@ -123,7 +123,7 @@ struct dmabuf_image {
enum import_type import_type ;
enum import_type import_type ;
GLenum target ;
GLenum target ;
struct gl_shader * shader ;
enum gl_shader_texture_variant shader_variant ;
} ;
} ;
struct dmabuf_format {
struct dmabuf_format {
@ -159,7 +159,6 @@ struct yuv_format_descriptor {
struct gl_surface_state {
struct gl_surface_state {
GLfloat color [ 4 ] ;
GLfloat color [ 4 ] ;
struct gl_shader * shader ;
GLuint textures [ 3 ] ;
GLuint textures [ 3 ] ;
int num_textures ;
int num_textures ;
@ -197,6 +196,7 @@ struct gl_surface_state {
struct wl_listener surface_destroy_listener ;
struct wl_listener surface_destroy_listener ;
struct wl_listener renderer_destroy_listener ;
struct wl_listener renderer_destroy_listener ;
struct gl_shader_requirements shader_requirements ;
} ;
} ;
enum timeline_render_point_type {
enum timeline_render_point_type {
@ -625,6 +625,55 @@ texture_region(struct weston_view *ev, pixman_region32_t *region,
return nvtx ;
return nvtx ;
}
}
static struct gl_shader *
gl_renderer_get_program ( struct gl_renderer * gr ,
const struct gl_shader_requirements * requirements )
{
struct gl_shader_requirements reqs = * requirements ;
struct gl_shader * shader ;
assert ( reqs . pad_bits_ = = 0 ) ;
if ( gr - > fragment_shader_debug )
reqs . green_tint = true ;
if ( gr - > current_shader & &
gl_shader_requirements_cmp ( & reqs , & gr - > current_shader - > key ) = = 0 )
return gr - > current_shader ;
wl_list_for_each ( shader , & gr - > shader_list , link ) {
if ( gl_shader_requirements_cmp ( & reqs , & shader - > key ) = = 0 )
return shader ;
}
shader = gl_shader_create ( gr , & reqs ) ;
if ( shader )
return shader ;
weston_log ( " warning: failed to generate gl program \n " ) ;
return NULL ;
}
static bool
gl_renderer_use_program ( struct gl_renderer * gr , struct gl_shader * shader )
{
if ( ! shader ) {
weston_log ( " Error: trying to use NULL GL shader. \n " ) ;
return false ;
}
if ( gr - > current_shader = = shader )
return true ;
glUseProgram ( shader - > program ) ;
gr - > current_shader = shader ;
return true ;
}
static const struct gl_shader_requirements requirements_triangle_fan = {
. variant = SHADER_VARIANT_SOLID ,
} ;
static void
static void
triangle_fan_debug ( struct weston_view * view , int first , int count )
triangle_fan_debug ( struct weston_view * view , int first , int count )
{
{
@ -635,6 +684,8 @@ triangle_fan_debug(struct weston_view *view, int first, int count)
GLushort * index ;
GLushort * index ;
int nelems ;
int nelems ;
static int color_idx = 0 ;
static int color_idx = 0 ;
struct gl_shader * shader ;
struct gl_shader * prev_shader = gr - > current_shader ;
static const GLfloat color [ ] [ 4 ] = {
static const GLfloat color [ ] [ 4 ] = {
{ 1.0 , 0.0 , 0.0 , 1.0 } ,
{ 1.0 , 0.0 , 0.0 , 1.0 } ,
{ 0.0 , 1.0 , 0.0 , 1.0 } ,
{ 0.0 , 1.0 , 0.0 , 1.0 } ,
@ -642,6 +693,10 @@ triangle_fan_debug(struct weston_view *view, int first, int count)
{ 1.0 , 1.0 , 1.0 , 1.0 } ,
{ 1.0 , 1.0 , 1.0 , 1.0 } ,
} ;
} ;
shader = gl_renderer_get_program ( gr , & requirements_triangle_fan ) ;
if ( ! gl_renderer_use_program ( gr , shader ) )
return ;
nelems = ( count - 1 + count - 2 ) * 2 ;
nelems = ( count - 1 + count - 2 ) * 2 ;
buffer = malloc ( sizeof ( GLushort ) * nelems ) ;
buffer = malloc ( sizeof ( GLushort ) * nelems ) ;
@ -657,11 +712,11 @@ triangle_fan_debug(struct weston_view *view, int first, int count)
* index + + = first + i ;
* index + + = first + i ;
}
}
glUseProgram ( gr - > solid_shader . program ) ;
