simple-egl: Minor fix ups.

1) Fix typo when initializing variables
2) Remove gratuitous glFlush() call
3) Localize shader program variable
Scott Moreau 12 years ago committed by Kristian Høgsberg
parent bf1e8660ed
commit 3ea23d0767
  1. 28
      clients/simple-egl.c

@ -61,7 +61,6 @@ struct window {
GLuint fbo; GLuint fbo;
GLuint color_rbo; GLuint color_rbo;
GLuint program;
GLuint rotation_uniform; GLuint rotation_uniform;
GLuint pos; GLuint pos;
@ -175,6 +174,7 @@ static void
init_gl(struct window *window) init_gl(struct window *window)
{ {
GLuint frag, vert; GLuint frag, vert;
GLuint program;
GLint status; GLint status;
glViewport(0, 0, window->geometry.width, window->geometry.height); glViewport(0, 0, window->geometry.width, window->geometry.height);
@ -182,31 +182,31 @@ init_gl(struct window *window)
frag = create_shader(window, frag_shader_text, GL_FRAGMENT_SHADER); frag = create_shader(window, frag_shader_text, GL_FRAGMENT_SHADER);
vert = create_shader(window, vert_shader_text, GL_VERTEX_SHADER); vert = create_shader(window, vert_shader_text, GL_VERTEX_SHADER);
window->gl.program = glCreateProgram(); program = glCreateProgram();
glAttachShader(window->gl.program, frag); glAttachShader(program, frag);
glAttachShader(window->gl.program, vert); glAttachShader(program, vert);
glLinkProgram(window->gl.program); glLinkProgram(program);
glGetProgramiv(window->gl.program, GL_LINK_STATUS, &status); glGetProgramiv(program, GL_LINK_STATUS, &status);
if (!status) { if (!status) {
char log[1000]; char log[1000];
GLsizei len; GLsizei len;
glGetProgramInfoLog(window->gl.program, 1000, &len, log); glGetProgramInfoLog(program, 1000, &len, log);
fprintf(stderr, "Error: linking:\n%*s\n", len, log); fprintf(stderr, "Error: linking:\n%*s\n", len, log);
exit(1); exit(1);
} }
glUseProgram(window->gl.program); glUseProgram(program);
window->gl.pos = 0; window->gl.pos = 0;
window->gl.pos = 1; window->gl.col = 1;
glBindAttribLocation(window->gl.program, window->gl.pos, "pos"); glBindAttribLocation(program, window->gl.pos, "pos");
glBindAttribLocation(window->gl.program, window->gl.col, "color"); glBindAttribLocation(program, window->gl.col, "color");
glLinkProgram(window->gl.program); glLinkProgram(program);
window->gl.rotation_uniform = window->gl.rotation_uniform =
glGetUniformLocation(window->gl.program, "rotation"); glGetUniformLocation(program, "rotation");
} }
static void static void
@ -340,8 +340,6 @@ redraw(void *data, struct wl_callback *callback, uint32_t time)
glDisableVertexAttribArray(window->gl.pos); glDisableVertexAttribArray(window->gl.pos);
glDisableVertexAttribArray(window->gl.col); glDisableVertexAttribArray(window->gl.col);
glFlush();
eglSwapBuffers(window->display->egl.dpy, window->egl_surface); eglSwapBuffers(window->display->egl.dpy, window->egl_surface);
if (callback) if (callback)
wl_callback_destroy(callback); wl_callback_destroy(callback);

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