compositor: Accumulate damage per plane

When we analyze and accumulate damage prior to repainting, we need to
accumulate damage per plane, so that whatever damage a surface
contributes is accumulated in the plane that it's assigned to.  Before,
we would always accumulate damge in the primary plane, which caused
repaints in the primary plane whenever a surface in a sprite or
framebuffer was damaged.  Eliminating this repaint is a big win for
cases where we pageflip to a client surface or use a sprite overlay.

This also prepares for fixing the missing cursor updates, since we
now track damage to the cursor surface in a dedicated sprite plane.
Kristian Høgsberg 12 years ago
parent 2a1aa4efce
commit 65a11e1039
  1. 124
      src/compositor-drm.c
  2. 75
      src/compositor.c
  3. 21
      src/compositor.h

@ -65,12 +65,6 @@ struct drm_configured_output {
struct wl_list link;
};
enum {
WESTON_PLANE_DRM_CURSOR = 0x100,
WESTON_PLANE_DRM_PLANE = 0x101,
WESTON_PLANE_DRM_FB = 0x102
};
struct drm_compositor {
struct weston_compositor base;
@ -129,7 +123,9 @@ struct drm_output {
struct gbm_surface *surface;
struct gbm_bo *cursor_bo[2];
int current_cursor, cursor_free, cursor_x, cursor_y;
struct weston_plane cursor_plane;
struct weston_plane fb_plane;
int current_cursor, cursor_free;
EGLSurface egl_surface;
struct drm_fb *current, *next;
struct backlight *backlight;
@ -146,6 +142,7 @@ struct drm_sprite {
uint32_t pending_fb_id;
struct weston_surface *surface;
struct weston_surface *pending_surface;
struct weston_plane plane;
struct drm_output *output;
@ -252,7 +249,7 @@ fb_handle_buffer_destroy(struct wl_listener *listener, void *data)
weston_output_schedule_repaint(&fb->output->base);
}
static int
static struct weston_plane *
drm_output_prepare_scanout_surface(struct weston_output *_output,
struct weston_surface *es)
{
@ -267,7 +264,7 @@ drm_output_prepare_scanout_surface(struct weston_output *_output,
es->geometry.height != output->base.current->height ||
es->transform.enabled ||
es->buffer == NULL)
return -1;
return NULL;
bo = gbm_bo_import(c->gbm, GBM_BO_IMPORT_WL_BUFFER,
es->buffer, GBM_BO_USE_SCANOUT);
@ -277,13 +274,13 @@ drm_output_prepare_scanout_surface(struct weston_output *_output,
* For now, scanout only if format is XRGB8888. */
if (gbm_bo_get_format(bo) != GBM_FORMAT_XRGB8888) {
gbm_bo_destroy(bo);
return -1;
return NULL;
}
output->next = drm_fb_get_from_bo(bo, output);
if (!output->next) {
gbm_bo_destroy(bo);
return -1;
return NULL;
}
output->next->is_client_buffer = 1;
@ -294,9 +291,7 @@ drm_output_prepare_scanout_surface(struct weston_output *_output,
wl_signal_add(&output->next->buffer->resource.destroy_signal,
&output->next->buffer_destroy_listener);
es->plane = WESTON_PLANE_DRM_FB;
return 0;
return &output->fb_plane;
}
static void
@ -315,7 +310,7 @@ drm_output_render(struct drm_output *output, pixman_region32_t *damage)
}
wl_list_for_each_reverse(surface, &compositor->base.surface_list, link)
if (surface->plane == WESTON_PLANE_PRIMARY)
if (surface->plane == &compositor->base.primary_plane)
weston_surface_draw(surface, &output->base, damage);
wl_signal_emit(&output->base.frame_signal, output);
@ -554,7 +549,7 @@ drm_disable_unused_sprites(struct weston_output *output_base)
* if the sprite ends up binding to a different surface than in the
* previous frame.