glUniform4fv ( shader - > color_uniform , 1 ,
glUniform4fv ( gr - > solid_shader . color_uniform , 1 ,
color [ color_idx + + % ARRAY_LENGTH ( color ) ] ) ;
color [ color_idx + + % ARRAY_LENGTH ( color ) ] ) ;
glDrawElements ( GL_LINES , nelems , GL_UNSIGNED_SHORT , buffer ) ;
glDrawElements ( GL_LINES , nelems , GL_UNSIGNED_SHORT , buffer ) ;
glUseProgram ( gr - > current_shader - > program ) ;
gl_renderer_use_program ( gr , prev_shader ) ;
free ( buffer ) ;
free ( buffer ) ;
}
}
@ -734,27 +789,8 @@ use_output(struct weston_output *output)
}
}
static void
static void
use_shader ( struct gl_renderer * gr , struct gl_shader * shader )
gl_renderer_use_program_with_view_uniforms ( struct gl_renderer * gr ,
{
struct gl_shader * shader ,
if ( ! shader - > program ) {
int ret ;
ret = shader_init ( shader , gr ,
shader - > vertex_source ,
shader - > fragment_source ) ;
if ( ret < 0 )
weston_log ( " warning: failed to compile shader \n " ) ;
}
if ( gr - > current_shader = = shader )
return ;
glUseProgram ( shader - > program ) ;
gr - > current_shader = shader ;
}
static void
shader_uniforms ( struct gl_shader * shader ,
struct weston_view * view ,
struct weston_view * view ,
struct weston_output * output )
struct weston_output * output )
{
{
@ -762,6 +798,9 @@ shader_uniforms(struct gl_shader *shader,
struct gl_surface_state * gs = get_surface_state ( view - > surface ) ;
struct gl_surface_state * gs = get_surface_state ( view - > surface ) ;
struct gl_output_state * go = get_output_state ( output ) ;
struct gl_output_state * go = get_output_state ( output ) ;
if ( ! gl_renderer_use_program ( gr , shader ) )
return ;
glUniformMatrix4fv ( shader - > proj_uniform ,
glUniformMatrix4fv ( shader - > proj_uniform ,
1 , GL_FALSE , go - > output_matrix . d ) ;
1 , GL_FALSE , go - > output_matrix . d ) ;
glUniform4fv ( shader - > color_uniform , 1 , gs - > color ) ;
glUniform4fv ( shader - > color_uniform , 1 , gs - > color ) ;
@ -851,6 +890,9 @@ static struct gl_shader *
maybe_censor_override ( struct weston_output * output ,
maybe_censor_override ( struct weston_output * output ,
struct weston_view * ev )
struct weston_view * ev )
{
{
const struct gl_shader_requirements requirements_censor = {
. variant = SHADER_VARIANT_SOLID ,
} ;
struct weston_compositor * ec = ev - > surface - > compositor ;
struct weston_compositor * ec = ev - > surface - > compositor ;
struct gl_renderer * gr = get_renderer ( ec ) ;
struct gl_renderer * gr = get_renderer ( ec ) ;
struct gl_surface_state * gs = get_surface_state ( ev - > surface ) ;
struct gl_surface_state * gs = get_surface_state ( ev - > surface ) ;
@ -866,24 +908,24 @@ maybe_censor_override(struct weston_output *output,
gs - > color [ 1 ] = 0.0 ;
gs - > color [ 1 ] = 0.0 ;
gs - > color [ 2 ] = 0.0 ;
gs - > color [ 2 ] = 0.0 ;
gs - > color [ 3 ] = 1.0 ;
gs - > color [ 3 ] = 1.0 ;
return & gr - > solid_shader ;
return gl_renderer_get_program ( gr , & requirements_censor ) ;
}
}
/* When not in enforced mode, the client is notified of the protection */
/* When not in enforced mode, the client is notified of the protection */
/* change, so content censoring is not required */
/* change, so content censoring is not required */
if ( ev - > surface - > protection_mode ! =
if ( ev - > surface - > protection_mode ! =
WESTON_SURFACE_PROTECTION_MODE_ENFORCED )
WESTON_SURFACE_PROTECTION_MODE_ENFORCED )
return gs - > shader ;
return gl_renderer_get_program ( gr , & gs - > shader_requirements ) ;
