gl-renderer: Remove gl_buffer_state.y_inverted

It's just a shadow of weston_buffer.buffer_origin, which also has a
slightly more descriptive name.

Signed-off-by: Daniel Stone <daniels@collabora.com>
dev
Daniel Stone 3 years ago
parent c6af9c8581
commit 90dbf4522d
  1. 13
      libweston/renderer-gl/gl-renderer.c

@ -186,7 +186,6 @@ struct gl_buffer_state {
enum buffer_type buffer_type; enum buffer_type buffer_type;
int pitch; /* in pixels */ int pitch; /* in pixels */
bool y_inverted;
bool direct_display; bool direct_display;
/* Extension needed for SHM YUV texture */ /* Extension needed for SHM YUV texture */
@ -643,7 +642,7 @@ texture_region(struct weston_view *ev,
sx, sy, sx, sy,
&bx, &by); &bx, &by);
*(v++) = bx * inv_width; *(v++) = bx * inv_width;
if (gb->y_inverted) { if (buffer->buffer_origin == ORIGIN_TOP_LEFT) {
*(v++) = by * inv_height; *(v++) = by * inv_height;
} else { } else {
*(v++) = (buffer->height - by) * inv_height; *(v++) = (buffer->height - by) * inv_height;
@ -2177,7 +2176,6 @@ unsupported:
gb->gl_pixel_type = gl_pixel_type; gb->gl_pixel_type = gl_pixel_type;
gb->buffer_type = BUFFER_TYPE_SHM; gb->buffer_type = BUFFER_TYPE_SHM;
gb->needs_full_upload = true; gb->needs_full_upload = true;
gb->y_inverted = true;
gb->direct_display = false; gb->direct_display = false;
gs->surface = es; gs->surface = es;
@ -2332,7 +2330,6 @@ gl_renderer_attach_egl(struct weston_surface *es, struct weston_buffer *buffer)
gb->pitch = buffer->width; gb->pitch = buffer->width;
gb->buffer_type = BUFFER_TYPE_EGL; gb->buffer_type = BUFFER_TYPE_EGL;
gb->y_inverted = (buffer->buffer_origin == ORIGIN_TOP_LEFT);
return true; return true;
} }
@ -2913,7 +2910,6 @@ gl_renderer_attach_dmabuf(struct weston_surface *surface,
gb->pitch = buffer->width; gb->pitch = buffer->width;
gb->buffer_type = BUFFER_TYPE_EGL; gb->buffer_type = BUFFER_TYPE_EGL;
gb->y_inverted = (buffer->buffer_origin == ORIGIN_TOP_LEFT);
gb->direct_display = dmabuf->direct_display; gb->direct_display = dmabuf->direct_display;
surface->is_opaque = pixel_format_is_opaque(buffer->pixel_format); surface->is_opaque = pixel_format_is_opaque(buffer->pixel_format);
@ -3080,7 +3076,6 @@ out:
glDeleteTextures(gs->num_textures, gs->textures); glDeleteTextures(gs->num_textures, gs->textures);
gs->num_textures = 0; gs->num_textures = 0;
gb->buffer_type = BUFFER_TYPE_NULL; gb->buffer_type = BUFFER_TYPE_NULL;
gb->y_inverted = true;
gb->direct_display = false; gb->direct_display = false;
es->is_opaque = false; es->is_opaque = false;
} }
@ -3152,6 +3147,7 @@ gl_renderer_surface_copy_content(struct weston_surface *surface,
struct gl_renderer *gr = get_renderer(surface->compositor); struct gl_renderer *gr = get_renderer(surface->compositor);
struct gl_surface_state *gs = get_surface_state(surface); struct gl_surface_state *gs = get_surface_state(surface);
struct gl_buffer_state *gb = &gs->buffer; struct gl_buffer_state *gb = &gs->buffer;
struct weston_buffer *buffer = gs->buffer_ref.buffer;
int cw, ch; int cw, ch;
GLuint fbo; GLuint fbo;
GLuint tex; GLuint tex;
@ -3167,7 +3163,7 @@ gl_renderer_surface_copy_content(struct weston_surface *surface,
*(uint32_t *)target = pack_color(format, gb->color); *(uint32_t *)target = pack_color(format, gb->color);
return 0; return 0;
case BUFFER_TYPE_SHM: case BUFFER_TYPE_SHM:
gl_renderer_flush_damage(surface, gs->buffer_ref.buffer); gl_renderer_flush_damage(surface, buffer);
/* fall through */ /* fall through */
case BUFFER_TYPE_EGL: case BUFFER_TYPE_EGL:
break; break;
@ -3195,7 +3191,7 @@ gl_renderer_surface_copy_content(struct weston_surface *surface,
glViewport(0, 0, cw, ch); glViewport(0, 0, cw, ch);
glDisable(GL_BLEND); glDisable(GL_BLEND);
if (gb->y_inverted) if (buffer->buffer_origin == ORIGIN_TOP_LEFT)
ARRAY_COPY(sconf.projection.d, projmat_normal); ARRAY_COPY(sconf.projection.d, projmat_normal);
else else
ARRAY_COPY(sconf.projection.d, projmat_yinvert); ARRAY_COPY(sconf.projection.d, projmat_yinvert);
@ -3298,7 +3294,6 @@ gl_renderer_create_surface(struct weston_surface *surface)
* by zero there. * by zero there.
*/ */
gb->pitch = 1; gb->pitch = 1;
gb->y_inverted = true;
gb->direct_display = false; gb->direct_display = false;
gs->surface = surface; gs->surface = surface;

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