compositor: Use pixman_region32_intersect_rect() instead of temp region
We avoid reusing 'opaque' and don't leak the region.
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+4
-5
@@ -1262,13 +1262,12 @@ surface_commit(struct wl_client *client, struct wl_resource *resource)
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surface->pending.sy = 0;
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/* wl_surface.damage */
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pixman_region32_init_rect(&opaque, 0, 0,
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surface->geometry.width,
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surface->geometry.height);
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pixman_region32_union(&surface->damage, &surface->damage,
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&surface->pending.damage);
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pixman_region32_intersect(&surface->damage, &surface->damage,
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&opaque);
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pixman_region32_intersect_rect(&surface->damage, &surface->damage,
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0, 0,
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surface->geometry.width,
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surface->geometry.height);
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empty_region(&surface->pending.damage);
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/* wl_surface.set_opaque_region */
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