Add an overlay type window in the compositor.

Kristian Høgsberg 16 years ago
parent aa5b5bed73
commit 548798266e
  1. 181
      egl-compositor.c

@ -13,6 +13,7 @@
#include <gdk-pixbuf/gdk-pixbuf.h>
#include <glib.h>
#include <png.h>
#include <math.h>
#include "wayland.h"
#include "cairo-util.h"
@ -33,6 +34,7 @@ struct egl_compositor {
int width, height;
struct egl_surface *pointer;
struct egl_surface *background;
struct egl_surface *overlay;
};
struct egl_surface {
@ -177,6 +179,48 @@ screenshot(struct egl_compositor *ec)
free(data);
}
static struct egl_surface *
egl_surface_create_from_cairo_surface(cairo_surface_t *surface,
int x, int y, int width, int height)
{
struct egl_surface *es;
int stride;
void *data;
stride = cairo_image_surface_get_stride(surface);
data = cairo_image_surface_get_data(surface);
es = malloc(sizeof *es);
if (es == NULL)
return NULL;
glGenTextures(1, &es->texture);
glBindTexture(GL_TEXTURE_2D, es->texture);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
GL_BGRA, GL_UNSIGNED_BYTE, data);
es->map.x = x;
es->map.y = y;
es->map.width = width;
es->map.height = height;
es->surface = EGL_NO_SURFACE;
return es;
}
static void
egl_surface_destroy(struct egl_surface *es, struct egl_compositor *ec)
{
glDeleteTextures(1, &es->texture);
if (es->surface != EGL_NO_SURFACE)
eglDestroySurface(ec->display, es->surface);
free(es);
}
static void
pointer_path(cairo_t *cr, int x, int y)
{
@ -196,16 +240,10 @@ pointer_path(cairo_t *cr, int x, int y)
static struct egl_surface *
pointer_create(int x, int y, int width, int height)
{
struct egl_surface *es;
const int hotspot_x = 16, hotspot_y = 16;
struct egl_surface *pointer;
cairo_surface_t *surface;
cairo_t *cr;
int stride;
void *data;
pointer = malloc(sizeof *pointer);
if (pointer == NULL)
return NULL;
surface = cairo_image_surface_create(CAIRO_FORMAT_ARGB32,
width, height);
@ -224,36 +262,11 @@ pointer_create(int x, int y, int width, int height)
cairo_fill(cr);
cairo_destroy(cr);
stride = cairo_image_surface_get_stride(surface);
data = cairo_image_surface_get_data(surface);
glGenTextures(1, &pointer->texture);
glBindTexture(GL_TEXTURE_2D, pointer->texture);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
GL_BGRA, GL_UNSIGNED_BYTE, data);
es = egl_surface_create_from_cairo_surface(surface, x, y, width, height);
cairo_surface_destroy(surface);
pointer->map.x = x;
pointer->map.y = y;
pointer->map.width = width;
pointer->map.height = height;
pointer->surface = EGL_NO_SURFACE;
return pointer;
}
static void
egl_surface_destroy(struct egl_surface *es, struct egl_compositor *ec)
{
glDeleteTextures(1, &es->texture);
if (es->surface != EGL_NO_SURFACE)
eglDestroySurface(ec->display, es->surface);
free(es);
return es;
}
static struct egl_surface *
@ -299,6 +312,101 @@ background_create(const char *filename, int width, int height)
return background;
}
static void
rounded_rect(cairo_t *cr, int x0, int y0, int x1, int y1, int radius)
{
cairo_move_to(cr, x0, y0 + radius);
cairo_arc(cr, x0 + radius, y0 + radius, radius, M_PI, 3 * M_PI / 2);
cairo_line_to(cr, x1 - radius, y0);
cairo_arc(cr, x1 - radius, y0 + radius, radius, 3 * M_PI / 2, 2 * M_PI);
cairo_line_to(cr, x1, y1 - radius);
cairo_arc(cr, x1 - radius, y1 - radius, radius, 0, M_PI / 2);
cairo_line_to(cr, x0 + radius, y1);
