Don't hardcode offered dnd types in window.c

dev
Kristian Høgsberg 14 years ago
parent 88b272d9ff
commit 41da90897c
  1. 8
      clients/dnd.c
  2. 18
      clients/window.c
  3. 6
      clients/window.h

@ -477,6 +477,7 @@ dnd_button_handler(struct window *window,
struct item *item;
struct rectangle rectangle;
struct dnd_drag *dnd_drag;
struct wl_drag *drag;
window_get_child_rectangle(dnd->window, &rectangle);
input_get_position(input, &x, &y);
@ -497,8 +498,11 @@ dnd_button_handler(struct window *window,
dnd_drag->translucent =
create_drag_cursor(dnd_drag, item, x, y, 0.2);
window_start_drag(window, input, time,
&drag_listener, dnd_drag);
drag = window_create_drag(window);
wl_drag_offer(drag, "text/plain");
wl_drag_offer(drag, "text/html");
window_activate_drag(drag, window, input, time);
wl_drag_add_listener(drag, &drag_listener, dnd_drag);
}
}

@ -988,20 +988,18 @@ input_get_input_device(struct input *input)
}
struct wl_drag *
window_start_drag(struct window *window, struct input *input, uint32_t time,
const struct wl_drag_listener *listener, void *data)
window_create_drag(struct window *window)
{
struct wl_drag *drag;
cairo_device_flush (window->display->device);
drag = wl_shell_create_drag(window->display->shell);
wl_drag_offer(drag, "text/plain");
wl_drag_offer(drag, "text/html");
wl_drag_activate(drag, window->surface, input->input_device, time);
wl_drag_add_listener(drag, listener, data);
return wl_shell_create_drag(window->display->shell);
}
return drag;
void
window_activate_drag(struct wl_drag *drag, struct window *window,
struct input *input, uint32_t time)
{
wl_drag_activate(drag, window->surface, input->input_device, time);
}
static void

@ -222,9 +222,11 @@ display_set_drag_offer_handler(struct display *display,
display_drag_offer_handler_t handler);
struct wl_drag *
window_start_drag(struct window *window, struct input *input, uint32_t time,
const struct wl_drag_listener *listener, void *data);
window_create_drag(struct window *window);
void
window_activate_drag(struct wl_drag *drag, struct window *window,
struct input *input, uint32_t time);
void
input_get_position(struct input *input, int32_t *x, int32_t *y);

Loading…
Cancel
Save