Move compositor-wayland border drawing into gles2-renderer.

dev
John Kåre Alsaker 12 years ago committed by Kristian Høgsberg
parent 1b7ad160a3
commit 4415450ef1
  1. 160
      src/compositor-wayland.c
  2. 3
      src/compositor.h
  3. 169
      src/gles2-renderer.c

@ -36,8 +36,6 @@
#include <wayland-client.h>
#include <wayland-egl.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
@ -63,8 +61,6 @@ struct wayland_compositor {
struct {
int32_t top, bottom, left, right;
GLuint texture;
int32_t width, height;
} border;
struct wl_list input_list;
@ -72,7 +68,6 @@ struct wayland_compositor {
struct wayland_output {
struct weston_output base;
struct wl_listener frame_listener;
struct {
struct wl_surface *surface;
struct wl_shell_surface *shell_surface;
@ -95,126 +90,11 @@ struct wayland_input {
struct wayland_output *output;
};
static int
texture_border(struct wayland_output *output)
{
struct wayland_compositor *c =
(struct wayland_compositor *) output->base.compositor;
GLfloat *d;
unsigned int *p;
int i, j, k, n;
GLfloat x[4], y[4], u[4], v[4];
x[0] = -c->border.left;
x[1] = 0;
x[2] = output->base.current->width;
x[3] = output->base.current->width + c->border.right;
y[0] = -c->border.top;
y[1] = 0;
y[2] = output->base.current->height;
y[3] = output->base.current->height + c->border.bottom;
u[0] = 0.0;
u[1] = (GLfloat) c->border.left / c->border.width;
u[2] = (GLfloat) (c->border.width - c->border.right) / c->border.width;
u[3] = 1.0;
v[0] = 0.0;
v[1] = (GLfloat) c->border.top / c->border.height;
v[2] = (GLfloat) (c->border.height - c->border.bottom) / c->border.height;
v[3] = 1.0;
n = 8;
d = wl_array_add(&c->base.vertices, n * 16 * sizeof *d);
p = wl_array_add(&c->base.indices, n * 6 * sizeof *p);
k = 0;
for (i = 0; i < 3; i++)
for (j = 0; j < 3; j++) {
if (i == 1 && j == 1)
continue;
d[ 0] = x[i];
d[ 1] = y[j];
d[ 2] = u[i];
d[ 3] = v[j];
d[ 4] = x[i];
d[ 5] = y[j + 1];
d[ 6] = u[i];
d[ 7] = v[j + 1];
d[ 8] = x[i + 1];
d[ 9] = y[j];
d[10] = u[i + 1];
d[11] = v[j];
d[12] = x[i + 1];
d[13] = y[j + 1];
d[14] = u[i + 1];
d[15] = v[j + 1];
p[0] = k + 0;
p[1] = k + 1;
p[2] = k + 2;
p[3] = k + 2;
p[4] = k + 1;
p[5] = k + 3;
d += 16;
p += 6;
k += 4;
}
return k / 4;
}
static void
draw_border(struct wayland_output *output)
{
struct wayland_compositor *c =
(struct wayland_compositor *) output->base.compositor;
struct weston_shader *shader = &c->base.texture_shader_rgba;
GLfloat *v;
int n;
glDisable(GL_BLEND);
glUseProgram(shader->program);
c->base.current_shader = shader;
glUniformMatrix4fv(shader->proj_uniform,
