Setting geometry.dirty = 1 is enough.
@ -147,8 +147,7 @@ weston_zoom_frame(struct weston_animation *animation,
es->alpha = 255;
zoom->surface->geometry.dirty = 1;
weston_compositor_damage_all(es->compositor);
weston_compositor_schedule_repaint(es->compositor);
}
WL_EXPORT struct weston_zoom *