backend-wayland: always propagate touch frame event
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de> (cherry picked from commit 631b60b38bf03a41515c4cdc9294f5b21ca719a5)
This commit is contained in:
committed by
Marius Vlad
parent
cf1ca2c300
commit
870db9703c
@@ -2162,10 +2162,6 @@ input_handle_touch_up(void *data, struct wl_touch *wl_touch,
|
|||||||
timespec_from_msec(&ts, time);
|
timespec_from_msec(&ts, time);
|
||||||
|
|
||||||
input->touch_points--;
|
input->touch_points--;
|
||||||
if (input->touch_points == 0) {
|
|
||||||
input->touch_focus = NULL;
|
|
||||||
input->touch_active = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!output)
|
if (!output)
|
||||||
return;
|
return;
|
||||||
@@ -2228,6 +2224,11 @@ input_handle_touch_frame(void *data, struct wl_touch *wl_touch)
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
notify_touch_frame(input->touch_device);
|
notify_touch_frame(input->touch_device);
|
||||||
|
|
||||||
|
if (input->touch_points == 0) {
|
||||||
|
input->touch_focus = NULL;
|
||||||
|
input->touch_active = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void
|
static void
|
||||||
|
|||||||
Reference in New Issue
Block a user