Change button from int to uint32_t
Since you can't really have a negative button number. Signed-off-by: Daniel Stone <daniel@fooishbar.org>
This commit is contained in:
committed by
Kristian Høgsberg
parent
da5b93c8d7
commit
5d66371743
+1
-1
@@ -110,7 +110,7 @@ key_handler(struct window *window, struct input *input, uint32_t time,
|
||||
static void
|
||||
button_handler(struct widget *widget,
|
||||
struct input *input, uint32_t time,
|
||||
int button, uint32_t state, void *data)
|
||||
uint32_t button, uint32_t state, void *data)
|
||||
{
|
||||
struct clickdot *clickdot = data;
|
||||
|
||||
|
||||
@@ -256,7 +256,7 @@ panel_launcher_leave_handler(struct widget *widget,
|
||||
static void
|
||||
panel_launcher_button_handler(struct widget *widget,
|
||||
struct input *input, uint32_t time,
|
||||
int button, uint32_t state, void *data)
|
||||
uint32_t button, uint32_t state, void *data)
|
||||
{
|
||||
struct panel_launcher *launcher;
|
||||
|
||||
@@ -269,7 +269,7 @@ panel_launcher_button_handler(struct widget *widget,
|
||||
static void
|
||||
panel_button_handler(struct widget *widget,
|
||||
struct input *input, uint32_t time,
|
||||
int button, uint32_t state, void *data)
|
||||
uint32_t button, uint32_t state, void *data)
|
||||
{
|
||||
struct panel *panel = data;
|
||||
|
||||
@@ -481,7 +481,7 @@ unlock_dialog_redraw_handler(struct widget *widget, void *data)
|
||||
static void
|
||||
unlock_dialog_button_handler(struct widget *widget,
|
||||
struct input *input, uint32_t time,
|
||||
int button, uint32_t state, void *data)
|
||||
uint32_t button, uint32_t state, void *data)
|
||||
{
|
||||
struct unlock_dialog *dialog = data;
|
||||
struct desktop *desktop = dialog->desktop;
|
||||
|
||||
+1
-1
@@ -361,7 +361,7 @@ create_drag_cursor(struct dnd_drag *dnd_drag,
|
||||
static void
|
||||
dnd_button_handler(struct widget *widget,
|
||||
struct input *input, uint32_t time,
|
||||
int button, uint32_t state, void *data)
|
||||
uint32_t button, uint32_t state, void *data)
|
||||
{
|
||||
struct dnd *dnd = data;
|
||||
int32_t x, y;
|
||||
|
||||
+1
-1
@@ -211,7 +211,7 @@ key_handler(struct window *window, struct input *input, uint32_t time,
|
||||
*/
|
||||
static void
|
||||
button_handler(struct widget *widget, struct input *input, uint32_t time,
|
||||
int button, uint32_t state, void *data)
|
||||
uint32_t button, uint32_t state, void *data)
|
||||
{
|
||||
int32_t x, y;
|
||||
|
||||
|
||||
+1
-1
@@ -142,7 +142,7 @@ motion_handler(struct widget *widget, struct input *input,
|
||||
static void
|
||||
button_handler(struct widget *widget,
|
||||
struct input *input, uint32_t time,
|
||||
int button, uint32_t state, void *data)
|
||||
uint32_t button, uint32_t state, void *data)
|
||||
{
|
||||
struct flower *flower = data;
|
||||
|
||||
|
||||
+1
-1
@@ -251,7 +251,7 @@ motion_handler(struct widget *widget, struct input *input,
|
||||
|
||||
static void
|
||||
button_handler(struct widget *widget, struct input *input,
|
||||
uint32_t time, int button, uint32_t state, void *data)
|
||||
uint32_t time, uint32_t button, uint32_t state, void *data)
|
||||
{
|
||||
struct gears *gears = data;
|
||||
|
||||
|
||||
+1
-1
@@ -178,7 +178,7 @@ show_menu(struct resizor *resizor, struct input *input, uint32_t time)
|
||||
static void
|
||||
button_handler(struct widget *widget,
|
||||
struct input *input, uint32_t time,
|
||||
int button, uint32_t state, void *data)
|
||||
uint32_t button, uint32_t state, void *data)
|
||||
{
|
||||
struct resizor *resizor = data;
|
||||
|
||||
|
||||
@@ -217,7 +217,7 @@ lockscreen_draw(struct widget *widget, void *data)
|
||||
static void
|
||||
lockscreen_button_handler(struct widget *widget,
|
||||
struct input *input, uint32_t time,
|
||||
int button, uint32_t state, void *data)
|
||||
uint32_t button, uint32_t state, void *data)
|
||||
{
|
||||
struct lockscreen *lockscreen = data;
|
||||
|
||||
|
||||
+1
-1
@@ -2213,7 +2213,7 @@ keyboard_focus_handler(struct window *window,
|
||||
static void
|
||||
button_handler(struct widget *widget,
|
||||
struct input *input, uint32_t time,
|
||||
int button, uint32_t state, void *data)
|
||||
uint32_t button, uint32_t state, void *data)
|
||||
{
|
||||
struct terminal *terminal = data;
|
||||
|
||||
|
||||
+1
-1
@@ -138,7 +138,7 @@ view_page_down(struct view *view)
|
||||
|
||||
static void
|
||||
button_handler(struct widget *widget, struct input *input, uint32_t time,
|
||||
int button, uint32_t state, void *data)
|
||||
uint32_t button, uint32_t state, void *data)
|
||||
{
|
||||
struct view *view = data;
|
||||
|
||||
|
||||
+2
-2
@@ -1220,7 +1220,7 @@ frame_motion_handler(struct widget *widget,
|
||||
static void
|
||||
frame_button_handler(struct widget *widget,
|
||||
struct input *input, uint32_t time,
|
||||
int button, uint32_t state, void *data)
|
||||
uint32_t button, uint32_t state, void *data)
|
||||
|
||||
{
|
||||
struct frame *frame = data;
|
||||
@@ -2363,7 +2363,7 @@ menu_leave_handler(struct widget *widget, struct input *input, void *data)
|
||||
static void
|
||||
menu_button_handler(struct widget *widget,
|
||||
struct input *input, uint32_t time,
|
||||
int button, uint32_t state, void *data)
|
||||
uint32_t button, uint32_t state, void *data)
|
||||
|
||||
{
|
||||
struct menu *menu = data;
|
||||
|
||||
+1
-1
@@ -190,7 +190,7 @@ typedef int (*widget_motion_handler_t)(struct widget *widget,
|
||||
int32_t x, int32_t y, void *data);
|
||||
typedef void (*widget_button_handler_t)(struct widget *widget,
|
||||
struct input *input, uint32_t time,
|
||||
int button, uint32_t state,
|
||||
uint32_t button, uint32_t state,
|
||||
void *data);
|
||||
|
||||
struct window *
|
||||
|
||||
@@ -485,7 +485,7 @@ x11_compositor_deliver_button_event(struct x11_compositor *c,
|
||||
{
|
||||
xcb_button_press_event_t *button_event =
|
||||
(xcb_button_press_event_t *) event;
|
||||
int button;
|
||||
uint32_t button;
|
||||
|
||||
switch (button_event->detail) {
|
||||
default:
|
||||
|
||||
Reference in New Issue
Block a user