Fix simple-egl tear-down order to prevent a crash on exit time
wl_egl_window_destory() destroys the window handle that dri2_destroy_surface() later uses when eglTerminate() is called. Reordering the tear down order prevents such case from occuring.
This commit is contained in:
committed by
Kristian Høgsberg
parent
93c76fe4b1
commit
952e6df8fc
@@ -146,11 +146,6 @@ init_egl(struct display *display, int opaque)
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static void
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fini_egl(struct display *display)
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{
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/* Required, otherwise segfault in egl_dri2.c: dri2_make_current()
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* on eglReleaseThread(). */
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eglMakeCurrent(display->egl.dpy, EGL_NO_SURFACE, EGL_NO_SURFACE,
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EGL_NO_CONTEXT);
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eglTerminate(display->egl.dpy);
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eglReleaseThread();
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}
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@@ -330,6 +325,12 @@ create_surface(struct window *window)
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static void
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destroy_surface(struct window *window)
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{
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/* Required, otherwise segfault in egl_dri2.c: dri2_make_current()
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* on eglReleaseThread(). */
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eglMakeCurrent(window->display->egl.dpy, EGL_NO_SURFACE, EGL_NO_SURFACE,
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EGL_NO_CONTEXT);
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eglDestroySurface(window->display->egl.dpy, window->egl_surface);
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wl_egl_window_destroy(window->native);
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wl_shell_surface_destroy(window->shell_surface);
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