if ( recording_censor | | unprotected_censor ) {
if ( recording_censor | | unprotected_censor ) {
gs - > color [ 0 ] = 0.40 ;
gs - > color [ 0 ] = 0.40 ;
gs - > color [ 1 ] = 0.0 ;
gs - > color [ 1 ] = 0.0 ;
gs - > color [ 2 ] = 0.0 ;
gs - > color [ 2 ] = 0.0 ;
gs - > color [ 3 ] = 1.0 ;
gs - > color [ 3 ] = 1.0 ;
return & gr - > solid_shader ;
return gl_renderer_get_program ( gr , & requirements_censor ) ;
}
}
return gs - > shader ;
return gl_renderer_get_program ( gr , & gs - > shader_requirements ) ;
}
}
static void
static void
@ -906,7 +948,8 @@ draw_view(struct weston_view *ev, struct weston_output *output,
/* In case of a runtime switch of renderers, we may not have received
/* In case of a runtime switch of renderers, we may not have received
* an attach for this surface since the switch . In that case we don ' t
* an attach for this surface since the switch . In that case we don ' t
* have a valid buffer or a proper shader set up so skip rendering . */
* have a valid buffer or a proper shader set up so skip rendering . */
if ( ! gs - > shader & & ! gs - > direct_display )
if ( gs - > shader_requirements . variant = = SHADER_VARIANT_NONE & &
! gs - > direct_display )
return ;
return ;
pixman_region32_init ( & repaint ) ;
pixman_region32_init ( & repaint ) ;
@ -920,18 +963,20 @@ draw_view(struct weston_view *ev, struct weston_output *output,
if ( ensure_surface_buffer_is_ready ( gr , gs ) < 0 )
if ( ensure_surface_buffer_is_ready ( gr , gs ) < 0 )
goto out ;
goto out ;
shader = maybe_censor_override ( output , ev ) ;
glBlendFunc ( GL_ONE , GL_ONE_MINUS_SRC_ALPHA ) ;
glBlendFunc ( GL_ONE , GL_ONE_MINUS_SRC_ALPHA ) ;
/* The built shader objects are cached in struct
* gl_renderer : : shader_list and retrieved when requested with the same
* struct gl_shader_requirements . The triangle fan shader is generated
* here so that the shader uniforms are cached when used later
*/
if ( gr - > fan_debug ) {
if ( gr - > fan_debug ) {
use_shader ( gr , & gr - > solid_shader ) ;
shader = gl_renderer_get_program ( gr ,
shader_uniforms ( & gr - > solid_shader , ev , output ) ;
& requirements_triangle_fan ) ;
gl_renderer_use_program_with_view_uniforms ( gr , shader ,
ev , output ) ;
}
}
use_shader ( gr , shader ) ;
shader_uniforms ( shader , ev , output ) ;
if ( ev - > transform . enabled | | output - > zoom . active | |
if ( ev - > transform . enabled | | output - > zoom . active | |
output - > current_scale ! = ev - > surface - > buffer_viewport . buffer . scale )
output - > current_scale ! = ev - > surface - > buffer_viewport . buffer . scale )
filter = GL_LINEAR ;
filter = GL_LINEAR ;
@ -963,15 +1008,25 @@ draw_view(struct weston_view *ev, struct weston_output *output,
else
else
pixman_region32_copy ( & surface_opaque , & ev - > surface - > opaque ) ;
pixman_region32_copy ( & surface_opaque , & ev - > surface - > opaque ) ;
shader = maybe_censor_override ( output , ev ) ;
gl_renderer_use_program_with_view_uniforms ( gr , shader , ev , output ) ;
if ( pixman_region32_not_empty ( & surface_opaque ) ) {
if ( pixman_region32_not_empty ( & surface_opaque ) ) {
if ( shader = = & gr - > texture_shader_rgba ) {
if ( shader - > key . variant = = SHADER_VARIANT_RGBA ) {
struct gl_shader_requirements tmp_requirements ;
struct gl_shader * tmp_shader ;
/* Special case for RGBA textures with possibly
/* Special case for RGBA textures with possibly
* bad data in alpha channel : use the shader
* bad data in alpha channel : use the shader
* that forces texture alpha = 1.0 .
