libweston: add definition of color mapping function
Introduce 3D LUT definition as part of Weston color transform struct. A 3D LUT is a LUT containing entries for each possible RGB triplets. Co-authored-by: Pekka Paalanen <pekka.paalanen@collabora.com> Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
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@@ -1,5 +1,6 @@
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/*
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* Copyright 2021 Collabora, Ltd.
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* Copyright 2021 Advanced Micro Devices, Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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@@ -98,6 +99,79 @@ struct weston_color_curve {
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} u;
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};
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/** Type or formula for a color mapping */
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enum weston_color_mapping_type {
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/** Identity function, no-op */
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WESTON_COLOR_MAPPING_TYPE_IDENTITY = 0,
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/** 3D-dimensional look-up table */
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WESTON_COLOR_MAPPING_TYPE_3D_LUT,
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};
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/**
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* A three-dimensional look-up table
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*
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* A 3D LUT is a three-dimensional array where each element is an RGB triplet.
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* A 3D LUT is usually an approximation of some arbitrary color mapping
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* function that cannot be represented in any simpler form. The array contains
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* samples from the approximated function, and values between samples are
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* estimated by interpolation. The array is accessed with three indices, one
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* for each input dimension (color channel).
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*
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* Color channel values in the range [0.0, 1.0] are mapped linearly to
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* 3D LUT indices such that 0.0 maps exactly to the first element and 1.0 maps
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* exactly to the last element in each dimension.
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*
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* This object represents a 3D LUT and offers an interface for realizing it
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* as a data array with a custom size.
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*/
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struct weston_color_mapping_3dlut {
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/**
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* Create a 3D LUT data array
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*
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* \param xform This color transformation object.
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* \param values Memory to hold the resulting data array.
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* \param len The number of elements in each dimension.
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*
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* The array \c values must be at least 3 * len * len * len elements
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* in size.
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*
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* Given the red index ri, green index gi and blue index bi, the
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* corresponding array element index
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*
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* i = 3 * (len * len * bi + len * gi + ri) + c
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*
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* where
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*
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* c = 0 for red output value,
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* c = 1 for green output value, and
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* c = 2 for blue output value
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*/
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void
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(*fill_in)(struct weston_color_transform *xform,
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float *values, unsigned len);
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/** Optimal 3D LUT size along each dimension */
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unsigned optimal_len;
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};
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/**
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* Color mapping function
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*
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* This object can represent a 3D LUT to do a color space conversion
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*
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*/
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struct weston_color_mapping {
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/** Which member of 'u' defines the color mapping type */
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enum weston_color_mapping_type type;
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/** Parameters for the color mapping function */
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union {
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/* identity: no parameters */
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struct weston_color_mapping_3dlut lut3d;
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} u;
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};
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/**
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* Describes a color transformation formula
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*
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@@ -124,7 +198,7 @@ struct weston_color_transform {
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struct weston_color_curve pre_curve;
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/** Step 3: color mapping */
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/* TBD: e.g. a 3D LUT or a matrix */
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struct weston_color_mapping mapping;
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/** Step 4: color curve after color mapping */
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/* struct weston_color_curve post_curve; */
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