simple-shm: render meaningful diagnostics

Previously, simple-shm was rendering an image that looked like stride
gone wrong somewhere, and was quite confusing if you did not know it was
supposed to look like that.

Replace the drawing code. Two circles, inner and outer, now delimit
three co-centric areas. The outmost area from surface borders to outer
circle contains horizontal gradients that move (animate) to the left.
The area between outer and inner circles contains vertical gradients
that move upwards. The center disc has circular gradients moving towards
the center.

The circles are not ellipses.

Diagnostics:
The X-channel is manipulated so, that if a compositor takes the XRGB
image, and uses the X channel as alpha instead of ignoring it, the whole
image will be crossed out by two lines that either quickly saturate to
white or show through with additive blending. Does not work on black
background.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
dev
Pekka Paalanen 13 years ago
parent 7890c4d36d
commit 313bd84a48
  1. 51
      clients/simple-shm.c

@ -130,21 +130,56 @@ destroy_window(struct window *window)
free(window);
}
static void
paint_pixels(void *image, int width, int height, uint32_t time)
{
const int halfh = height / 2;
const int halfw = width / 2;
int ir, or;
uint32_t *pixel = image;
int y;
/* squared radii thresholds */
or = (halfw < halfh ? halfw : halfh) - 8;
ir = or - 32;
or *= or;
ir *= ir;
for (y = 0; y < height; y++) {
int x;
int y2 = (y - halfh) * (y - halfh);
for (x = 0; x < width; x++) {
uint32_t v;
/* squared distance from center */
int r2 = (x - halfw) * (x - halfw) + y2;
if (r2 < ir)
v = (r2 / 32 + time / 64) * 0x0080401;
else if (r2 < or)
v = (y + time / 32) * 0x0080401;
else
v = (x + time / 16) * 0x0080401;
v &= 0x00ffffff;
/* cross if compositor uses X from XRGB as alpha */
if (abs(x - y) > 6 && abs(x + y - height) > 6)
v |= 0xff000000;
*pixel++ = v;
}
}
}
static const struct wl_callback_listener frame_listener;
static void
redraw(void *data, struct wl_callback *callback, uint32_t time)
{
struct window *window = data;
uint32_t *p;
int i, end, offset;
p = window->shm_data;
end = window->width * window->height;
offset = time >> 4;
for (i = 0; i < end; i++)
p[i] = (i + offset) * 0x0080401;
paint_pixels(window->shm_data, window->width, window->height, time);
wl_surface_attach(window->surface, window->buffer, 0, 0);
wl_surface_damage(window->surface,
0, 0, window->width, window->height);

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