window.c: Add primitive support for animated cursors

This just adds an entry point to set a specific frame of an animated cursor.
Kristian Høgsberg 13 years ago
parent f33984edea
commit 7cee19778a
  1. 21
      clients/window.c
  2. 3
      clients/window.h

@ -2275,20 +2275,22 @@ static const struct wl_data_device_listener data_device_listener = {
};
void
input_set_pointer_image(struct input *input, int pointer)
input_set_pointer_image_index(struct input *input, int pointer, int index)
{
struct wl_buffer *buffer;
struct wl_cursor *cursor;
struct wl_cursor_image *image;
if (pointer == input->current_cursor)
return;
cursor = input->display->cursors[pointer];
if (!cursor)
return;
image = cursor->images[0];
if (index >= (int) cursor->image_count) {
fprintf(stderr, "cursor index out of range\n");
return;
}
image = cursor->images[index];
buffer = wl_cursor_image_get_buffer(image);
if (!buffer)
return;
@ -2298,6 +2300,15 @@ input_set_pointer_image(struct input *input, int pointer)
buffer, image->hotspot_x, image->hotspot_y);
}
void
input_set_pointer_image(struct input *input, int pointer)
{
if (pointer == input->current_cursor)
return;
input_set_pointer_image_index(input, pointer, 0);
}
struct wl_data_device *
input_get_data_device(struct input *input)
{

@ -367,6 +367,9 @@ frame_create(struct window *window, void *data);
void
input_set_pointer_image(struct input *input, int pointer);
void
input_set_pointer_image_index(struct input *input, int pointer, int index);
void
input_get_position(struct input *input, int32_t *x, int32_t *y);

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