Kristian Høgsberg 65a11e1039 compositor: Accumulate damage per plane
When we analyze and accumulate damage prior to repainting, we need to
accumulate damage per plane, so that whatever damage a surface
contributes is accumulated in the plane that it's assigned to.  Before,
we would always accumulate damge in the primary plane, which caused
repaints in the primary plane whenever a surface in a sprite or
framebuffer was damaged.  Eliminating this repaint is a big win for
cases where we pageflip to a client surface or use a sprite overlay.

This also prepares for fixing the missing cursor updates, since we
now track damage to the cursor surface in a dedicated sprite plane.
2012-08-03 11:30:21 -04:00
2012-07-23 14:25:14 -04:00
2012-07-09 17:57:55 -04:00
2010-11-06 21:04:03 -04:00
2012-04-25 10:17:42 -04:00
2012-07-31 22:38:21 -04:00

Weston

Weston is the reference implementation of a Wayland compositor, and a
useful compositor in its own right.  Weston has various backends that
lets it run on Linux kernel modesetting and evdev input as well as
under X11.  Weston ships with a few example clients, from simple
clients that demonstrate certain aspects of the protocol to more
complete clients and a simplistic toolkit.  There is also a quite
capable terminal emulator (weston-terminal) and an toy/example desktop
shell.  Finally, weston also provides integration with the Xorg server
and can pull X clients into the Wayland desktop and act as a X window
manager.

Refer to http://wayland.freedesktop.org/building.html for buiding
weston and its dependencies.
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