*/
static int
static struct weston_plane *
drm_output_prepare_overlay_surface(struct weston_output *output_base,
struct weston_surface *es)
{
@ -573,16 +568,16 @@ drm_output_prepare_overlay_surface(struct weston_output *output_base,
wl_fixed_t sx1, sy1, sx2, sy2;
if (c->sprites_are_broken)
return -1;
return NULL;
if (es->output_mask != (1u << output_base->id))
return -1;
return NULL;
if (es->buffer == NULL)
return -1;
return NULL;
if (!drm_surface_transform_supported(es))
return -1;
return NULL;
wl_list_for_each(s, &c->sprite_list, link) {
if (!drm_sprite_crtc_supported(output_base, s->possible_crtcs))
@ -596,12 +591,12 @@ drm_output_prepare_overlay_surface(struct weston_output *output_base,
/* No sprites available */
if (!found)
return -1;
return NULL;
bo = gbm_bo_import(c->gbm, GBM_BO_IMPORT_WL_BUFFER,
es->buffer, GBM_BO_USE_SCANOUT);
if (!bo)
return -1;
return NULL;
format = gbm_bo_get_format(bo);
handle = gbm_bo_get_handle(bo).s32;
@ -610,10 +605,10 @@ drm_output_prepare_overlay_surface(struct weston_output *output_base,
gbm_bo_destroy(bo);
if (!drm_surface_format_supported(s, format))
return -1;
return NULL;
if (!handle)
return -1;
return NULL;
handles[0] = handle;
pitches[0] = stride;
@ -625,13 +620,17 @@ drm_output_prepare_overlay_surface(struct weston_output *output_base,
if (ret) {
weston_log("addfb2 failed: %d\n", ret);
c->sprites_are_broken = 1;
return -1;
return NULL;
}
s->pending_fb_id = fb_id;
s->pending_surface = es;
es->buffer->busy_count++;
box = pixman_region32_extents(&es->transform.boundingbox);
s->plane.x = box->x1;
s->plane.y = box->y1;
/*
* Calculate the source & dest rects properly based on actual
* postion (note the caller has called weston_surface_update_transform()
@ -677,15 +676,13 @@ drm_output_prepare_overlay_surface(struct weston_output *output_base,
s->src_h = (sy2 - sy1) << 8;
pixman_region32_fini(&src_rect);
es->plane = WESTON_PLANE_DRM_PLANE;
wl_signal_add(&es->buffer->resource.destroy_signal,
&s->pending_destroy_listener);
return 0;
return &s->plane;
}
static void
static struct weston_plane *
drm_output_set_cursor(struct weston_output *output_base,
struct weston_surface *es)
{
@ -699,13 +696,14 @@ drm_output_set_cursor(struct weston_output *output_base,
int i, x, y;
if (!output->cursor_free)
return;
return NULL;
if (es->output_mask != (1u << output_base->id))
return;
return NULL;
if (es->buffer == NULL || !wl_buffer_is_shm(es->buffer) ||
es->geometry.width > 64 || es->geometry.height > 64)
return;
return NULL;
output->cursor_free = 0;
if (es->buffer && pixman_region32_not_empty(&es->damage)) {
output->current_cursor ^= 1;
bo = output->cursor_bo[output->current_cursor];
@ -717,29 +715,24 @@ drm_output_set_cursor(struct weston_output *output_base,
es->geometry.width * 4);
if (gbm_bo_write(bo, buf, sizeof buf) < 0)
return;
weston_log("failed update cursor: %n\n");
handle = gbm_bo_get_handle(bo).s32;
if (drmModeSetCursor(c->drm.fd,
output->crtc_id, handle, 64, 64)) {
output->crtc_id, handle, 64, 64))
weston_log("failed to set cursor: %n\n");
return;
}
}
x = es->geometry.x - output->base.x;
y = es->geometry.y - output->base.y;
if (output->cursor_x != x || output->cursor_y != y) {
if (drmModeMoveCursor(c->drm.fd, output->crtc_id, x, y)) {
if (output->cursor_plane.x != x || output->cursor_plane.y != y) {
if (drmModeMoveCursor(c->drm.fd, output->crtc_id, x, y))