* that forces texture alpha = 1.0 .
* Xwayland surfaces need this .
* Xwayland surfaces need this .
*/
*/
use_shader ( gr , & gr - > texture_shader_rgbx ) ;
tmp_requirements = shader - > key ;
shader_uniforms ( & gr - > texture_shader_rgbx , ev , output ) ;
tmp_requirements . variant = SHADER_VARIANT_RGBX ;
tmp_shader = gl_renderer_get_program ( gr , & tmp_requirements ) ;
gl_renderer_use_program_with_view_uniforms ( gr ,
tmp_shader ,
ev , output ) ;
}
}
if ( ev - > alpha < 1.0 )
if ( ev - > alpha < 1.0 )
@ -984,7 +1039,7 @@ draw_view(struct weston_view *ev, struct weston_output *output,
}
}
if ( pixman_region32_not_empty ( & surface_blend ) ) {
if ( pixman_region32_not_empty ( & surface_blend ) ) {
use_shader ( gr , shader ) ;
gl_renderer_use_program ( gr , shader ) ;
glEnable ( GL_BLEND ) ;
glEnable ( GL_BLEND ) ;
repaint_region ( ev , & repaint , & surface_blend ) ;
repaint_region ( ev , & repaint , & surface_blend ) ;
gs - > used_in_output_repaint = true ;
gs - > used_in_output_repaint = true ;
@ -1158,10 +1213,13 @@ static void
draw_output_borders ( struct weston_output * output ,
draw_output_borders ( struct weston_output * output ,
enum gl_border_status border_status )
enum gl_border_status border_status )
{
{
const struct gl_shader_requirements requirements_rgba = {
. variant = SHADER_VARIANT_RGBA ,
} ;
struct gl_output_state * go = get_output_state ( output ) ;
struct gl_output_state * go = get_output_state ( output ) ;
struct gl_renderer * gr = get_renderer ( output - > compositor ) ;
struct gl_renderer * gr = get_renderer ( output - > compositor ) ;
struct gl_shader * shader = & gr - > texture_shader_rgba ;
struct gl_border_image * top , * bottom , * left , * right ;
struct gl_border_image * top , * bottom , * left , * right ;
struct gl_shader * shader ;
struct weston_matrix matrix ;
struct weston_matrix matrix ;
int full_width , full_height ;
int full_width , full_height ;
@ -1177,7 +1235,9 @@ draw_output_borders(struct weston_output *output,
full_height = output - > current_mode - > height + top - > height + bottom - > height ;
full_height = output - > current_mode - > height + top - > height + bottom - > height ;
glDisable ( GL_BLEND ) ;
glDisable ( GL_BLEND ) ;
use_shader ( gr , shader ) ;
shader = gl_renderer_get_program ( gr , & requirements_rgba ) ;
if ( ! gl_renderer_use_program ( gr , shader ) )
return ;
glViewport ( 0 , 0 , full_width , full_height ) ;
glViewport ( 0 , 0 , full_width , full_height ) ;
@ -1711,28 +1771,28 @@ gl_renderer_attach_shm(struct weston_surface *es, struct weston_buffer *buffer,
switch ( wl_shm_buffer_get_format ( shm_buffer ) ) {
switch ( wl_shm_buffer_get_format ( shm_buffer ) ) {
case WL_SHM_FORMAT_XRGB8888 :
case WL_SHM_FORMAT_XRGB8888 :
gs - > shader = & gr - > texture_shader_rgbx ;
gs - > shader_requirements . variant = SHADER_VARIANT_RGBX ;
pitch = wl_shm_buffer_get_stride ( shm_buffer ) / 4 ;
pitch = wl_shm_buffer_get_stride ( shm_buffer ) / 4 ;
gl_format [ 0 ] = GL_BGRA_EXT ;
