Fix merge glitches
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@@ -3619,29 +3619,6 @@ shell_fade_create_fade_out_view(struct shell_surface *shsurf,
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return view;
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}
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static struct weston_view *
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shell_fade_create_fade_out_view(struct shell_surface *shsurf,
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struct weston_surface *surface)
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{
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struct weston_view *view;
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struct weston_output *woutput;
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view = weston_view_create(surface);
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if (!view)
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return NULL;
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woutput = get_focused_output(surface->compositor);
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/* set the initial position and output just in case we happen to not
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* move it around and just destroy it */
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weston_view_set_output(view, woutput);
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weston_view_set_position(view,
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shsurf->view->geometry.x,
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shsurf->view->geometry.y);
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view->is_mapped = true;
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return view;
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}
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static void
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shell_fade(struct desktop_shell *shell, enum fade_type type)
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{
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@@ -81,9 +81,6 @@ compile_const bool c_need_color_pipeline =
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c_color_pre_curve != SHADER_COLOR_CURVE_IDENTITY ||
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c_color_mapping != SHADER_COLOR_MAPPING_IDENTITY;
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compile_const bool c_need_color_pipeline =
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c_color_pre_curve != SHADER_COLOR_CURVE_IDENTITY;
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vec4
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yuva2rgba(vec4 yuva)
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{
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