Switch to global output repaint timer

In preparation for grouping output repaint together where possible,
switch the per-output repaint timer, to a global timer which iterates
across all outputs.

This is implemented by storing the absolute time for the next repaint
for each output locally, and maintaining a global timer which iterates
all of them, scheduling the repaint for the first available time.

Signed-off-by: Daniel Stone <daniels@collabora.com>
Cc: Mario Kleiner <mario.kleiner.de@gmail.com>
Cc: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
[Pekka: The comment about 1 ms delay.]
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
dev
Daniel Stone 8 years ago committed by Pekka Paalanen
parent c4d7f66c12
commit 6847b858a3
  1. 118
      libweston/compositor.c
  2. 6
      libweston/compositor.h

@ -2338,14 +2338,21 @@ weston_output_schedule_repaint_reset(struct weston_output *output)
TL_POINT("core_repaint_exit_loop", TLP_OUTPUT(output), TLP_END); TL_POINT("core_repaint_exit_loop", TLP_OUTPUT(output), TLP_END);
} }
static int static void
output_repaint_timer_handler(void *data) weston_output_maybe_repaint(struct weston_output *output,
struct timespec *now)
{ {
struct weston_output *output = data;
struct weston_compositor *compositor = output->compositor; struct weston_compositor *compositor = output->compositor;
int ret; int ret;
int64_t msec_to_repaint;
assert(output->repaint_status == REPAINT_SCHEDULED); /* We're not ready yet; come back to make a decision later. */
if (output->repaint_status != REPAINT_SCHEDULED)
return;
msec_to_repaint = timespec_sub_to_msec(&output->next_repaint, now);
if (msec_to_repaint > 1)
return;
/* If we're sleeping, drop the repaint machinery entirely; we will /* If we're sleeping, drop the repaint machinery entirely; we will
* explicitly repaint all outputs when we come back. */ * explicitly repaint all outputs when we come back. */
@ -2360,15 +2367,72 @@ output_repaint_timer_handler(void *data)
/* If repaint fails, we aren't going to get weston_output_finish_frame /* If repaint fails, we aren't going to get weston_output_finish_frame
* to trigger a new repaint, so drop it from repaint and hope * to trigger a new repaint, so drop it from repaint and hope
* something schedules a successful repaint later. */ * something schedules a successful repaint later. As repainting may
* take some time, re-read our clock as a courtesy to the next
* output. */
ret = weston_output_repaint(output); ret = weston_output_repaint(output);
weston_compositor_read_presentation_clock(compositor, now);
if (ret != 0) if (ret != 0)
goto err; goto err;
return 0; return;
err: err:
weston_output_schedule_repaint_reset(output); weston_output_schedule_repaint_reset(output);
}
static void
output_repaint_timer_arm(struct weston_compositor *compositor)
{
struct weston_output *output;
bool any_should_repaint = false;
struct timespec now;
int64_t msec_to_next;
weston_compositor_read_presentation_clock(compositor, &now);
wl_list_for_each(output, &compositor->output_list, link) {
int64_t msec_to_this;
if (output->repaint_status != REPAINT_SCHEDULED)
continue;
msec_to_this = timespec_sub_to_msec(&output->next_repaint,
&now);
if (!any_should_repaint || msec_to_this < msec_to_next)
msec_to_next = msec_to_this;
any_should_repaint = true;
}
if (!any_should_repaint)
return;
/* Even if we should repaint immediately, add the minimum 1 ms delay.
* This is a workaround to allow coalescing multiple output repaints
* particularly from weston_output_finish_frame()
* into the same call, which would not happen if we called
* output_repaint_timer_handler() directly.
*/