weston_log("failed to move cursor: %m\n");
return;
}
output->cursor_x = x;
output->cursor_y = y;
output->cursor_plane.x = x;
output->cursor_plane.y = y;
}
es->plane = WESTON_PLANE_DRM_CURSOR;
output->cursor_free = 0;
return &output->cursor_plane;
}
static void
@ -750,7 +743,7 @@ drm_assign_planes(struct weston_output *output)
struct drm_output *drm_output = (struct drm_output *) output;
struct weston_surface *es, *next;
pixman_region32_t overlap, surface_overlap;
int prev_plane;
struct weston_plane *primary, *next_plane;
/*
* Find a surface for each sprite in the output using some heuristics:
@ -767,35 +760,28 @@ drm_assign_planes(struct weston_output *output)
*/
pixman_region32_init(&overlap);
drm_output->cursor_free = 1;
primary = &c->base.primary_plane;
wl_list_for_each_safe(es, next, &c->base.surface_list, link) {
pixman_region32_init(&surface_overlap);
pixman_region32_intersect(&surface_overlap, &overlap,
&es->transform.boundingbox);
prev_plane = es->plane;
es->plane = WESTON_PLANE_PRIMARY;
next_plane = NULL;
if (pixman_region32_not_empty(&surface_overlap))
goto bail;
if (es->plane == WESTON_PLANE_PRIMARY)
drm_output_set_cursor(output, es);
if (es->plane == WESTON_PLANE_PRIMARY)
drm_output_prepare_scanout_surface(output, es);
if (es->plane == WESTON_PLANE_PRIMARY)
drm_output_prepare_overlay_surface(output, es);
bail:
if (es->plane == WESTON_PLANE_PRIMARY)
next_plane = primary;
if (next_plane == NULL)
next_plane = drm_output_set_cursor(output, es);
if (next_plane == NULL)
next_plane = drm_output_prepare_scanout_surface(output, es);
if (next_plane == NULL)
next_plane = drm_output_prepare_overlay_surface(output, es);
if (next_plane == NULL)
next_plane = primary;
weston_surface_move_to_plane(es, next_plane);
if (next_plane == primary)
pixman_region32_union(&overlap, &overlap,
&es->transform.boundingbox);
if (prev_plane != WESTON_PLANE_PRIMARY &&
es->plane == WESTON_PLANE_PRIMARY)
weston_surface_damage(es);
else if (prev_plane == WESTON_PLANE_PRIMARY &&
es->plane != WESTON_PLANE_PRIMARY)
weston_surface_damage_below(es);
pixman_region32_fini(&surface_overlap);
}
pixman_region32_fini(&overlap);
@ -832,6 +818,9 @@ drm_output_destroy(struct weston_output *output_base)
eglDestroySurface(c->base.egl_display, output->egl_surface);
gbm_surface_destroy(output->surface);
weston_plane_release(&output->fb_plane);
weston_plane_release(&output->cursor_plane);
weston_output_destroy(&output->base);
wl_list_remove(&output->base.link);
@ -1491,6 +1480,9 @@ create_output_for_connector(struct drm_compositor *ec,
output->base.set_dpms = drm_set_dpms;
output->base.switch_mode = drm_output_switch_mode;
weston_plane_init(&output->cursor_plane, 0, 0);
weston_plane_init(&output->fb_plane, 0, 0);
weston_log("Output %s, (connector %d, crtc %d)\n",
output->name, output->connector_id, output->crtc_id);
wl_list_for_each(m, &output->base.mode_list, link)
@ -1568,6 +1560,7 @@ create_sprites(struct drm_compositor *ec)
memcpy(sprite->formats, plane->formats,
plane->count_formats * sizeof(plane->formats[0]));
drmModeFreePlane(plane);
weston_plane_init(&sprite->plane, 0, 0);
wl_list_insert(&ec->sprite_list, &sprite->link);
}
@ -1591,6 +1584,7 @@ destroy_sprites(struct drm_compositor *compositor)
output->crtc_id, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0);
drmModeRmFB(compositor->drm.fd, sprite->fb_id);
