window: Add a window menu
At least this gives us a way to close the toy toolkit clients.
This commit is contained in:
@@ -138,7 +138,7 @@ show_menu(struct panel *panel, struct input *input, uint32_t time)
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input_get_position(input, &x, &y);
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panel->menu = window_create_menu(window_get_display(panel->window),
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input, time, panel->window,
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x - 10, y - 10, entries, 4);
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x - 10, y - 10, NULL, entries, 4);
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window_schedule_redraw(panel->menu);
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}
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+8
-1
@@ -166,6 +166,12 @@ key_handler(struct window *window, struct input *input, uint32_t time,
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}
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}
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static void
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menu_func(struct window *window, int index, void *user_data)
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{
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fprintf(stderr, "picked entry %d\n", index);
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}
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static void
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show_menu(struct resizor *resizor, struct input *input, uint32_t time)
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{
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@@ -177,7 +183,8 @@ show_menu(struct resizor *resizor, struct input *input, uint32_t time)
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input_get_position(input, &x, &y);
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resizor->menu = window_create_menu(resizor->display,
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input, time, resizor->window,
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x - 10, y - 10, entries, 4);
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x - 10, y - 10,
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menu_func, entries, 4);
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window_schedule_redraw(resizor->menu);
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}
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+75
-13
@@ -137,11 +137,14 @@ struct window {
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window_item_focus_handler_t item_focus_handler;
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window_data_handler_t data_handler;
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window_drop_handler_t drop_handler;
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window_close_handler_t close_handler;
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struct wl_list item_list;
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struct item *focus_item;
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uint32_t item_grab_button;
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struct window *menu;
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void *user_data;
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struct wl_list link;
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};
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@@ -177,6 +180,15 @@ struct output {
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void *user_data;
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};
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struct menu {
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struct window *window;
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const char **entries;
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uint32_t time;
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int current;
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int count;
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menu_func_t func;
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};
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enum {
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POINTER_DEFAULT = 100,
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POINTER_UNSET
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@@ -1253,6 +1265,28 @@ input_handle_motion(void *data, struct wl_input_device *input_device,
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input_set_pointer_image(input, time, pointer);
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}
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static void
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window_menu_func(struct window *window, int index, void *data)
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{
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switch (index) {
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case 0: /* close */
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if (window->close_handler)
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window->close_handler(window->parent,
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window->user_data);
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else
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exit(0);
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break;
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case 1: /* fullscreen */
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/* we don't have a way to get out of fullscreen for now */
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window_set_fullscreen(window, 1);
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break;
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case 2: /* rotate */
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case 3: /* scale */
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break;
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}
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}
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static void
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input_handle_button(void *data,
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struct wl_input_device *input_device,
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@@ -1262,14 +1296,17 @@ input_handle_button(void *data,
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struct window *window = input->pointer_focus;
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struct item *item;
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int location;
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int32_t x, y;
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static const char *entries[] = {
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"Close", "Fullscreen", "Rotate", "Scale"
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};
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if (window->focus_item && window->item_grab_button == 0 && state)
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window->item_grab_button = button;
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location = get_pointer_location(window, input->sx, input->sy);
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if (window->display->shell &&
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button == BTN_LEFT && state == 1) {
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if (window->display->shell && button == BTN_LEFT && state == 1) {
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switch (location) {
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case WINDOW_TITLEBAR:
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if (!window->shell_surface)
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@@ -1300,6 +1337,26 @@ input_handle_button(void *data,
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window->user_data);
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break;
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}
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} else if (button == BTN_RIGHT && state == 1) {
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switch (location) {
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default:
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input_get_position(input, &x, &y);
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window->menu = window_create_menu(window->display,
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input, time,
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window,
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x - 10, y - 10,
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window_menu_func,
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entries, 4);
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window_schedule_redraw(window->menu);
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break;
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case WINDOW_CLIENT_AREA:
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if (window->button_handler)
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(*window->button_handler)(window,
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input, time,
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button, state,
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window->user_data);
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break;
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}
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} else {
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if (window->button_handler)
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(*window->button_handler)(window,
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@@ -1803,10 +1860,11 @@ static void
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handle_popup_done(void *data, struct wl_shell_surface *shell_surface)
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{
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struct window *window = data;
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struct menu *menu = window_get_user_data(window);
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/* FIXME: Need more context in this event, at least the input
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* device. Or just use wl_callback. */
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menu->func(window->parent, menu->current, window->parent->user_data);
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window_destroy(window);
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}
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@@ -1999,6 +2057,13 @@ window_set_drop_handler(struct window *window, window_drop_handler_t handler)
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window->drop_handler = handler;
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}
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void
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window_set_close_handler(struct window *window,
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window_close_handler_t handler)
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{
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window->close_handler = handler;
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}
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void
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window_set_transparent(struct window *window, int transparent)
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{
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@@ -2117,14 +2182,6 @@ window_create_transient(struct display *display, struct window *parent,
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return window;
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}
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struct menu {
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struct window *window;
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const char **entries;
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uint32_t time;
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int current;
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int count;
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};
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static int
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menu_set_item(struct window *window, struct menu *menu, int sy)
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{
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@@ -2172,8 +2229,11 @@ menu_button_handler(struct window *window,
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struct menu *menu = data;
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/* Either relase after press-drag-release or click-motion-click. */
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if (state == 0 && time - menu->time > 500)
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if (state == 0 && time - menu->time > 500) {
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menu->func(window->parent,
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menu->current, window->parent->user_data);
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window_destroy(window);
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}
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}
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static void
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@@ -2224,7 +2284,8 @@ menu_redraw_handler(struct window *window, void *data)
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struct window *
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window_create_menu(struct display *display,
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struct input *input, uint32_t time, struct window *parent,
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int32_t x, int32_t y, const char **entries, int count)
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int32_t x, int32_t y,
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menu_func_t func, const char **entries, int count)
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{
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struct window *window;
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struct menu *menu;
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@@ -2241,6 +2302,7 @@ window_create_menu(struct display *display,
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menu->entries = entries;
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menu->count = count;
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menu->time = time;
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menu->func = func;
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window->decoration = 0;
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window->type = TYPE_MENU;
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window->x = x;
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+11
-1
@@ -197,15 +197,21 @@ typedef void (*window_drop_handler_t)(struct window *window,
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typedef void (*window_item_focus_handler_t)(struct window *window,
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struct item *focus, void *data);
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typedef void (*window_close_handler_t)(struct window *window, void *data);
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struct window *
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window_create(struct display *display, int32_t width, int32_t height);
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struct window *
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window_create_transient(struct display *display, struct window *parent,
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int32_t x, int32_t y, int32_t width, int32_t height);
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typedef void (*menu_func_t)(struct window *window, int index, void *data);
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struct window *
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window_create_menu(struct display *display,
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struct input *input, uint32_t time, struct window *parent,
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int32_t x, int32_t y, const char **entries, int count);
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int32_t x, int32_t y,
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menu_func_t func, const char **entries, int count);
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void
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window_destroy(struct window *window);
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@@ -340,6 +346,10 @@ void
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window_set_drop_handler(struct window *window,
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window_drop_handler_t handler);
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void
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window_set_close_handler(struct window *window,
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window_close_handler_t handler);
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void
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window_set_title(struct window *window, const char *title);
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