backend-wayland: always propagate touch frame event

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
(cherry picked from commit 631b60b38bf03a41515c4cdc9294f5b21ca719a5)
dev
Michael Olbrich 2 years ago committed by Marius Vlad
parent cf1ca2c300
commit 870db9703c
  1. 9
      libweston/backend-wayland/wayland.c

@ -2162,10 +2162,6 @@ input_handle_touch_up(void *data, struct wl_touch *wl_touch,
timespec_from_msec(&ts, time); timespec_from_msec(&ts, time);
input->touch_points--; input->touch_points--;
if (input->touch_points == 0) {
input->touch_focus = NULL;
input->touch_active = false;
}
if (!output) if (!output)
return; return;
@ -2228,6 +2224,11 @@ input_handle_touch_frame(void *data, struct wl_touch *wl_touch)
return; return;
notify_touch_frame(input->touch_device); notify_touch_frame(input->touch_device);
if (input->touch_points == 0) {
input->touch_focus = NULL;
input->touch_active = false;
}
} }
static void static void

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