compositor: Remove left-over 'bright' shader uniform

This commit is contained in:
Kristian Høgsberg
2012-06-05 10:49:22 -04:00
parent 361039820b
commit 9892a62b45
-1
View File
@@ -2634,7 +2634,6 @@ static const char texture_fragment_shader[] =
"varying vec2 v_texcoord;\n" "varying vec2 v_texcoord;\n"
"uniform sampler2D tex;\n" "uniform sampler2D tex;\n"
"uniform float alpha;\n" "uniform float alpha;\n"
"uniform float bright;\n"
"uniform float texwidth;\n" "uniform float texwidth;\n"
"uniform vec4 opaque;\n" "uniform vec4 opaque;\n"
"void main()\n" "void main()\n"