gl-renderer: Remove useless texture_type enum

This was just a duplicate of shader variants, for historical reasons.

Signed-off-by: Daniel Stone <daniels@collabora.com>
dev
Daniel Stone 3 years ago committed by Pekka Paalanen
parent 820f3ae866
commit 32ee42d261
  1. 37
      libweston/renderer-gl/gl-renderer.c

@ -125,18 +125,11 @@ struct yuv_plane_descriptor {
int plane_index;
};
enum texture_type {
TEXTURE_Y_XUXV_WL,
TEXTURE_Y_UV_WL,
TEXTURE_Y_U_V_WL,
TEXTURE_XYUV_WL
};
struct yuv_format_descriptor {
uint32_t format;
int input_planes;
int output_planes;
enum texture_type texture_type;
enum gl_shader_texture_variant shader_variant;
struct yuv_plane_descriptor plane[4];
};
@ -2298,7 +2291,7 @@ struct yuv_format_descriptor yuv_formats[] = {
.format = DRM_FORMAT_YUYV,
.input_planes = 1,
.output_planes = 2,
.texture_type = TEXTURE_Y_XUXV_WL,
.shader_variant = SHADER_VARIANT_Y_XUXV,
{{
.width_divisor = 1,
.height_divisor = 1,
@ -2314,7 +2307,7 @@ struct yuv_format_descriptor yuv_formats[] = {
.format = DRM_FORMAT_NV12,
.input_planes = 2,
.output_planes = 2,
.texture_type = TEXTURE_Y_UV_WL,
.shader_variant = SHADER_VARIANT_Y_UV,
{{
.width_divisor = 1,
.height_divisor = 1,
@ -2330,7 +2323,7 @@ struct yuv_format_descriptor yuv_formats[] = {
.format = DRM_FORMAT_YUV420,
.input_planes = 3,
.output_planes = 3,
.texture_type = TEXTURE_Y_U_V_WL,
.shader_variant = SHADER_VARIANT_Y_U_V,
{{
.width_divisor = 1,
.height_divisor = 1,
@ -2351,7 +2344,7 @@ struct yuv_format_descriptor yuv_formats[] = {
.format = DRM_FORMAT_YUV444,
.input_planes = 3,
.output_planes = 3,
.texture_type = TEXTURE_Y_U_V_WL,
.shader_variant = SHADER_VARIANT_Y_U_V,
{{
.width_divisor = 1,
.height_divisor = 1,
@ -2372,7 +2365,7 @@ struct yuv_format_descriptor yuv_formats[] = {
.format = DRM_FORMAT_XYUV8888,
.input_planes = 1,
.output_planes = 1,
.texture_type = TEXTURE_XYUV_WL,
.shader_variant = SHADER_VARIANT_XYUV,
{{
.width_divisor = 1,
.height_divisor = 1,
@ -2458,23 +2451,7 @@ import_yuv_dmabuf(struct gl_renderer *gr, struct gl_buffer_state *gb,
}
gb->num_images = format->output_planes;
switch (format->texture_type) {
case TEXTURE_Y_XUXV_WL:
gb->shader_variant = SHADER_VARIANT_Y_XUXV;
break;
case TEXTURE_Y_UV_WL:
gb->shader_variant = SHADER_VARIANT_Y_UV;
break;
case TEXTURE_Y_U_V_WL:
gb->shader_variant = SHADER_VARIANT_Y_U_V;
break;
case TEXTURE_XYUV_WL:
gb->shader_variant = SHADER_VARIANT_XYUV;
break;
default:
assert(false);
}
gb->shader_variant = format->shader_variant;
target = gl_shader_texture_variant_get_target(gb->shader_variant);
ensure_textures(gb, target, gb->num_images);

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