if (msec_to_next < 1)
msec_to_next = 1;
wl_event_source_timer_update(compositor->repaint_timer, msec_to_next);
}
static int
output_repaint_timer_handler(void *data)
{
struct weston_compositor *compositor = data;
struct weston_output *output;
struct timespec now;
weston_compositor_read_presentation_clock(compositor, &now);
wl_list_for_each(output, &compositor->output_list, link)
weston_output_maybe_repaint(output, &now);
output_repaint_timer_arm(compositor);
return 0; return 0;
} }
@ -2380,9 +2444,7 @@ weston_output_finish_frame(struct weston_output *output,
struct weston_compositor *compositor = output->compositor; struct weston_compositor *compositor = output->compositor;
int32_t refresh_nsec; int32_t refresh_nsec;
struct timespec now; struct timespec now;
struct timespec next; int64_t msec_rel;
struct timespec remain;
int msec_rel = 0;
TL_POINT("core_repaint_finished", TLP_OUTPUT(output), TL_POINT("core_repaint_finished", TLP_OUTPUT(output),
TLP_VBLANK(stamp), TLP_END); TLP_VBLANK(stamp), TLP_END);
@ -2390,11 +2452,15 @@ weston_output_finish_frame(struct weston_output *output,
assert(output->repaint_status == REPAINT_AWAITING_COMPLETION); assert(output->repaint_status == REPAINT_AWAITING_COMPLETION);
assert(stamp || (presented_flags & WP_PRESENTATION_FEEDBACK_INVALID)); assert(stamp || (presented_flags & WP_PRESENTATION_FEEDBACK_INVALID));
weston_compositor_read_presentation_clock(compositor, &now);
/* If we haven't been supplied any timestamp at all, we don't have a /* If we haven't been supplied any timestamp at all, we don't have a
* timebase to work against, so any delay just wastes time. Push a * timebase to work against, so any delay just wastes time. Push a
* repaint as soon as possible so we can get on with it. */ * repaint as soon as possible so we can get on with it. */
if (!stamp) if (!stamp) {
output->next_repaint = now;
goto out; goto out;
}
refresh_nsec = millihz_to_nsec(output->current_mode->refresh); refresh_nsec = millihz_to_nsec(output->current_mode->refresh);
weston_presentation_feedback_present_list(&output->feedback_list, weston_presentation_feedback_present_list(&output->feedback_list,
@ -2403,22 +2469,21 @@ weston_output_finish_frame(struct weston_output *output,
presented_flags); presented_flags);
output->frame_time = timespec_to_msec(stamp); output->frame_time = timespec_to_msec(stamp);
weston_compositor_read_presentation_clock(compositor, &now);
timespec_add_nsec(&next, stamp, refresh_nsec); timespec_add_nsec(&output->next_repaint, stamp, refresh_nsec);
timespec_add_msec(&next, &next, -compositor->repaint_msec); timespec_add_msec(&output->next_repaint, &output->next_repaint,
timespec_sub(&remain, &next, &now); -compositor->repaint_msec);
msec_rel = timespec_to_msec(&remain); msec_rel = timespec_sub_to_msec(&output->next_repaint, &now);
if (msec_rel < -1000 || msec_rel > 1000) { if (msec_rel < -1000 || msec_rel > 1000) {
static bool warned; static bool warned;
if (!warned) if (!warned)
weston_log("Warning: computed repaint delay is " weston_log("Warning: computed repaint delay is "
"insane: %d msec\n", msec_rel); "insane: %lld msec\n", (long long) msec_rel);
warned = true; warned = true;
msec_rel = 0; output->next_repaint = now;
} }
/* Called from restart_repaint_loop and restart happens already after /* Called from restart_repaint_loop and restart happens already after
@ -2426,15 +2491,12 @@ weston_output_finish_frame(struct weston_output *output,
* the deadline of the next frame, to give clients a more predictable * the deadline of the next frame, to give clients a more predictable
* timing of the repaint cycle to lock on. */ * timing of the repaint cycle to lock on. */