weston_plane_release(&sprite->plane);
free(sprite);
}
}

@ -250,6 +250,7 @@ weston_surface_create(struct weston_compositor *compositor)
surface->buffer = NULL;
surface->output = NULL;
surface->plane = &compositor->primary_plane;
pixman_region32_init(&surface->damage);
pixman_region32_init(&surface->opaque);
@ -308,20 +309,28 @@ weston_surface_to_global_float(struct weston_surface *surface,
}
}
WL_EXPORT void
weston_surface_move_to_plane(struct weston_surface *surface,
struct weston_plane *plane)
{
if (surface->plane == plane)
return;
weston_surface_damage_below(surface);
surface->plane = plane;
weston_surface_damage(surface);
}
WL_EXPORT void
weston_surface_damage_below(struct weston_surface *surface)
{
struct weston_compositor *compositor = surface->compositor;
pixman_region32_t damage;
if (surface->plane != WESTON_PLANE_PRIMARY)
return;
pixman_region32_init(&damage);
pixman_region32_subtract(&damage, &surface->transform.boundingbox,
&surface->clip);
pixman_region32_union(&compositor->damage,
&compositor->damage, &damage);
pixman_region32_union(&surface->plane->damage,
&surface->plane->damage, &damage);
pixman_region32_fini(&damage);
}
@ -995,8 +1004,9 @@ weston_output_damage(struct weston_output *output)
{
struct weston_compositor *compositor = output->compositor;
pixman_region32_union(&compositor->damage,
&compositor->damage, &output->region);
pixman_region32_union(&compositor->primary_plane.damage,
&compositor->primary_plane.damage,
&output->region);
weston_output_schedule_repaint(output);
}
@ -1073,7 +1083,6 @@ update_shm_texture(struct weston_surface *surface)
static void
surface_accumulate_damage(struct weston_surface *surface,
pixman_region32_t *new_damage,
pixman_region32_t *opaque)
{
if (surface->buffer && wl_buffer_is_shm(surface->buffer))
@ -1087,14 +1096,18 @@ surface_accumulate_damage(struct weston_surface *surface,
extents->x2 - extents->x1,
extents->y2 - extents->y1,
&surface->damage);
pixman_region32_translate(&surface->damage,
-surface->plane->x,
-surface->plane->y);
} else {
pixman_region32_translate(&surface->damage,
surface->geometry.x,
surface->geometry.y);
surface->geometry.x - surface->plane->x,
surface->geometry.y - surface->plane->y);
}
pixman_region32_subtract(&surface->damage, &surface->damage, opaque);
pixman_region32_union(new_damage, new_damage, &surface->damage);
pixman_region32_union(&surface->plane->damage,
&surface->plane->damage, &surface->damage);
empty_region(&surface->damage);
pixman_region32_copy(&surface->clip, opaque);
pixman_region32_union(opaque, opaque, &surface->transform.opaque);
@ -1109,7 +1122,7 @@ weston_output_repaint(struct weston_output *output, uint32_t msecs)
struct weston_animation *animation, *next;
struct weston_frame_callback *cb, *cnext;
struct wl_list frame_callback_list;
pixman_region32_t opaque, new_damage, output_damage;
pixman_region32_t opaque, output_damage;
int32_t width, height;
weston_compositor_update_drag_surfaces(ec);
@ -1144,24 +1157,22 @@ weston_output_repaint(struct weston_output *output, uint32_t msecs)
*/
output->assign_planes(output);
pixman_region32_init(&new_damage);
pixman_region32_init(&opaque);
wl_list_for_each(es, &ec->surface_list, link)
surface_accumulate_damage(es, &new_damage, &opaque);
pixman_region32_union(&ec->damage, &ec->damage, &new_damage);
surface_accumulate_damage(es, &opaque);
