle timeline recording, and F may toggle texture mesh
wireframes with the GL renderer. (In fact, most debug effects can be
disabled again by repeating the command.) Debug bindings are often tied to
specific backends.
F may toggle texture mesh wireframes with the GL renderer.
(In fact, most debug effects can be disabled again by repeating the command.)
Debug bindings are often tied to specific backends.
.SH "SEE ALSO"
.BR weston (1),

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