ivi-layout: separate declarations from code
Thanks Pekka for pointing that out. Signed-off-by: Carlos Olmedo Escobar <carlos.olmedo.e@gmail.com> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
This commit is contained in:
committed by
Pekka Paalanen
parent
5ba1e1d137
commit
703f502036
@@ -327,11 +327,14 @@ create_move_resize_view_transition(
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ivi_layout_transition_destroy_func destroy_func,
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ivi_layout_transition_destroy_func destroy_func,
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uint32_t duration)
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uint32_t duration)
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{
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{
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struct ivi_layout_transition *transition = create_layout_transition();
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struct ivi_layout_transition *transition;
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struct move_resize_view_data *data;
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transition = create_layout_transition();
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if (transition == NULL)
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if (transition == NULL)
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return NULL;
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return NULL;
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struct move_resize_view_data *data = malloc(sizeof(*data));
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data = malloc(sizeof(*data));
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if (data == NULL) {
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if (data == NULL) {
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weston_log("%s: memory allocation fails\n", __func__);
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weston_log("%s: memory allocation fails\n", __func__);
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return NULL;
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return NULL;
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@@ -452,11 +455,14 @@ create_fade_view_transition(
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ivi_layout_transition_destroy_func destroy_func,
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ivi_layout_transition_destroy_func destroy_func,
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uint32_t duration)
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uint32_t duration)
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{
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{
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struct ivi_layout_transition *transition = create_layout_transition();
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struct ivi_layout_transition *transition;
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struct fade_view_data *data;
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transition = create_layout_transition();
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if (transition == NULL)
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if (transition == NULL)
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return NULL;
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return NULL;
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struct fade_view_data *data = malloc(sizeof(*data));
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data = malloc(sizeof(*data));
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if (data == NULL) {
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if (data == NULL) {
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weston_log("%s: memory allocation fails\n", __func__);
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weston_log("%s: memory allocation fails\n", __func__);
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return NULL;
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return NULL;
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@@ -678,11 +684,14 @@ create_move_layer_transition(
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ivi_layout_transition_destroy_user_func destroy_user_func,
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ivi_layout_transition_destroy_user_func destroy_user_func,
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uint32_t duration)
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uint32_t duration)
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{
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{
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struct ivi_layout_transition *transition = create_layout_transition();
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struct ivi_layout_transition *transition;
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struct move_layer_data *data;
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transition = create_layout_transition();
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if (transition == NULL)
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if (transition == NULL)
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return NULL;
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return NULL;
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struct move_layer_data *data = malloc(sizeof(*data));
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data = malloc(sizeof(*data));
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if (data == NULL) {
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if (data == NULL) {
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weston_log("%s: memory allocation fails\n", __func__);
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weston_log("%s: memory allocation fails\n", __func__);
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return NULL;
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return NULL;
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