Fix the resizor

dev
Kristian Høgsberg 14 years ago
parent 5c4056e049
commit 53a7f2137b
  1. 68
      clients/resizor.c

@ -47,6 +47,37 @@ struct resizor {
} height;
};
static void
frame_callback(void *data, uint32_t time)
{
struct resizor *resizor = data;
double force, height;
height = resizor->height.current;
force = (resizor->height.target - height) / 10.0 +
(resizor->height.previous - height);
resizor->height.current =
height + (height - resizor->height.previous) + force;
resizor->height.previous = height;
if (resizor->height.current >= 400) {
resizor->height.current = 400;
resizor->height.previous = 400;
}
if (resizor->height.current <= 200) {
resizor->height.current = 200;
resizor->height.previous = 200;
}
resizor->child_allocation.height = height + 0.5;
window_set_child_size(resizor->window,
&resizor->child_allocation);
window_schedule_redraw(resizor->window);
}
static void
resizor_draw(struct resizor *resizor)
{
@ -75,7 +106,7 @@ resizor_draw(struct resizor *resizor)
window_flush(resizor->window);
if (fabs(resizor->height.previous - resizor->height.target) < 0.1) {
if (fabs(resizor->height.previous - resizor->height.target) > 0.1) {
wl_display_frame_callback(display_get_display(resizor->display),
frame_callback, resizor);
}
@ -98,37 +129,6 @@ keyboard_focus_handler(struct window *window,
window_schedule_redraw(resizor->window);
}
static void
frame_callback(void *data, uint32_t time)
{
struct resizor *resizor = data;
double force, height;
height = resizor->height.current;
force = (resizor->height.target - height) / 10.0 +
(resizor->height.previous - height);
resizor->height.current =
height + (height - resizor->height.previous) + force;
resizor->height.previous = height;
if (resizor->height.current >= 400) {
resizor->height.current = 400;
resizor->height.previous = 400;
}
if (resizor->height.current <= 200) {
resizor->height.current = 200;
resizor->height.previous = 200;
}
resizor->child_allocation.height = height + 0.5;
window_set_child_size(resizor->window,
&resizor->child_allocation);
window_schedule_redraw(resizor->window);
}
static void
key_handler(struct window *window, uint32_t key, uint32_t sym,
uint32_t state, uint32_t modifiers, void *data)
@ -139,12 +139,12 @@ key_handler(struct window *window, uint32_t key, uint32_t sym,
return;
switch (sym) {
case XK_F1:
case XK_Down:
resizor->height.target = 400;
resizor->height.current = resizor->child_allocation.height;
frame_callback(resizor, 0);
break;
case XK_F2:
case XK_Up:
resizor->height.target = 200;
resizor->height.current = resizor->child_allocation.height;
frame_callback(resizor, 0);

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