compositor: Add doxygen for weston_surface_to_buffer_rect()
Signed-off-by: Derek Foreman <derekf@osg.samsung.com> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
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@@ -921,6 +921,24 @@ weston_surface_to_buffer_float(struct weston_surface *surface,
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*bx, *by, bx, by);
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*bx, *by, bx, by);
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}
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}
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/** Transform a rectangle from surface coordinates to buffer coordinates
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*
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* \param surface The surface to fetch wl_viewport and buffer transformation
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* from.
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* \param rect The rectangle to transform.
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* \return The transformed rectangle.
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*
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* Viewport and buffer transformations can only do translation, scaling,
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* and rotations in 90-degree steps. Therefore the only loss in the
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* conversion is coordinate rounding.
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*
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* However, some coordinate rounding takes place as an intermediate
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* step before the buffer scale factor is applied, so the rectangle
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* boundary may not be exactly as expected.
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*
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* This is OK for damage tracking since a little extra coverage is
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* not a problem.
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*/
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WL_EXPORT pixman_box32_t
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WL_EXPORT pixman_box32_t
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weston_surface_to_buffer_rect(struct weston_surface *surface,
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weston_surface_to_buffer_rect(struct weston_surface *surface,
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pixman_box32_t rect)
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pixman_box32_t rect)
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@@ -954,7 +972,8 @@ weston_surface_to_buffer_rect(struct weston_surface *surface,
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*
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*
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* Viewport and buffer transformations can only do translation, scaling,
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* Viewport and buffer transformations can only do translation, scaling,
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* and rotations in 90-degree steps. Therefore the only loss in the
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* and rotations in 90-degree steps. Therefore the only loss in the
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* conversion is coordinate flooring (rounding).
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* conversion is from the coordinate rounding that takes place in
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* \ref weston_surface_to_buffer_rect.
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*/
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*/
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WL_EXPORT void
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WL_EXPORT void
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weston_surface_to_buffer_region(struct weston_surface *surface,
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weston_surface_to_buffer_region(struct weston_surface *surface,
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