Consolidate notes from a few files in TODO

dev
Kristian Høgsberg 14 years ago
parent a6f6999e49
commit 6dcf8718ae
  1. 98
      TODO

98
TODO

@ -21,6 +21,19 @@ Core wayland protocol
- glyph cache - glyph cache
buffer = drm.create_buffer(); /* buffer with stuff in it */
cache.upload(buffer, x, y, width, height, int key)
drm.buffer: id, name, stride etc /* event to announce cache buffer */
cache.image: key, buffer, x, y, stride /* event to announce
* location in cache */
cache.retire: buffer /* cache has stopped using buffer, please
* reupload whatever you had in that buffer */
- DnD issues: - DnD issues:
Root window must send NULL type (to decline drop) or Root window must send NULL type (to decline drop) or
@ -37,6 +50,46 @@ Core wayland protocol
that will participate in dnd. Or just assume client is not that will participate in dnd. Or just assume client is not
participating until we receive an accept request. participating until we receive an accept request.
- Selection/copy+paste
- Similar to dnd, create a selection object for a device to offer
selection data:
selection = shell.create(input_device)
Requests:
- selection.offer(type)
- selection.activate(time)
- selection.destroy()
Events:
- selection.finish(type, fd)
- selection.discard() /* somebody else took the selection */
- Notes: no window owner, which seems to be mostly there as a way
to identify the client and to allow None (instead of a release
request). Possibly also to make the selection go away
automatically when the window with the contents go away, or
possibly as a way for the source to distinguish between multiple
selections. Toolkits generally just create a dummy-toplevel for
selections though.
- Per-device selection. The selection is per device. Different
keyboards copy and paste to different selections.
- Selection offer object. Introduced just before a surface
receives keyboard_focus event or when somebody claims the
selection and on keyboard_focus? That way only keyboard_focus
owner will know the types... limits pasting to the
keyboard_focus surface.
Requests:
- selection_offer.receive(type, fd)
Events:
- selection_offer.offer(type)
- selection_offer.keyboard_focus()
- Pointer image issue: - Pointer image issue:
- A touch input device doesn't have a pointer; indicate that - A touch input device doesn't have a pointer; indicate that
@ -60,6 +113,51 @@ Core wayland protocol
surface-relative (menus), 2) pointer-relative (tooltips and surface-relative (menus), 2) pointer-relative (tooltips and
right-click menus) or 3) server-decides (all other top-levels). right-click menus) or 3) server-decides (all other top-levels).
- Per client id space. Each client has an entire 32 bit id namespace
to itself. On the server side, each struct wl_client has an object
hash table. Object announcements use a server id space and clients
must respond with subscribe request with a client id for the
object. Part of wl_proxy_create_for_id():
wl_display_subscribe(display, id, new_id, my_version);
or maybe
wl_display_bind(display, id, new_id, my_version);
Fixes a few things:
- Maps the global object into the client id space, lets client
allocate the id. All ids are allocated by the client this way,
which fixes the range protocol problem.
- Tells the server that the client is interested in events from
the object. Lets the server know that a client participates in a
certain protocol (like drag and drop), so the server can account
for whether or not the client is expected to reply
- Server emits initial object state event(s) in reponse to
receiving the subscribe request. Introduces an extra round trip
at initialization time, but the server will still announces all
objects in one burst and the client can subscribe in a burst as
well.
- Separates client resources, since each client will have it's own
hash table. It's not longer possible to guess the id of another
surface and access it.
- Server must track the client id for each client an object is
exposed to. In some cases we know this (a surface is always
only owned by one client), in other cases it provides a way to
track who's interested in the object events. For input device
events, we can look up the client name when it receives pointer
focus or keyboard focus and cache it in the device.
- Server must know which id to send when passing object references
in events. We could say that any object we're passing to a
client must have a server id, and each client has a server id ->
client id hash.
- When a surface is the size of the screen and on top, we can set the - When a surface is the size of the screen and on top, we can set the
scanout buffer to that surface directly. Like compiz unredirect scanout buffer to that surface directly. Like compiz unredirect
top-level window feature. Except it won't have any protocol state top-level window feature. Except it won't have any protocol state

Loading…
Cancel
Save