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@ -102,6 +102,33 @@ struct gl_renderer_interface { |
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const uint32_t *drm_formats, |
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const uint32_t *drm_formats, |
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unsigned drm_formats_count); |
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unsigned drm_formats_count); |
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/**
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* Attach GL-renderer to the output with a native window |
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* |
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* \param output The output to create a rendering surface for. |
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* \param window_for_legacy Native window handle for |
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* eglCreateWindowSurface(). |
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* \param window_for_platform Native window handle for |
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* eglCreatePlatformWindowSurface(). |
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* \param drm_formats Array of DRM pixel formats that are acceptable. |
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* \param drm_formats_count The drm_formats array length. |
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* \return 0 on success, -1 on failure. |
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* |
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* This function creates the renderer data structures needed to repaint |
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* the output. The repaint results will be directed to the given native |
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* window. |
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* |
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* If EGL_EXT_platform_base is supported then \c window_for_platform is |
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* used, otherwise \c window_for_legacy is used. This is because the |
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* handle on X11 platform is different between the two. |
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* |
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* The first format in drm_formats that matches any EGLConfig |
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* determines which EGLConfig is chosen. See \c display_create about |
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* how the matching works and the possible limitations. |
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* |
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* This function should be used only if \c display_create was called |
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* with \c EGL_WINDOW_BIT in \c egl_surface_type. |
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*/ |
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int (*output_window_create)(struct weston_output *output, |
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int (*output_window_create)(struct weston_output *output, |
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EGLNativeWindowType window_for_legacy, |
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EGLNativeWindowType window_for_legacy, |
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void *window_for_platform, |
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void *window_for_platform, |
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