Fix simple-egl tear-down order to prevent a crash on exit time

wl_egl_window_destory() destroys the window handle that
dri2_destroy_surface() later uses when eglTerminate() is called.

Reordering the tear down order prevents such case from occuring.
dev
Yeh, Sinclair 12 years ago committed by Kristian Høgsberg
parent 93c76fe4b1
commit 952e6df8fc
  1. 11
      clients/simple-egl.c

@ -146,11 +146,6 @@ init_egl(struct display *display, int opaque)
static void
fini_egl(struct display *display)
{
/* Required, otherwise segfault in egl_dri2.c: dri2_make_current()
* on eglReleaseThread(). */
eglMakeCurrent(display->egl.dpy, EGL_NO_SURFACE, EGL_NO_SURFACE,
EGL_NO_CONTEXT);
eglTerminate(display->egl.dpy);
eglReleaseThread();
}
@ -330,6 +325,12 @@ create_surface(struct window *window)
static void
destroy_surface(struct window *window)
{
/* Required, otherwise segfault in egl_dri2.c: dri2_make_current()
* on eglReleaseThread(). */
eglMakeCurrent(window->display->egl.dpy, EGL_NO_SURFACE, EGL_NO_SURFACE,
EGL_NO_CONTEXT);
eglDestroySurface(window->display->egl.dpy, window->egl_surface);
wl_egl_window_destroy(window->native);
wl_shell_surface_destroy(window->shell_surface);

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