Don't compare socket(2) to NULL
Ugh, embarassing. Thanks, gcc 4.6.
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@@ -649,7 +649,7 @@ wl_display_add_socket(struct wl_display *display, const char *name)
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const char *runtime_dir;
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s = malloc(sizeof *s);
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if (socket == NULL)
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if (s == NULL)
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return -1;
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s->fd = socket(PF_LOCAL, SOCK_STREAM, 0);
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