Redraw window in idle handler.

dev
Kristian Høgsberg 16 years ago
parent 2d9cd1ee51
commit 35370f8073
  1. 7
      window.c

@ -74,6 +74,7 @@ struct window {
int state; int state;
uint32_t name; uint32_t name;
int fd; int fd;
int need_redraw;
}; };
static void * static void *
@ -185,7 +186,7 @@ void event_handler(struct wl_display *display,
case WINDOW_RESIZING_LOWER_RIGHT: case WINDOW_RESIZING_LOWER_RIGHT:
window->width = window->drag_x + arg1; window->width = window->drag_x + arg1;
window->height = window->drag_y + arg2; window->height = window->drag_y + arg2;
draw_window(window); window->need_redraw = 1;
break; break;
} }
} }
@ -268,6 +269,10 @@ int main(int argc, char *argv[])
mask |= WL_CONNECTION_WRITABLE; mask |= WL_CONNECTION_WRITABLE;
if (mask) if (mask)
wl_display_iterate(display, mask); wl_display_iterate(display, mask);
if (window.need_redraw) {
draw_window(&window);
window.need_redraw = 0;
}
} }
return 0; return 0;

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