wl_egl_window_destory() destroys the window handle that dri2_destroy_surface() later uses when eglTerminate() is called. Reordering the tear down order prevents such case from occuring.
@ -146,11 +146,6 @@ init_egl(struct display *display, int opaque)
static void
fini_egl(struct display *display)
{
/* Required, otherwise segfault in egl_dri2.c: dri2_make_current()
* on eglReleaseThread(). */
eglMakeCurrent(display->egl.dpy, EGL_NO_SURFACE, EGL_NO_SURFACE,
EGL_NO_CONTEXT);
eglTerminate(display->egl.dpy);
eglReleaseThread();
}
@ -330,6 +325,12 @@ create_surface(struct window *window)
destroy_surface(struct window *window)
eglMakeCurrent(window->display->egl.dpy, EGL_NO_SURFACE, EGL_NO_SURFACE,
eglDestroySurface(window->display->egl.dpy, window->egl_surface);
wl_egl_window_destroy(window->native);
wl_shell_surface_destroy(window->shell_surface);