@ -32,10 +32,6 @@
#include <EGL/egl.h>
#include <EGL/eglext.h>
#define ARRAY_LENGTH(a) (sizeof (a) / sizeof (a)[0])
#define FD_TO_EGL_NATIVE_DPY(fd) ((EGLNativeDisplayType)(intptr_t)(fd))
struct wlsc_matrix {
GLfloat d[16];
};