cairo_arc(cr, x0 + radius, y1 - radius, radius, M_PI / 2, M_PI);
cairo_close_path(cr);
}
static void
draw_button(cairo_t *cr, int x, int y, int width, int height, const char *text)
{
cairo_pattern_t *gradient;
cairo_text_extents_t extents;
double bright = 0.15, dim = 0.02;
int radius = 10;
cairo_set_operator(cr, CAIRO_OPERATOR_OVER);
cairo_set_line_width (cr, 2);
rounded_rect(cr, x, y, x + width, y + height, radius);
cairo_set_source_rgb(cr, dim, dim, dim);
cairo_stroke(cr);
rounded_rect(cr, x + 2, y + 2, x + width, y + height, radius);
cairo_set_source_rgb(cr, 0.1, 0.1, 0.1);
cairo_stroke(cr);
rounded_rect(cr, x + 1, y + 1, x + width - 1, y + height - 1, radius - 1);
cairo_set_source_rgb(cr, bright, bright, bright);
cairo_stroke(cr);
rounded_rect(cr, x + 3, y + 3, x + width - 1, y + height - 1, radius - 1);
cairo_set_source_rgb(cr, dim, dim, dim);
cairo_stroke(cr);
rounded_rect(cr, x + 1, y + 1, x + width - 1, y + height - 1, radius - 1);
gradient = cairo_pattern_create_linear (0, y, 0, y + height);
cairo_pattern_add_color_stop_rgb(gradient, 0, 0.15, 0.15, 0.15);
cairo_pattern_add_color_stop_rgb(gradient, 0.5, 0.08, 0.08, 0.08);
cairo_pattern_add_color_stop_rgb(gradient, 0.5, 0.07, 0.07, 0.07);
cairo_pattern_add_color_stop_rgb(gradient, 1, 0.1, 0.1, 0.1);
cairo_set_source(cr, gradient);
cairo_fill(cr);
cairo_set_font_size(cr, 16);
cairo_text_extents(cr, text, &extents);
cairo_move_to(cr, x + (width - extents.width) / 2, y + (height - extents.height) / 2 - extents.y_bearing);
cairo_set_line_cap (cr, CAIRO_LINE_CAP_ROUND);
cairo_set_line_join (cr, CAIRO_LINE_JOIN_ROUND);
cairo_set_line_width (cr, 4);
cairo_text_path(cr, text);
cairo_set_source_rgb(cr, 0.0, 0.0, 0.0);
cairo_stroke_preserve(cr);
cairo_set_source_rgb(cr, 1, 1, 1);
cairo_fill(cr);
}
static struct egl_surface *
overlay_create(int x, int y, int width, int height)
{
struct egl_surface *es;
cairo_surface_t *surface;
cairo_t *cr;
int total_width, button_x, button_y;
const int button_width = 150;
const int button_height = 40;
const int spacing = 50;
surface = cairo_image_surface_create(CAIRO_FORMAT_ARGB32,
width, height);
cr = cairo_create(surface);
cairo_set_source_rgba(cr, 0.1, 0.1, 0.1, 0.7);
cairo_set_operator(cr, CAIRO_OPERATOR_SOURCE);
cairo_paint(cr);
total_width = button_width * 2 + spacing;
button_x = (width - total_width) / 2;
button_y = height - button_height - 20;
draw_button(cr, button_x, button_y, button_width, button_height, "Previous");
button_x += button_width + spacing;
draw_button(cr, button_x, button_y, button_width, button_height, "Next");
cairo_destroy(cr);
es = egl_surface_create_from_cairo_surface(surface, x, y, width, height);
cairo_surface_destroy(surface);
return es;
}
static void
draw_surface(struct egl_surface *es)
{
@ -356,6 +464,8 @@ repaint(void *data)
}
wl_surface_iterator_destroy(iterator);
draw_surface(ec->overlay);
draw_surface(ec->pointer);
eglSwapBuffers(ec->display, ec->surface);
@ -585,6 +695,7 @@ wl_compositor_create(struct wl_display *display)
filename = "background.jpg";
ec->background = background_create(filename, 1280, 800);
ec->pointer = pointer_create(100, 100, 64, 64);
ec->overlay = overlay_create(0, ec->height - 200, ec->width, 200);
ec->gem_fd = open(gem_device, O_RDWR);
if (ec->gem_fd < 0) {

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