simple-egl: Add keyboard fullscreen toggle

Make simple-egl toggle the fullscreen state whenever the key F11 is
pressed. A sync callback is used to stop drawing while the surface has
not received the configure event, to prevent a buffer with the windowed
size to be attached to the surface after the set_fullscreen request.
dev
Ander Conselvan de Oliveira 13 years ago committed by Kristian Høgsberg
parent 2995c517c5
commit 69f9840bed
  1. 150
      clients/simple-egl.c

@ -45,6 +45,7 @@ struct display {
struct wl_shell *shell; struct wl_shell *shell;
struct wl_seat *seat; struct wl_seat *seat;
struct wl_pointer *pointer; struct wl_pointer *pointer;
struct wl_keyboard *keyboard;
struct { struct {
EGLDisplay dpy; EGLDisplay dpy;
EGLContext ctx; EGLContext ctx;
@ -54,11 +55,13 @@ struct display {
struct window *window; struct window *window;
}; };
struct geometry {
int width, height;
};
struct window { struct window {
struct display *display; struct display *display;
struct { struct geometry geometry, window_size, fullscreen_size;
int width, height;
} geometry;
struct { struct {
GLuint fbo; GLuint fbo;
GLuint color_rbo; GLuint color_rbo;
@ -179,8 +182,6 @@ init_gl(struct window *window)
GLuint program; GLuint program;
GLint status; GLint status;
glViewport(0, 0, window->geometry.width, window->geometry.height);
frag = create_shader(window, frag_shader_text, GL_FRAGMENT_SHADER); frag = create_shader(window, frag_shader_text, GL_FRAGMENT_SHADER);
vert = create_shader(window, vert_shader_text, GL_VERTEX_SHADER); vert = create_shader(window, vert_shader_text, GL_VERTEX_SHADER);
@ -224,9 +225,16 @@ handle_configure(void *data, struct wl_shell_surface *shell_surface,
{ {
struct window *window = data; struct window *window = data;
if (window->native)
wl_egl_window_resize(window->native, width, height, 0, 0);
window->geometry.width = width; window->geometry.width = width;
window->geometry.height = height; window->geometry.height = height;
window->configured = 1;
if (window->fullscreen)
window->fullscreen_size = window->geometry;
else
window->window_size = window->geometry;
} }
static void static void
@ -240,6 +248,48 @@ static const struct wl_shell_surface_listener shell_surface_listener = {
handle_popup_done handle_popup_done
}; };
static void
redraw(void *data, struct wl_callback *callback, uint32_t time);
static void
configure_callback(void *data, struct wl_callback *callback, uint32_t time)
{
struct window *window = data;
wl_callback_destroy(callback);
window->configured = 1;
redraw(data, NULL, time);
}
static struct wl_callback_listener configure_callback_listener = {
configure_callback,
};
static void
toggle_fullscreen(struct window *window, int fullscreen)
{
struct wl_callback *callback;
window->fullscreen = fullscreen;
window->configured = 0;
if (fullscreen) {
wl_shell_surface_set_fullscreen(window->shell_surface,
WL_SHELL_SURFACE_FULLSCREEN_METHOD_DEFAULT,
0, NULL);
} else {
wl_shell_surface_set_toplevel(window->shell_surface);
handle_configure(window, window->shell_surface, 0,
window->window_size.width,
window->window_size.height);
}
callback = wl_display_sync(window->display->display);
wl_callback_add_listener(callback, &configure_callback_listener,
window);
}
static void static void
create_surface(struct window *window) create_surface(struct window *window)
{ {
@ -253,22 +303,10 @@ create_surface(struct window *window)
wl_shell_surface_add_listener(window->shell_surface, wl_shell_surface_add_listener(window->shell_surface,
&shell_surface_listener, window); &shell_surface_listener, window);
if (window->fullscreen) {
window->configured = 0;
wl_shell_surface_set_fullscreen(window->shell_surface,
WL_SHELL_SURFACE_FULLSCREEN_METHOD_DEFAULT,
0, NULL);
while (!window->configured)
wl_display_iterate(display->display, display->mask);
}
else
wl_shell_surface_set_toplevel(window->shell_surface);
window->native = window->native =
wl_egl_window_create(window->surface, wl_egl_window_create(window->surface,
window->geometry.width, window->window_size.width,
window->geometry.height); window->window_size.height);
window->egl_surface = window->egl_surface =
eglCreateWindowSurface(display->egl.dpy, eglCreateWindowSurface(display->egl.dpy,
display->egl.conf, display->egl.conf,
@ -277,6 +315,8 @@ create_surface(struct window *window)
ret = eglMakeCurrent(window->display->egl.dpy, window->egl_surface, ret = eglMakeCurrent(window->display->egl.dpy, window->egl_surface,