gl_format [ 0 ] = GL_BGRA_EXT ;
gl_pixel_type = GL_UNSIGNED_BYTE ;
gl_pixel_type = GL_UNSIGNED_BYTE ;
es - > is_opaque = true ;
es - > is_opaque = true ;
break ;
break ;
case WL_SHM_FORMAT_ARGB8888 :
case WL_SHM_FORMAT_ARGB8888 :
gs - > shader = & gr - > texture_shader_rgba ;
gs - > shader_requirements . variant = SHADER_VARIANT_RGBA ;
pitch = wl_shm_buffer_get_stride ( shm_buffer ) / 4 ;
pitch = wl_shm_buffer_get_stride ( shm_buffer ) / 4 ;
gl_format [ 0 ] = GL_BGRA_EXT ;
gl_format [ 0 ] = GL_BGRA_EXT ;
gl_pixel_type = GL_UNSIGNED_BYTE ;
gl_pixel_type = GL_UNSIGNED_BYTE ;
es - > is_opaque = false ;
es - > is_opaque = false ;
break ;
break ;
case WL_SHM_FORMAT_RGB565 :
case WL_SHM_FORMAT_RGB565 :
gs - > shader = & gr - > texture_shader_rgbx ;
gs - > shader_requirements . variant = SHADER_VARIANT_RGBX ;
pitch = wl_shm_buffer_get_stride ( shm_buffer ) / 2 ;
pitch = wl_shm_buffer_get_stride ( shm_buffer ) / 2 ;
gl_format [ 0 ] = GL_RGB ;
gl_format [ 0 ] = GL_RGB ;
gl_pixel_type = GL_UNSIGNED_SHORT_5_6_5 ;
gl_pixel_type = GL_UNSIGNED_SHORT_5_6_5 ;
es - > is_opaque = true ;
es - > is_opaque = true ;
break ;
break ;
case WL_SHM_FORMAT_YUV420 :
case WL_SHM_FORMAT_YUV420 :
gs - > shader = & gr - > texture_shader_y_u_v ;
gs - > shader_requirements . variant = SHADER_VARIANT_Y_U_V ;
pitch = wl_shm_buffer_get_stride ( shm_buffer ) ;
pitch = wl_shm_buffer_get_stride ( shm_buffer ) ;
gl_pixel_type = GL_UNSIGNED_BYTE ;
gl_pixel_type = GL_UNSIGNED_BYTE ;
num_planes = 3 ;
num_planes = 3 ;
@ -1764,18 +1824,18 @@ gl_renderer_attach_shm(struct weston_surface *es, struct weston_buffer *buffer,
gs - > hsub [ 1 ] = 2 ;
gs - > hsub [ 1 ] = 2 ;
gs - > vsub [ 1 ] = 2 ;
gs - > vsub [ 1 ] = 2 ;
if ( gr - > has_gl_texture_rg ) {
if ( gr - > has_gl_texture_rg ) {
gs - > shader = & gr - > texture_shader_y_uv ;
gs - > shader_requirements . variant = SHADER_VARIANT_Y_UV ;
gl_format [ 0 ] = GL_R8_EXT ;
gl_format [ 0 ] = GL_R8_EXT ;
gl_format [ 1 ] = GL_RG8_EXT ;
gl_format [ 1 ] = GL_RG8_EXT ;
} else {
} else {
gs - > shader = & gr - > texture_shader_y_xuxv ;
gs - > shader_requirements . variant = SHADER_VARIANT_Y_XUXV ;
gl_format [ 0 ] = GL_LUMINANCE ;
gl_format [ 0 ] = GL_LUMINANCE ;
gl_format [ 1 ] = GL_LUMINANCE_ALPHA ;
gl_format [ 1 ] = GL_LUMINANCE_ALPHA ;
}
}
es - > is_opaque = true ;
es - > is_opaque = true ;
break ;
break ;
case WL_SHM_FORMAT_YUYV :
case WL_SHM_FORMAT_YUYV :
gs - > shader = & gr - > texture_shader_y_xuxv ;
gs - > shader_requirements . variant = SHADER_VARIANT_Y_XUXV ;
pitch = wl_shm_buffer_get_stride ( shm_buffer ) / 2 ;
pitch = wl_shm_buffer_get_stride ( shm_buffer ) / 2 ;
gl_pixel_type = GL_UNSIGNED_BYTE ;
gl_pixel_type = GL_UNSIGNED_BYTE ;
num_planes = 2 ;
num_planes = 2 ;
@ -1855,26 +1915,26 @@ gl_renderer_attach_egl(struct weston_surface *es, struct weston_buffer *buffer,
case EGL_TEXTURE_RGBA :
case EGL_TEXTURE_RGBA :
default :
default :
num_planes = 1 ;
num_planes = 1 ;
gs - > shader = & gr - > texture_shader_rgba ;