pixman_region32_init(&output_damage);
pixman_region32_union(&output_damage,
&ec->damage, &output->previous_damage);
pixman_region32_copy(&output->previous_damage, &ec->damage);
pixman_region32_union(&output_damage, &ec->primary_plane.damage,
&output->previous_damage);
pixman_region32_copy(&output->previous_damage,
&ec->primary_plane.damage);
pixman_region32_intersect(&output_damage,
&output_damage, &output->region);
pixman_region32_subtract(&ec->damage, &ec->damage, &output->region);
pixman_region32_subtract(&ec->primary_plane.damage,
&ec->primary_plane.damage, &output->region);
pixman_region32_fini(&opaque);
pixman_region32_fini(&new_damage);
if (output->dirty)
weston_output_update_matrix(output);
@ -1659,6 +1670,20 @@ idle_handler(void *data)
return 1;
}
WL_EXPORT void
weston_plane_init(struct weston_plane *plane, int32_t x, int32_t y)
{
pixman_region32_init(&plane->damage);
plane->x = x;
plane->y = y;
}
WL_EXPORT void
weston_plane_release(struct weston_plane *plane)
{
pixman_region32_fini(&plane->damage);
}
static void
weston_seat_update_drag_surface(struct wl_seat *seat, int dx, int dy);
@ -3138,6 +3163,8 @@ weston_compositor_init(struct weston_compositor *ec,
wl_list_init(&ec->axis_binding_list);
wl_list_init(&ec->fade.animation.link);
weston_plane_init(&ec->primary_plane, 0, 0);
weston_compositor_xkb_init(ec, &xkb_names);
ec->ping_handler = NULL;
@ -3256,12 +3283,12 @@ weston_compositor_shutdown(struct weston_compositor *ec)
weston_binding_list_destroy_all(&ec->button_binding_list);
weston_binding_list_destroy_all(&ec->axis_binding_list);
weston_plane_release(&ec->primary_plane);
wl_array_release(&ec->vertices);
wl_array_release(&ec->indices);
wl_event_loop_destroy(ec->input_loop);
pixman_region32_fini(&ec->damage);
}
static int on_term_signal(int signal_number, void *data)

@ -258,6 +258,11 @@ struct weston_layer {
struct wl_list link;
};
struct weston_plane {
pixman_region32_t damage;
int32_t x, y;
};
struct weston_compositor {
struct wl_shm *shm;
struct wl_signal destroy_signal;
@ -312,7 +317,7 @@ struct weston_compositor {
/* Repaint state. */
struct wl_array vertices, indices;
pixman_region32_t damage;
struct weston_plane primary_plane;
uint32_t focus;
@ -379,10 +384,6 @@ struct weston_region {
* transformation in global coordinates, add it to the tail of the list.
*/
enum {
WESTON_PLANE_PRIMARY
};
struct weston_surface {
struct wl_surface surface;
struct weston_compositor *compositor;
@ -400,7 +401,7 @@ struct weston_surface {
GLfloat opaque_rect[4];
GLfloat alpha;
int blend;
int plane;
struct weston_plane *plane;
/* Surface geometry state, mutable.
* If you change anything, set dirty = 1.
@ -535,6 +536,11 @@ notify_touch(struct wl_seat *seat, uint32_t time, int touch_id,
void
weston_layer_init(struct weston_layer *layer, struct wl_list *below);
void
weston_plane_init(struct weston_plane *plane, int32_t x, int32_t y);
void
weston_plane_release(struct weston_plane *plane);
void
weston_output_finish_frame(struct weston_output *output, uint32_t msecs);
void
@ -640,6 +646,9 @@ weston_surface_damage(struct weston_surface *surface);
void
weston_surface_damage_below(struct weston_surface *surface);
void
weston_surface_move_to_plane(struct weston_surface *surface,
struct weston_plane *plane);
void
weston_surface_unmap(struct weston_surface *surface);

Loading…
Cancel
Save