compositor/shm: use internalFormat=GL_BGRA_EXT in TexImage2D

dev
Benjamin Franzke 14 years ago committed by Kristian Høgsberg
parent 7d498b4f1a
commit 2a332dd62e
  1. 4
      compositor/shm.c

@ -61,7 +61,7 @@ shm_buffer_attach(struct wl_buffer *buffer_base, struct wl_surface *surface)
/* Unbind any EGLImage texture that may be bound, so we don't
* overwrite it.*/
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
0, 0, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, NULL);
glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
buffer->buffer.width, buffer->buffer.height, 0,
@ -79,7 +79,7 @@ shm_buffer_damage(struct wl_buffer *buffer_base,
(struct wlsc_shm_buffer *) buffer_base;
glBindTexture(GL_TEXTURE_2D, es->texture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
buffer->buffer.width, buffer->buffer.height, 0,
GL_BGRA_EXT, GL_UNSIGNED_BYTE, buffer->data);

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