gs - > shader_requirements . variant = SHADER_VARIANT_RGBA ;
break ;
break ;
case EGL_TEXTURE_EXTERNAL_WL :
case EGL_TEXTURE_EXTERNAL_WL :
num_planes = 1 ;
num_planes = 1 ;
gs - > target = GL_TEXTURE_EXTERNAL_OES ;
gs - > target = GL_TEXTURE_EXTERNAL_OES ;
gs - > shader = & gr - > texture_shader_egl_external ;
gs - > shader_requirements . variant = SHADER_VARIANT_EXTERNAL ;
break ;
break ;
case EGL_TEXTURE_Y_UV_WL :
case EGL_TEXTURE_Y_UV_WL :
num_planes = 2 ;
num_planes = 2 ;
gs - > shader = & gr - > texture_shader_y_uv ;
gs - > shader_requirements . variant = SHADER_VARIANT_Y_UV ;
es - > is_opaque = true ;
es - > is_opaque = true ;
break ;
break ;
case EGL_TEXTURE_Y_U_V_WL :
case EGL_TEXTURE_Y_U_V_WL :
num_planes = 3 ;
num_planes = 3 ;
gs - > shader = & gr - > texture_shader_y_u_v ;
gs - > shader_requirements . variant = SHADER_VARIANT_Y_U_V ;
es - > is_opaque = true ;
es - > is_opaque = true ;
break ;
break ;
case EGL_TEXTURE_Y_XUXV_WL :
case EGL_TEXTURE_Y_XUXV_WL :
num_planes = 2 ;
num_planes = 2 ;
gs - > shader = & gr - > texture_shader_y_xuxv ;
gs - > shader_requirements . variant = SHADER_VARIANT_Y_XUXV ;
es - > is_opaque = true ;
es - > is_opaque = true ;
break ;
break ;
}
}
@ -2198,16 +2258,16 @@ import_yuv_dmabuf(struct gl_renderer *gr,
switch ( format - > texture_type ) {
switch ( format - > texture_type ) {
case TEXTURE_Y_XUXV_WL :
case TEXTURE_Y_XUXV_WL :
image - > shader = & gr - > texture_shader_y_xuxv ;
image - > shader_variant = SHADER_VARIANT_Y_XUXV ;
break ;
break ;
case TEXTURE_Y_UV_WL :
case TEXTURE_Y_UV_WL :
image - > shader = & gr - > texture_shader_y_uv ;
image - > shader_variant = SHADER_VARIANT_Y_UV ;
break ;
break ;
case TEXTURE_Y_U_V_WL :
case TEXTURE_Y_U_V_WL :
image - > shader = & gr - > texture_shader_y_u_v ;
image - > shader_variant = SHADER_VARIANT_Y_U_V ;
break ;
break ;
case TEXTURE_XYUV_WL :
case TEXTURE_XYUV_WL :
image - > shader = & gr - > texture_shader_xyuv ;
image - > shader_variant = SHADER_VARIANT_XYUV ;
break ;
break ;
default :
default :
assert ( false ) ;
assert ( false ) ;
@ -2320,10 +2380,10 @@ import_dmabuf(struct gl_renderer *gr,
switch ( image - > target ) {
switch ( image - > target ) {
case GL_TEXTURE_2D :
case GL_TEXTURE_2D :
image - > shader = & gr - > texture_shader_rgba ;
image - > shader_variant = SHADER_VARIANT_RGBA ;
break ;
break ;
default :
default :
image - > shader = & gr - > texture_shader_egl_external ;
image - > shader_variant = SHADER_VARIANT_EXTERNAL ;
}
}
} else {
} else {
if ( ! import_yuv_dmabuf ( gr , image ) ) {
if ( ! import_yuv_dmabuf ( gr , image ) ) {
@ -2587,7 +2647,7 @@ gl_renderer_attach_dmabuf(struct weston_surface *surface,
gr - > image_target_texture_2d ( gs - > target , gs - > images [ i ] - > image ) ;
gr - > image_target_texture_2d ( gs - > target , gs - > images [ i ] - > image ) ;
}
}
gs - > shader = image - > shader ;
gs - > shader_requirements . variant = image - > shader_variant ;
}
}
static void
static void
@ -2651,7 +2711,6 @@ gl_renderer_surface_set_color(struct weston_surface *surface,
