Properly free drm plane during creation of sprites
If we fail to allocate space for a new drm_sprite, then we should properly call drmModeFreePlane (not free) to release the drm plane. Signed-off-by: Chris Michael <cp.michael@samsung.com>
This commit is contained in:
committed by
Kristian Høgsberg
parent
0e45e8712a
commit
8b37687d3a
@@ -2107,7 +2107,7 @@ create_sprites(struct drm_compositor *ec)
|
||||
if (!sprite) {
|
||||
weston_log("%s: out of memory\n",
|
||||
__func__);
|
||||
free(plane);
|
||||
drmModeFreePlane(plane);
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user