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@ -579,7 +579,7 @@ weston_surface_draw(struct weston_surface *es, struct weston_output *output) |
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ec->current_shader = es->shader; |
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ec->current_shader = es->shader; |
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} |
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} |
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if (es->alpha != ec->current_alpha) { |
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if (es->shader->alpha_uniform && es->alpha != ec->current_alpha) { |
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glUniform1f(es->shader->alpha_uniform, es->alpha / 255.0); |
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glUniform1f(es->shader->alpha_uniform, es->alpha / 255.0); |
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ec->current_alpha = es->alpha; |
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ec->current_alpha = es->alpha; |
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} |
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} |
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@ -694,47 +694,6 @@ fade_frame(struct weston_animation *animation, |
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weston_output_damage(output); |
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weston_output_damage(output); |
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} |
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} |
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static void |
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solid_surface_init(struct weston_surface *surface, |
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struct weston_output *output, GLfloat tint) |
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{ |
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struct weston_compositor *compositor = output->compositor; |
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surface->compositor = compositor; |
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surface->x = output->x; |
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surface->y = output->y; |
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surface->pitch = output->current->width; |
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surface->width = output->current->width; |
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surface->height = output->current->height; |
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surface->texture = GL_NONE; |
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surface->transform = NULL; |
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surface->alpha = compositor->current_alpha; |
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surface->shader = &compositor->solid_shader; |
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surface->color[0] = 0.0; |
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surface->color[1] = 0.0; |
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surface->color[2] = 0.0; |
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surface->color[3] = tint; |
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pixman_region32_init(&surface->damage); |
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pixman_region32_copy(&surface->damage, &output->region); |
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pixman_region32_init(&surface->opaque); |
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if (tint <= 1.0) { |
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surface->visual = WESTON_ARGB_VISUAL; |
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} else { |
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surface->visual = WESTON_RGB_VISUAL; |
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pixman_region32_copy(&surface->opaque, &output->region); |
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} |
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wl_list_insert(&compositor->surface_list, &surface->link); |
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} |
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static void |
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solid_surface_release(struct weston_surface *surface) |
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{ |
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wl_list_remove(&surface->link); |
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pixman_region32_fini(&surface->damage); |
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} |
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static void |
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static void |
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weston_output_set_cursor(struct weston_output *output, |
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weston_output_set_cursor(struct weston_output *output, |
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struct wl_input_device *dev) |
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struct wl_input_device *dev) |
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@ -788,7 +747,7 @@ static void |
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weston_output_repaint(struct weston_output *output, int msecs) |
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weston_output_repaint(struct weston_output *output, int msecs) |
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{ |
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{ |
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struct weston_compositor *ec = output->compositor; |
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struct weston_compositor *ec = output->compositor; |
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struct weston_surface *es, solid; |
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struct weston_surface *es, *solid = NULL; |
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struct weston_animation *animation, *next; |
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struct weston_animation *animation, *next; |
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struct weston_frame_callback *cb, *cnext; |
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struct weston_frame_callback *cb, *cnext; |
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pixman_region32_t opaque, new_damage, total_damage, |
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pixman_region32_t opaque, new_damage, total_damage, |
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@ -796,8 +755,15 @@ weston_output_repaint(struct weston_output *output, int msecs) |
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glViewport(0, 0, output->current->width, output->current->height); |
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glViewport(0, 0, output->current->width, output->current->height); |
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if (ec->fade.spring.current >= 0.001) |
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if (ec->fade.spring.current >= 0.001) { |
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solid_surface_init(&solid, output, ec->fade.spring.current); |
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solid = weston_surface_create(ec, |
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output->x, output->y, |
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output->current->width, |
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output->current->height); |
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weston_surface_set_color(solid, 0.0, 0.0, 0.0, |
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ec->fade.spring.current); |
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wl_list_insert(&ec->surface_list, &solid->link); |
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} |
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pixman_region32_init(&new_damage); |
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pixman_region32_init(&new_damage); |
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pixman_region32_init(&opaque); |
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pixman_region32_init(&opaque); |
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@ -840,8 +806,8 @@ weston_output_repaint(struct weston_output *output, int msecs) |
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output->repaint(output); |
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output->repaint(output); |
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if (ec->fade.spring.current > 0.001) |
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if (solid) |
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solid_surface_release(&solid); |
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destroy_surface(&solid->surface.resource); |
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pixman_region32_fini(&total_damage); |
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pixman_region32_fini(&total_damage); |
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