float red , float green , float blue , float alpha )
float red , float green , float blue , float alpha )
{
{
struct gl_surface_state * gs = get_surface_state ( surface ) ;
struct gl_surface_state * gs = get_surface_state ( surface ) ;
struct gl_renderer * gr = get_renderer ( surface - > compositor ) ;
gs - > color [ 0 ] = red ;
gs - > color [ 0 ] = red ;
gs - > color [ 1 ] = green ;
gs - > color [ 1 ] = green ;
@ -2661,7 +2720,7 @@ gl_renderer_surface_set_color(struct weston_surface *surface,
gs - > pitch = 1 ;
gs - > pitch = 1 ;
gs - > height = 1 ;
gs - > height = 1 ;
gs - > shader = & gr - > solid_shader ;
gs - > shader_requirements . variant = SHADER_VARIANT_SOLID ;
}
}
static void
static void
@ -2725,6 +2784,7 @@ gl_renderer_surface_copy_content(struct weston_surface *surface,
const GLenum gl_format = GL_RGBA ; /* PIXMAN_a8b8g8r8 little-endian */
const GLenum gl_format = GL_RGBA ; /* PIXMAN_a8b8g8r8 little-endian */
struct gl_renderer * gr = get_renderer ( surface - > compositor ) ;
struct gl_renderer * gr = get_renderer ( surface - > compositor ) ;
struct gl_surface_state * gs = get_surface_state ( surface ) ;
struct gl_surface_state * gs = get_surface_state ( surface ) ;
struct gl_shader * shader ;
int cw , ch ;
int cw , ch ;
GLuint fbo ;
GLuint fbo ;
GLuint tex ;
GLuint tex ;
@ -2747,6 +2807,10 @@ gl_renderer_surface_copy_content(struct weston_surface *surface,
break ;
break ;
}
}
shader = gl_renderer_get_program ( gr , & gs - > shader_requirements ) ;
if ( ! gl_renderer_use_program ( gr , shader ) )
return - 1 ;
glGenTextures ( 1 , & tex ) ;
glGenTextures ( 1 , & tex ) ;
glBindTexture ( GL_TEXTURE_2D , tex ) ;
glBindTexture ( GL_TEXTURE_2D , tex ) ;
glTexImage2D ( GL_TEXTURE_2D , 0 , GL_RGBA , cw , ch ,
glTexImage2D ( GL_TEXTURE_2D , 0 , GL_RGBA , cw , ch ,
@ -2768,17 +2832,16 @@ gl_renderer_surface_copy_content(struct weston_surface *surface,
glViewport ( 0 , 0 , cw , ch ) ;
glViewport ( 0 , 0 , cw , ch ) ;
glDisable ( GL_BLEND ) ;
glDisable ( GL_BLEND ) ;
use_shader ( gr , gs - > shader ) ;
if ( gs - > y_inverted )
if ( gs - > y_inverted )
proj = projmat_normal ;
proj = projmat_normal ;
else
else
proj = projmat_yinvert ;
proj = projmat_yinvert ;
glUniformMatrix4fv ( gs - > shader - > proj_uniform , 1 , GL_FALSE , proj ) ;
glUniformMatrix4fv ( shader - > proj_uniform , 1 , GL_FALSE , proj ) ;
glUniform1f ( gs - > shader - > alpha_uniform , 1.0f ) ;
glUniform1f ( shader - > alpha_uniform , 1.0f ) ;
for ( i = 0 ; i < gs - > num_textures ; i + + ) {
for ( i = 0 ; i < gs - > num_textures ; i + + ) {
glUniform1i ( gs - > shader - > tex_uniforms [ i ] , i ) ;
glUniform1i ( shader - > tex_uniforms [ i ] , i ) ;
glActiveTexture ( GL_TEXTURE0 + i ) ;
glActiveTexture ( GL_TEXTURE0 + i ) ;
glBindTexture ( gs - > target , gs - > textures [ i ] ) ;
glBindTexture ( gs - > target , gs - > textures [ i ] ) ;
@ -3181,18 +3244,21 @@ gl_renderer_destroy(struct weston_compositor *ec)
struct gl_renderer * gr = get_renderer ( ec ) ;