1, GL_FALSE, output->base.matrix.d);
glUniform1i(shader->tex_uniforms[0], 0);
glUniform1f(shader->alpha_uniform, 1);
n = texture_border(output);
glBindTexture(GL_TEXTURE_2D, c->border.texture);
v = c->base.vertices.data;
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]);
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
glDrawElements(GL_TRIANGLES, n * 6,
GL_UNSIGNED_INT, c->base.indices.data);
glDisableVertexAttribArray(1);
glDisableVertexAttribArray(0);
c->base.vertices.size = 0;
c->base.indices.size = 0;
}
static void
create_border(struct wayland_compositor *c)
{
pixman_image_t *image;
int32_t edges[4];
image = load_image(DATADIR "/weston/border.png");
if (!image) {
@ -222,21 +102,14 @@ create_border(struct wayland_compositor *c)
return;
}
c->border.width = pixman_image_get_width(image);
c->border.height = pixman_image_get_height(image);
glGenTextures(1, &c->border.texture);
glBindTexture(GL_TEXTURE_2D, c->border.texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
edges[0] = c->border.left;
edges[1] = c->border.right;
edges[2] = c->border.top;
edges[3] = c->border.bottom;
glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
c->border.width,
c->border.height,
0, GL_BGRA_EXT, GL_UNSIGNED_BYTE,
pixman_image_get_data(image));
gles2_renderer_set_border(&c->base, pixman_image_get_width(image),
pixman_image_get_height(image),
pixman_image_get_data(image), edges);
pixman_image_unref(image);
}
@ -254,16 +127,6 @@ static const struct wl_callback_listener frame_listener = {
frame_done
};
static void
wayland_output_frame_notify(struct wl_listener *listener, void *data)
{
struct wayland_output *output =
container_of(listener,
struct wayland_output, frame_listener);
draw_border(output);
}
static void
wayland_output_repaint(struct weston_output *output_base,
pixman_region32_t *damage)
@ -316,10 +179,6 @@ wayland_compositor_create_output(struct wayland_compositor *c,
weston_output_init(&output->base, &c->base, 0, 0, width, height,
WL_OUTPUT_TRANSFORM_NORMAL);
output->base.border.top = c->border.top;
output->base.border.bottom = c->border.bottom;
output->base.border.left = c->border.left;
output->base.border.right = c->border.right;
output->base.make = "waywayland";
output->base.model = "none";
@ -359,9 +218,6 @@ wayland_compositor_create_output(struct wayland_compositor *c,
wl_list_insert(c->base.output_list.prev, &output->base.link);
output->frame_listener.notify = wayland_output_frame_notify;
wl_signal_add(&output->base.frame_signal, &output->frame_listener);
return 0;
cleanup_window:

