compositor: Remove left-over 'bright' shader uniform
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@@ -2634,7 +2634,6 @@ static const char texture_fragment_shader[] =
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"varying vec2 v_texcoord;\n"
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"varying vec2 v_texcoord;\n"
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"uniform sampler2D tex;\n"
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"uniform sampler2D tex;\n"
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"uniform float alpha;\n"
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"uniform float alpha;\n"
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"uniform float bright;\n"
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"uniform float texwidth;\n"
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"uniform float texwidth;\n"
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"uniform vec4 opaque;\n"
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"uniform vec4 opaque;\n"
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"void main()\n"
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"void main()\n"
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