window: fix segfault in window_handle_key()

When a window destroyed, if any input had the window in keyboard
focus, the keyboard focus is reset to NULL. A new keyboard focus is set
only, if the user clicks something. If the user presses a key instead of
clicking, the key press event is sent to the client which has NULL
keyboard focus, triggering a segfault in window_handle_key().

Fix the segfault by ignoring the key event, if there is no target
window.

I triggered this segfault by clicking the unlock dialog away, and then
pressing a key.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
dev
Pekka Paalanen 13 years ago committed by Kristian Høgsberg
parent fe34083023
commit a03a93c6ea
  1. 5
      clients/window.c

@ -1314,11 +1314,11 @@ window_handle_key(void *data, struct wl_input_device *input_device,
{ {
struct input *input = data; struct input *input = data;
struct window *window = input->keyboard_focus; struct window *window = input->keyboard_focus;
struct display *d = window->display; struct display *d = input->display;
uint32_t code, sym, level; uint32_t code, sym, level;
code = key + d->xkb->min_key_code; code = key + d->xkb->min_key_code;
if (window->keyboard_device != input) if (!window || window->keyboard_device != input)
return; return;
level = 0; level = 0;
@ -1394,7 +1394,6 @@ window_handle_keyboard_focus(void *data,
struct display *d = input->display; struct display *d = input->display;
uint32_t *k, *end; uint32_t *k, *end;
window = input->keyboard_focus;
if (window) { if (window) {
window->keyboard_device = NULL; window->keyboard_device = NULL;
if (window->keyboard_focus_handler) if (window->keyboard_focus_handler)

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