@ -851,6 +851,9 @@ gles2_renderer_output_destroy(struct weston_output *output);
EGLSurface
gles2_renderer_output_surface(struct weston_output *output);
void
gles2_renderer_set_border(struct weston_compositor *ec, int32_t width, int32_t height, void *data,
int32_t *edges);
void
gles2_renderer_destroy(struct weston_compositor *ec);
int

@ -42,6 +42,12 @@ struct gles2_renderer {
EGLDisplay egl_display;
EGLContext egl_context;
EGLConfig egl_config;
struct {
int32_t top, bottom, left, right;
GLuint texture;
int32_t width, height;
} border;
};
static inline struct gles2_output_state *
@ -722,6 +728,123 @@ repaint_surfaces(struct weston_output *output, pixman_region32_t *damage)
draw_surface(surface, output, damage);
}
static int
texture_border(struct weston_output *output)
{
struct weston_compositor *ec = output->compositor;
struct gles2_renderer *gr = get_renderer(ec);
GLfloat *d;
unsigned int *p;
int i, j, k, n;
GLfloat x[4], y[4], u[4], v[4];
x[0] = -gr->border.left;
x[1] = 0;
x[2] = output->current->width;
x[3] = output->current->width + gr->border.right;
y[0] = -gr->border.top;
y[1] = 0;
y[2] = output->current->height;
y[3] = output->current->height + gr->border.bottom;
u[0] = 0.0;
u[1] = (GLfloat) gr->border.left / gr->border.width;
u[2] = (GLfloat) (gr->border.width - gr->border.right) / gr->border.width;
u[3] = 1.0;
v[0] = 0.0;
v[1] = (GLfloat) gr->border.top / gr->border.height;
v[2] = (GLfloat) (gr->border.height - gr->border.bottom) / gr->border.height;
v[3] = 1.0;
n = 8;
d = wl_array_add(&ec->vertices, n * 16 * sizeof *d);
p = wl_array_add(&ec->indices, n * 6 * sizeof *p);
k = 0;
for (i = 0; i < 3; i++)
for (j = 0; j < 3; j++) {
if (i == 1 && j == 1)
continue;
d[ 0] = x[i];
d[ 1] = y[j];
d[ 2] = u[i];
d[ 3] = v[j];
d[ 4] = x[i];
d[ 5] = y[j + 1];
d[ 6] = u[i];
d[ 7] = v[j + 1];
d[ 8] = x[i + 1];
d[ 9] = y[j];
d[10] = u[i + 1];
d[11] = v[j];
d[12] = x[i + 1];
d[13] = y[j + 1];
d[14] = u[i + 1];
d[15] = v[j + 1];
p[0] = k + 0;
p[1] = k + 1;
p[2] = k + 2;
p[3] = k + 2;
p[4] = k + 1;
p[5] = k + 3;
d += 16;
p += 6;
k += 4;
}
return k / 4;
}
static void
draw_border(struct weston_output *output)
{
struct weston_compositor *ec = output->compositor;
struct gles2_renderer *gr = get_renderer(ec);
struct weston_shader *shader = &ec->texture_shader_rgba;
GLfloat *v;
int n;
glDisable(GL_BLEND);
glUseProgram(shader->program);
ec->current_shader = shader;
glUniformMatrix4fv(shader->proj_uniform,
1, GL_FALSE, output->matrix.d);
glUniform1i(shader->tex_uniforms[0], 0);
glUniform1f(shader->alpha_uniform, 1);
n = texture_border(output);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, gr->border.texture);
v = ec->vertices.data;
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]);
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
glDrawElements(GL_TRIANGLES, n * 6,
GL_UNSIGNED_INT, ec->indices.data);
glDisableVertexAttribArray(1);
glDisableVertexAttribArray(0);
ec->vertices.size = 0;
ec->indices.size = 0;
}
static void
gles2_renderer_repaint_output(struct weston_output *output,
pixman_region32_t *output_damage)
@ -775,6 +898,9 @@ gles2_renderer_repaint_output(struct weston_output *output,
repaint_surfaces(output, output_damage);
if (gr->border.texture)
draw_border(output);
wl_signal_emit(&output->frame_signal, output);
ret = eglSwapBuffers(gr->egl_display, go->egl_surface);
@ -1237,6 +1363,47 @@ log_egl_config_info(EGLDisplay egldpy, EGLConfig eglconfig)
weston_log_continue(" unknown\n");
}
static void
output_apply_border(struct weston_output *output, struct gles2_renderer *gr)
{
output->border.top = gr->border.top;
output->border.bottom = gr->border.bottom;
output->border.left = gr->border.left;
output->border.right = gr->border.right;
}
WL_EXPORT void
gles2_renderer_set_border(struct weston_compositor *ec, int32_t width, int32_t height, void *data,
int32_t *edges)
{
struct gles2_renderer *gr = get_renderer(ec);
struct weston_output *output;
gr->border.left = edges[0];
gr->border.right = edges[1];
gr->border.top = edges[2];
gr->border.bottom = edges[3];
gr->border.width = width;
gr->border.height = height;
glGenTextures(1, &gr->border.texture);
glBindTexture(GL_TEXTURE_2D, gr->border.texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
width,
height,
0, GL_BGRA_EXT, GL_UNSIGNED_BYTE,
data);
wl_list_for_each(output, &ec->output_list, link)
output_apply_border(output, gr);
}
static int
gles2_renderer_setup(struct weston_compositor *ec, EGLSurface egl_surface);
@ -1270,6 +1437,8 @@ gles2_renderer_output_create(struct weston_output *output,
output->renderer_state = go;
output_apply_border(output, gr);
return 0;
}

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