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@ -2634,7 +2634,6 @@ static const char texture_fragment_shader[] = |
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"varying vec2 v_texcoord;\n" |
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"varying vec2 v_texcoord;\n" |
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"uniform sampler2D tex;\n" |
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"uniform sampler2D tex;\n" |
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"uniform float alpha;\n" |
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"uniform float alpha;\n" |
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"uniform float bright;\n" |
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"uniform float texwidth;\n" |
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"uniform float texwidth;\n" |
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"uniform vec4 opaque;\n" |
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"uniform vec4 opaque;\n" |
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"void main()\n" |
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"void main()\n" |
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