@ -313,7 +313,6 @@ wlsc_surface_draw(struct wlsc_surface *es, struct wlsc_output *output)
}
glBindTexture(GL_TEXTURE_2D, es->texture);
glEnable(GL_TEXTURE_2D);
glBindBuffer(GL_ARRAY_BUFFER, ec->vbo);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE,
5 * sizeof(GLfloat), NULL);