Fix merge glitches

dev
Nikita Tokarchuk 5 months ago
parent be9f5bd993
commit 934dd7b904
  1. 23
      desktop-shell/shell.c
  2. 3
      libweston/renderer-gl/fragment.glsl

@ -3619,29 +3619,6 @@ shell_fade_create_fade_out_view(struct shell_surface *shsurf,
return view;
}
static struct weston_view *
shell_fade_create_fade_out_view(struct shell_surface *shsurf,
struct weston_surface *surface)
{
struct weston_view *view;
struct weston_output *woutput;
view = weston_view_create(surface);
if (!view)
return NULL;
woutput = get_focused_output(surface->compositor);
/* set the initial position and output just in case we happen to not
* move it around and just destroy it */
weston_view_set_output(view, woutput);
weston_view_set_position(view,
shsurf->view->geometry.x,
shsurf->view->geometry.y);
view->is_mapped = true;
return view;
}
static void
shell_fade(struct desktop_shell *shell, enum fade_type type)
{

@ -81,9 +81,6 @@ compile_const bool c_need_color_pipeline =
c_color_pre_curve != SHADER_COLOR_CURVE_IDENTITY ||
c_color_mapping != SHADER_COLOR_MAPPING_IDENTITY;
compile_const bool c_need_color_pipeline =
c_color_pre_curve != SHADER_COLOR_CURVE_IDENTITY;
vec4
yuva2rgba(vec4 yuva)
{

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