struct gl_renderer * gr = get_renderer ( ec ) ;
struct dmabuf_image * image , * next ;
struct dmabuf_image * image , * next ;
struct dmabuf_format * format , * next_format ;
struct dmabuf_format * format , * next_format ;
struct gl_shader * shader , * next_shader ;
wl_signal_emit ( & gr - > destroy_signal , gr ) ;
wl_signal_emit ( & gr - > destroy_signal , gr ) ;
if ( gr - > has_bind_display )
if ( gr - > has_bind_display )
gr - > unbind_display ( gr - > egl_display , ec - > wl_display ) ;
gr - > unbind_display ( gr - > egl_display , ec - > wl_display ) ;
wl_list_for_each_safe ( shader , next_shader , & gr - > shader_list , link )
gl_shader_destroy ( shader ) ;
/* Work around crash in egl_dri2.c's dri2_make_current() - when does this apply? */
/* Work around crash in egl_dri2.c's dri2_make_current() - when does this apply? */
eglMakeCurrent ( gr - > egl_display ,
eglMakeCurrent ( gr - > egl_display ,
EGL_NO_SURFACE , EGL_NO_SURFACE ,
EGL_NO_SURFACE , EGL_NO_SURFACE ,
EGL_NO_CONTEXT ) ;
EGL_NO_CONTEXT ) ;
wl_list_for_each_safe ( image , next , & gr - > dmabuf_images , link )
wl_list_for_each_safe ( image , next , & gr - > dmabuf_images , link )
dmabuf_image_destroy ( image ) ;
dmabuf_image_destroy ( image ) ;
@ -3275,6 +3341,7 @@ gl_renderer_display_create(struct weston_compositor *ec,
if ( gr = = NULL )
if ( gr = = NULL )
return - 1 ;
return - 1 ;
wl_list_init ( & gr - > shader_list ) ;
gr - > platform = options - > egl_platform ;
gr - > platform = options - > egl_platform ;
if ( gl_renderer_setup_egl_client_extensions ( gr ) < 0 )
if ( gl_renderer_setup_egl_client_extensions ( gr ) < 0 )
@ -3381,19 +3448,6 @@ fragment_debug_binding(struct weston_keyboard *keyboard,
gr - > fragment_shader_debug = ! gr - > fragment_shader_debug ;
gr - > fragment_shader_debug = ! gr - > fragment_shader_debug ;
shader_release ( & gr - > texture_shader_rgba ) ;
shader_release ( & gr - > texture_shader_rgbx ) ;
shader_release ( & gr - > texture_shader_egl_external ) ;
shader_release ( & gr - > texture_shader_y_uv ) ;
shader_release ( & gr - > texture_shader_y_u_v ) ;
shader_release ( & gr - > texture_shader_y_xuxv ) ;
shader_release ( & gr - > texture_shader_xyuv ) ;
shader_release ( & gr - > solid_shader ) ;
/* Force use_shader() to call glUseProgram(), since we need to use
* the recompiled version of the shader . */
gr - > current_shader = NULL ;
wl_list_for_each ( output , & ec - > output_list , link )
wl_list_for_each ( output , & ec - > output_list , link )
weston_output_damage ( output ) ;
weston_output_damage ( output ) ;
}
}
@ -3536,9 +3590,6 @@ gl_renderer_setup(struct weston_compositor *ec, EGLSurface egl_surface)
glActiveTexture ( GL_TEXTURE0 ) ;
glActiveTexture ( GL_TEXTURE0 ) ;
if ( compile_shaders ( ec ) )
return - 1 ;
gr - > fragment_binding =
gr - > fragment_binding =
weston_compositor_add_debug_binding ( ec , KEY_S ,
weston_compositor_add_debug_binding ( ec , KEY_S ,
fragment_debug_binding ,
fragment_debug_binding ,