window->egl_surface, window->display->egl.ctx); window->egl_surface, window->display->egl.ctx);
assert(ret == EGL_TRUE); assert(ret == EGL_TRUE);
toggle_fullscreen(window, window->fullscreen);
} }
static void static void
@ -317,6 +357,12 @@ redraw(void *data, struct wl_callback *callback, uint32_t time)
static const int32_t speed_div = 5; static const int32_t speed_div = 5;
static uint32_t start_time = 0; static uint32_t start_time = 0;
if (callback)
wl_callback_destroy(callback);
if (!window->configured)
return;
if (start_time == 0) if (start_time == 0)
start_time = time; start_time = time;
@ -326,6 +372,8 @@ redraw(void *data, struct wl_callback *callback, uint32_t time)
rotation[2][0] = -sin(angle); rotation[2][0] = -sin(angle);
rotation[2][2] = cos(angle); rotation[2][2] = cos(angle);
glViewport(0, 0, window->geometry.width, window->geometry.height);
glUniformMatrix4fv(window->gl.rotation_uniform, 1, GL_FALSE, glUniformMatrix4fv(window->gl.rotation_uniform, 1, GL_FALSE,
(GLfloat *) rotation); (GLfloat *) rotation);
@ -343,8 +391,6 @@ redraw(void *data, struct wl_callback *callback, uint32_t time)
glDisableVertexAttribArray(window->gl.col); glDisableVertexAttribArray(window->gl.col);
eglSwapBuffers(window->display->egl.dpy, window->egl_surface); eglSwapBuffers(window->display->egl.dpy, window->egl_surface);
if (callback)
wl_callback_destroy(callback);
window->callback = wl_surface_frame(window->surface); window->callback = wl_surface_frame(window->surface);
wl_callback_add_listener(window->callback, &frame_listener, window); wl_callback_add_listener(window->callback, &frame_listener, window);
@ -403,6 +449,52 @@ static const struct wl_pointer_listener pointer_listener = {
pointer_handle_axis, pointer_handle_axis,
}; };
static void
keyboard_handle_keymap(void *data, struct wl_keyboard *keyboard,
uint32_t format, int fd, uint32_t size)
{
}
static void
keyboard_handle_enter(void *data, struct wl_keyboard *keyboard,
uint32_t serial, struct wl_surface *surface,
struct wl_array *keys)
{
}
static void
keyboard_handle_leave(void *data, struct wl_keyboard *keyboard,
uint32_t serial, struct wl_surface *surface)
{
}
static void
keyboard_handle_key(void *data, struct wl_keyboard *keyboard,
uint32_t serial, uint32_t time, uint32_t key,
uint32_t state)
{
struct display *d = data;
if (key == KEY_F11 && state)
toggle_fullscreen(d->window, d->window->fullscreen ^ 1);
}
static void
keyboard_handle_modifiers(void *data, struct wl_keyboard *keyboard,
uint32_t serial, uint32_t mods_depressed,
uint32_t mods_latched, uint32_t mods_locked,
uint32_t group)
{
}
static const struct wl_keyboard_listener keyboard_listener = {
keyboard_handle_keymap,
keyboard_handle_enter,
keyboard_handle_leave,
keyboard_handle_key,
keyboard_handle_modifiers,
};
static void static void
seat_handle_capabilities(void *data, struct wl_seat *seat, seat_handle_capabilities(void *data, struct wl_seat *seat,
enum wl_seat_capability caps) enum wl_seat_capability caps)
@ -416,6 +508,14 @@ seat_handle_capabilities(void *data, struct wl_seat *seat,
wl_pointer_destroy(d->pointer); wl_pointer_destroy(d->pointer);
d->pointer = NULL; d->pointer = NULL;
} }
if ((caps & WL_SEAT_CAPABILITY_KEYBOARD) && !d->keyboard) {
d->keyboard = wl_seat_get_keyboard(seat);
wl_keyboard_add_listener(d->keyboard, &keyboard_listener, d);
} else if (!(caps & WL_SEAT_CAPABILITY_KEYBOARD) && d->keyboard) {
wl_keyboard_destroy(d->keyboard);
d->keyboard = NULL;
}
} }
static const struct wl_seat_listener seat_listener = { static const struct wl_seat_listener seat_listener = {
@ -467,8 +567,8 @@ main(int argc, char **argv)
window.display = &display; window.display = &display;
display.window = &window; display.window = &window;
window.geometry.width = 250; window.window_size.width = 250;
window.geometry.height = 250; window.window_size.height = 250;
alpha_size = 1; alpha_size = 1;
for (i = 1; i < argc; i++) { for (i = 1; i < argc; i++) {
@ -499,8 +599,6 @@ main(int argc, char **argv)
sigint.sa_flags = SA_RESETHAND; sigint.sa_flags = SA_RESETHAND;
sigaction(SIGINT, &sigint, NULL); sigaction(SIGINT, &sigint, NULL);
redraw(&window, NULL, 0);
while (running) while (running)
wl_display_iterate(display.display, display.mask); wl_display_iterate(display.display, display.mask);

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