compositor-drm: Delete drm_backend_set_modes

Even if we do have a framebuffer matching the mode, we immediately
schedule a repaint, meaning we either do work for no reason, or show
stale content before we bring up the new content.

Delete this and just let repaint deal with it.

Differential Revision: https://phabricator.freedesktop.org/D1481

Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Armin Krezović <krezovic.armin@gmail.com>
dev
Daniel Stone 8 years ago
parent c8c917cb61
commit 47224cc931
  1. 33
      libweston/compositor-drm.c

@ -2806,38 +2806,6 @@ drm_destroy(struct weston_compositor *ec)
free(b); free(b);
} }
static void
drm_backend_set_modes(struct drm_backend *backend)
{
struct drm_output *output;
struct drm_mode *drm_mode;
int ret;
wl_list_for_each(output, &backend->compositor->output_list, base.link) {
if (!output->current) {
/* If something that would cause the output to
* switch mode happened while in another vt, we
* might not have a current drm_fb. In that case,
* schedule a repaint and let drm_output_repaint
* handle setting the mode. */
weston_output_schedule_repaint(&output->base);
continue;
}
drm_mode = (struct drm_mode *) output->base.current_mode;
ret = drmModeSetCrtc(backend->drm.fd, output->crtc_id,
output->current->fb_id, 0, 0,
&output->connector_id, 1,
&drm_mode->mode_info);
if (ret < 0) {
weston_log(
"failed to set mode %dx%d for output at %d,%d: %m\n",
drm_mode->base.width, drm_mode->base.height,
output->base.x, output->base.y);
}
}
}
static void static void
session_notify(struct wl_listener *listener, void *data) session_notify(struct wl_listener *listener, void *data)
{ {
@ -2849,7 +2817,6 @@ session_notify(struct wl_listener *listener, void *data)
if (compositor->session_active) { if (compositor->session_active) {
weston_log("activating session\n"); weston_log("activating session\n");
compositor->state = b->prev_state; compositor->state = b->prev_state;
drm_backend_set_modes(b);
weston_compositor_damage_all(compositor); weston_compositor_damage_all(compositor);
udev_input_enable(&b->input); udev_input_enable(&b->input);
} else { } else {

Loading…
Cancel
Save