compositor: Fix crash when surface is map'd and unmap'd before repaint

If a surface is map'd and unmap'd before an output repaint occurs, it
is not added to the compositor's surface list, so the field
weston_surface::link might be invalid (the field is initialized on
weston_surface_create()), and it that case Weston will crash on the
call to wl_list_remove(&surface->link) in weston_surface_unmap().

Initialize the surface->link after the call to wl_list_remove() to make
sure a following call to wl_list_remove() won't cause a crash.
This commit is contained in:
Ander Conselvan de Oliveira
2012-06-15 17:27:34 +03:00
committed by Kristian Høgsberg
parent 319b29c954
commit 912f20b9b7
+5
View File
@@ -661,6 +661,11 @@ weston_surface_unmap(struct weston_surface *surface)
wl_list_remove(&surface->link); wl_list_remove(&surface->link);
wl_list_remove(&surface->layer_link); wl_list_remove(&surface->layer_link);
/* If a surface is mapped and unmapped before a repaint occurs, it
* won't be added to the compositor's surface list, so make sure the
* call to wl_list_remove(&surface->link) won't fail next time */
wl_list_init(&surface->link);
wl_list_for_each(seat, &surface->compositor->seat_list, link) { wl_list_for_each(seat, &surface->compositor->seat_list, link) {
if (seat->seat.keyboard && if (seat->seat.keyboard &&
seat->seat.keyboard->focus == &surface->surface) seat->seat.keyboard->focus == &surface->surface)