if (presented_flags == WP_PRESENTATION_FEEDBACK_INVALID && msec_rel < 0) if (presented_flags == WP_PRESENTATION_FEEDBACK_INVALID && msec_rel < 0)
msec_rel += refresh_nsec / 1000000; timespec_add_nsec(&output->next_repaint, &output->next_repaint,
refresh_nsec);
out: out:
output->repaint_status = REPAINT_SCHEDULED; output->repaint_status = REPAINT_SCHEDULED;
output_repaint_timer_arm(compositor);
if (msec_rel < 1)
output_repaint_timer_handler(output);
else
wl_event_source_timer_update(output->repaint_timer, msec_rel);
} }
static void static void
@ -4425,8 +4487,6 @@ weston_output_transform_coordinate(struct weston_output *output,
static void static void
weston_output_enable_undo(struct weston_output *output) weston_output_enable_undo(struct weston_output *output)
{ {
wl_event_source_remove(output->repaint_timer);
wl_global_destroy(output->global); wl_global_destroy(output->global);
pixman_region32_fini(&output->region); pixman_region32_fini(&output->region);
@ -4608,7 +4668,6 @@ weston_output_enable(struct weston_output *output)
{ {
struct weston_compositor *c = output->compositor; struct weston_compositor *c = output->compositor;
struct weston_output *iterator; struct weston_output *iterator;
struct wl_event_loop *loop;
int x = 0, y = 0; int x = 0, y = 0;
assert(output->enable); assert(output->enable);
@ -4649,10 +4708,6 @@ weston_output_enable(struct weston_output *output)
wl_list_init(&output->feedback_list); wl_list_init(&output->feedback_list);
wl_list_init(&output->link); wl_list_init(&output->link);
loop = wl_display_get_event_loop(c->wl_display);
output->repaint_timer = wl_event_loop_add_timer(loop,
output_repaint_timer_handler, output);
/* Invert the output id pool and look for the lowest numbered /* Invert the output id pool and look for the lowest numbered
* switch (the least significant bit). Take that bit's position * switch (the least significant bit). Take that bit's position
* as our ID, and mark it used in the compositor's output_id_pool. * as our ID, and mark it used in the compositor's output_id_pool.
@ -5154,6 +5209,9 @@ weston_compositor_create(struct wl_display *display, void *user_data)
loop = wl_display_get_event_loop(ec->wl_display); loop = wl_display_get_event_loop(ec->wl_display);
ec->idle_source = wl_event_loop_add_timer(loop, idle_handler, ec); ec->idle_source = wl_event_loop_add_timer(loop, idle_handler, ec);
ec->repaint_timer =
wl_event_loop_add_timer(loop, output_repaint_timer_handler,
ec);
weston_layer_init(&ec->fade_layer, ec); weston_layer_init(&ec->fade_layer, ec);
weston_layer_init(&ec->cursor_layer, ec); weston_layer_init(&ec->cursor_layer, ec);

@ -183,7 +183,10 @@ struct weston_output {
REPAINT_AWAITING_COMPLETION, /**< last repaint not yet finished */ REPAINT_AWAITING_COMPLETION, /**< last repaint not yet finished */
} repaint_status; } repaint_status;
struct wl_event_source *repaint_timer; /** If repaint_status is REPAINT_SCHEDULED, contains the time the
* next repaint should be run */
struct timespec next_repaint;
struct weston_output_zoom zoom; struct weston_output_zoom zoom;
int dirty; int dirty;
struct wl_signal frame_signal; struct wl_signal frame_signal;
@ -856,6 +859,7 @@ struct weston_compositor {
struct wl_event_source *idle_source; struct wl_event_source *idle_source;
uint32_t idle_inhibit; uint32_t idle_inhibit;
int idle_time; /* timeout, s */ int idle_time; /* timeout, s */
struct wl_event_source *repaint_timer;
const struct weston_pointer_grab_interface *default_pointer_grab; const struct weston_pointer_grab_interface *default_pointer_grab;

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