wl_surface_damage_buffer landed ages ago, but in order for GL to use it the client must bind a wl_compositor version >= 4 (the version where damage_buffer was introduced). This patch updates the bind version and allows eglSwapBuffersWithDamage to actually use the provided damage rectangles instead of performing full surface damage. This log is much longer than the patch. Reviewed-by: Daniel Stone <daniels@collabora.com>dev
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