evdev: call evdev_device_destroy on failure

Avoid keeping keeping what needs to be freed in sync in multiple places,
make evdev_device_destroy do the right thing instead.
dev
Peter Hutterer 11 years ago committed by Kristian Høgsberg
parent 76d35286cf
commit 6bb15cd4a8
  1. 26
      src/evdev.c

@ -593,41 +593,29 @@ evdev_device_create(struct weston_seat *seat, const char *path, int device_fd)
device->devname = strdup(devname);
if (!evdev_handle_device(device)) {
if (device->dispatch)
device->dispatch->interface->destroy(dispatch);
if (device->mtdev)
mtdev_close_delete(device->mtdev);
free(device->devnode);
free(device->devname);
free(device);
evdev_device_destroy(device);
return EVDEV_UNHANDLED_DEVICE;
}
if (evdev_configure_device(device) == -1)
goto err1;
goto err;
/* If the dispatch was not set up use the fallback. */
if (device->dispatch == NULL)
device->dispatch = fallback_dispatch_create();
if (device->dispatch == NULL)
goto err1;
goto err;
device->source = wl_event_loop_add_fd(ec->input_loop, device->fd,
WL_EVENT_READABLE,
evdev_device_data, device);
if (device->source == NULL)
goto err2;
goto err;
return device;
err2:
device->dispatch->interface->destroy(device->dispatch);
err1:
if (device->mtdev)
mtdev_close_delete(device->mtdev);
free(device->devname);
free(device->devnode);
free(device);
err:
evdev_device_destroy(device);
return NULL;
}
@ -640,7 +628,9 @@ evdev_device_destroy(struct evdev_device *device)
if (dispatch)
dispatch->interface->destroy(dispatch);
if (device->source)
wl_event_source_remove(device->source);
if (!wl_list_empty(&device->link))
wl_list_remove(&device->link);
if (device->mtdev)
mtdev_close_delete(device->mtdev);

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