The activation of a view implies, among other things, a change in the associated view layer which is initially unset. In order for this change to be reflected in the corresponding surface's output mask, and hence allow surface damage to trigger output repaints, we need to update the view transform. Fixes #674 Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com> (cherry picked from commit 341d09d232d652c0001441cce55beb874fb3ba36)dev
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